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- Islands: Non-Places is a 2016 abstract art game developed and published independently by artist and animator Carl Burton, best known for the animated GIF illustrations he created for season two of the Serial podcast. The game was released on November 17, 2016, on iOS, Windows, Mac, and Linux, and consists of a series of anonymous, liminal environments – the eponymous "non-places". These scenes appear mundane at first, but become increasingly surreal as the player interacts with the scenery. Each place is rendered in the stylized manner that characterizes Burton's work, with solid monotone colors, dark shadows, and foggy backgrounds. The gameplay is minimal and consists mainly of clicking on the environment and observing what unfolds, a design choice that Burton hoped would engender a sense of slight confusion in the player without overwhelming them with difficult puzzles. In developing Islands, Burton drew inspiration from diverse sources, including the work of anthropologist Marc Augé, the installation art of James Turrell, and the field recordings of Chris Watson. Critical response was generally positive, and the game was nominated for the Nuovo Award at the 2016 Independent Games Festival. Much of the positive reception focused on the abstract visuals and sound design; on the other hand, some critics were disappointed with the limited scope of the gameplay. Although divided on the precise message the game expresses, many critics described Islands leaving them with a feeling of renewed wonder at mundane things in the real world. (en)
- Islands: Non-Places — это инди-игра, разработанная Карлом Бёртом. Игрок должен нажимать на светящиеся предметы, чтобы проходить уровни. Сама игра создавалась под влиянием философии французского этнографа Марка Оже, придумавшего определение «ничейного пространства», о которых люди склонны сразу же забывать. Карл Бёрт же хотел объединить концепцию ничейного пространства с элементами фантастики и сюрреализма. (ru)
- 《岛屿:虚无之地》(英语:ISLANDS: Non-Places)是由艺术家和动画师卡尔·伯顿(Carl Burton)独立开发与发行的,于2016年发行于Windows、MacOS、Linux和IOS平台。游戏中的场景为非场所,这些场景起初看起来很平凡,但随着玩家与场景的互动,变得越来越超现实。 游戏中的每个场景的渲染都体现了伯顿作品的风格,采用纯正的单调色彩、黑暗的阴影和雾状背景。游戏的玩法很简单,主要包括点击环境和观察展开的内容,伯顿希望这种设计选择能使玩家产生一种轻微的困惑感,而不会被困难的谜题所淹没。在开发《岛屿:虚无之地》的过程中,伯顿从人类学家的作品、詹姆斯·特瑞尔的和的田野录音等作品中获得了灵感。 批评界对该游戏的评价普遍积极,该游戏在2016年独立游戏节上被提名为“Nuovo奖”(即“创新奖”)。游戏抽象的视觉效果和声音设计受到了格外的好评;另一方面,一些评论员对游戏的范围有限感到失望。虽然对游戏所表达的确切信息存在分歧,但许多评论员都描述称《岛屿》让他们对现实世界中的平凡事物重新感到惊奇。 (zh)
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- Header image for Islands: Non-Places, with the game's title superimposed over a monochromatic hotel lobby with palm trees in the centre. (en)
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- Islands: Non-Places — это инди-игра, разработанная Карлом Бёртом. Игрок должен нажимать на светящиеся предметы, чтобы проходить уровни. Сама игра создавалась под влиянием философии французского этнографа Марка Оже, придумавшего определение «ничейного пространства», о которых люди склонны сразу же забывать. Карл Бёрт же хотел объединить концепцию ничейного пространства с элементами фантастики и сюрреализма. (ru)
- 《岛屿:虚无之地》(英语:ISLANDS: Non-Places)是由艺术家和动画师卡尔·伯顿(Carl Burton)独立开发与发行的,于2016年发行于Windows、MacOS、Linux和IOS平台。游戏中的场景为非场所,这些场景起初看起来很平凡,但随着玩家与场景的互动,变得越来越超现实。 游戏中的每个场景的渲染都体现了伯顿作品的风格,采用纯正的单调色彩、黑暗的阴影和雾状背景。游戏的玩法很简单,主要包括点击环境和观察展开的内容,伯顿希望这种设计选择能使玩家产生一种轻微的困惑感,而不会被困难的谜题所淹没。在开发《岛屿:虚无之地》的过程中,伯顿从人类学家的作品、詹姆斯·特瑞尔的和的田野录音等作品中获得了灵感。 批评界对该游戏的评价普遍积极,该游戏在2016年独立游戏节上被提名为“Nuovo奖”(即“创新奖”)。游戏抽象的视觉效果和声音设计受到了格外的好评;另一方面,一些评论员对游戏的范围有限感到失望。虽然对游戏所表达的确切信息存在分歧,但许多评论员都描述称《岛屿》让他们对现实世界中的平凡事物重新感到惊奇。 (zh)
- Islands: Non-Places is a 2016 abstract art game developed and published independently by artist and animator Carl Burton, best known for the animated GIF illustrations he created for season two of the Serial podcast. The game was released on November 17, 2016, on iOS, Windows, Mac, and Linux, and consists of a series of anonymous, liminal environments – the eponymous "non-places". These scenes appear mundane at first, but become increasingly surreal as the player interacts with the scenery. (en)
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- Islands: Non-Places (en)
- Islands: Non-Places (ru)
- 岛屿:虚无之地 (zh)
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