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Dogmeat is a recurring dog non-player character (NPC) in the Fallout series of post-apocalyptic themed role-playing video games. Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and has made cameo appearances in the sequel Fallout 2 (1998) and in some other video games. Other, different Dogmeats are featured in the same role in Fallout 3 (2008) and Fallout 4 (2015). All incarnations of the character were well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick characters in video gaming overall.

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  • Dogmeat is a recurring dog non-player character (NPC) in the Fallout series of post-apocalyptic themed role-playing video games. Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and has made cameo appearances in the sequel Fallout 2 (1998) and in some other video games. Other, different Dogmeats are featured in the same role in Fallout 3 (2008) and Fallout 4 (2015). All incarnations of the character were well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick characters in video gaming overall. (en)
  • Dogmeat é um cão da série de videojogos pós-apocalípticos Fallout. Dogmeat é um personagem não-jogável (NPC), introduzido como uma companhia opcional para o jogador no original Fallout (1997), e também fez breves aparições em Fallout 2 (1998) e noutros videojogos. Outro Dogmeat diferente, tem o mesmo papel em Fallout 3 (2008). Uma nova versão de Dogmeat também está presente em Fallout 4 (2015), mas no entanto, neste jogo não corre o risco de morrer. Na maioria de suas aparições nos games da franquia, Dogmeat é um Pastor-alemão. Dogmeat foi bem recebido em todas as suas encarnações, amplamente reconhecido como uma das melhores características da série, assim como um dos melhores e mais populares personagens coadjuvantes dos videojogos. (pt)
  • 狗肉(英语:Dogmeat)是末日幻想类系列角色扮演游戏(RPG)《辐射》中反复出现的非玩家角色(NPC)。它在1997年发行的首版《辐射》游戏(下文称这一版本为《辐射1》)中作为可选队友首次出现,并在续作《辐射2》(1998年)和其它一些游戏中作为客串角色出现。此外,狗肉的品种在2008年的《辐射3》和2015年的《辐射4》中发生了变化,然而其角色定位(队友)并没发生实质性改变。无论外貌如何,这个角色在整个系列中都具有极高人气,也被认为是电子游戏领域里最受欢迎的角色之一。 (zh)
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  • Dogmeat in Fallout 4 (en)
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  • Fallout (en)
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  • The Wasteland (en)
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  • Dogmeat is a recurring dog non-player character (NPC) in the Fallout series of post-apocalyptic themed role-playing video games. Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and has made cameo appearances in the sequel Fallout 2 (1998) and in some other video games. Other, different Dogmeats are featured in the same role in Fallout 3 (2008) and Fallout 4 (2015). All incarnations of the character were well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick characters in video gaming overall. (en)
  • 狗肉(英语:Dogmeat)是末日幻想类系列角色扮演游戏(RPG)《辐射》中反复出现的非玩家角色(NPC)。它在1997年发行的首版《辐射》游戏(下文称这一版本为《辐射1》)中作为可选队友首次出现,并在续作《辐射2》(1998年)和其它一些游戏中作为客串角色出现。此外,狗肉的品种在2008年的《辐射3》和2015年的《辐射4》中发生了变化,然而其角色定位(队友)并没发生实质性改变。无论外貌如何,这个角色在整个系列中都具有极高人气,也被认为是电子游戏领域里最受欢迎的角色之一。 (zh)
  • Dogmeat é um cão da série de videojogos pós-apocalípticos Fallout. Dogmeat é um personagem não-jogável (NPC), introduzido como uma companhia opcional para o jogador no original Fallout (1997), e também fez breves aparições em Fallout 2 (1998) e noutros videojogos. Outro Dogmeat diferente, tem o mesmo papel em Fallout 3 (2008). Uma nova versão de Dogmeat também está presente em Fallout 4 (2015), mas no entanto, neste jogo não corre o risco de morrer. Na maioria de suas aparições nos games da franquia, Dogmeat é um Pastor-alemão. (pt)
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  • Dogmeat (Fallout) (en)
  • Dogmeat (pt)
  • 狗肉 (辐射) (zh)
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  • Dogmeat (en)
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