Kengi (剣技 - "Melee Artes")
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | CC Cost | Level | Requirements |
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Search Gald サーチガルド |
- | - | Strike | 50 | 0.50 | 1 | 2 | 5 | - |
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Snipe Air スナイプエア |
Aerial | Water | Slash | 200 | 1.00 | 2 | 2 | 11 | - |
Robber Item ローバーアイテム (Thievery) |
Aerial Guard Break |
- | Strike | 170 | 1.70 | 1 | 3 | 17 | - |
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Escape Air エスケープ・エア (Air Escape) |
Knockdown | - | - | - | - | - | 2 | 21 | - |
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Snipe Lower スナイプロア (Snipe Roar) |
Aerial | Water | Slash | 220 | 1.10 | 2 | 2 | 25 | - |
Bloody Rose ブラッディローズ |
Aerial | Water | Slash | 420 | 0.35 | 12 | 4 | 62 | - |
Jutsukengi (術剣技 - "Elemental Melee Artes")
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | CC Cost | Level | Requirements |
---|---|---|---|---|---|---|---|---|---|
Slash Rain スラッシュレイン |
Aerial | Water | Slash | 288 | 0.74 | 4 | 3 | 39 | - |
Serpent Edge サーペントエッジ |
- | Water | - | 300 | 0.50 | 6 | 3 | 98 | - |
Shoujutsu (晶術 - "Magic")
Kougeki Shoujutsu (攻撃晶術 - "Offensive Magic")
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | Cast Time (seconds) | CC Cost | Level | Requirements |
---|---|---|---|---|---|---|---|---|---|---|
Ice Needle アイスニードル (Ice Needles) |
- | Water | Shot | 279 | 0.93 | 3 | 1.00 | 2 | 9 | - |
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Ice Wall アイスウォール |
- | Water | - | 699 | 2.33 | 3 | 1.00 | 3 | 15 | - |
Blizzard ブリザード |
Sleep | Water | - | 540 | 1.08 | 5 | 1.50 | 3 | 19 | - |
Ice Tornado アイストルネード |
- | Water | - | 600 | 1.50 | 4 | 2.33 | 3 | 23 | - |
Icicle アイシクル |
- | Water | - | 1080 | 1.80 | 7 | 2.67 | 4 | 35 | - |
Maelstrom メイルシュトローム |
- | Water | - | 900 | 1.50 | 6 | 4.17 | 4 | 50 | - |
Tidal Wave タイダルウェーブ |
Knockdown | Water | - | 1320 | 2.20 | 6 | 4.83 | 5 | 56 | - |
Kaifuku Shoujutsu (回復晶術 - "Healing Magic")
When a character uses any healing spell in battle, that character's healing effectiveness decreases by 5% per use. The exception to this is Rutee's Resurrection which will decrease healing effectiveness by 20% since it pulses 4 times. This drop in effectiveness continues until the character's spell healing reaches 55% of it's original value. Landing any attacks with that character will restore 5% to healing effectiveness PER HIT until it returns to 100% of its original value. Rutee's Search Gald and Trickster restore 20% to healing effectiveness per use and have the unique property of being able to boost healing effectiveness up to 150% of its original value.
Arte Name | Elemental Attributes | Cast Time (seconds) | CC Cost | Level | Requirements |
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First Aid ファーストエイド |
Water | 2.00 | 3 | 6 | - |
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Heal ヒール |
Water | 2.67 | 4 | 20 | - |
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Nurse ナース |
Water | 5.33 | 5 | 27 | - |
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Raise Dead レイズデッド (Resurrection) |
Water | 2.67 | 6 | 32 | - |
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Cure キュア |
Water | 2.50 | 5 | 46 | - |
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Resurrection リザレクション (Revitalize) |
Water | 6.00 | 6 | 52 | - |
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Hojo Shoujutsu (補助晶術 - "Support Magic")
Arte Name | Elemental Attributes | Cast Time (seconds) | CC Cost | Level | Requirements |
---|---|---|---|---|---|
Antidote アンチドート |
Water | 1.00 | 2 | 13 | - |
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Sharpness シャープネス |
- | 1.50 | 3 | 22 | - |
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Acid Rain アシッドレイン |
Water | 1.83 | 3 | 24 | - |
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Recover リカバー |
Water | 1.33 | 4 | 26 | - |
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Barrier バリアー |
- | 1.50 | 3 | 29 | - |
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Deep Mist ディープミスト |
Water | 2.17 | 4 | 42 | - |
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Silence サイレンス |
- | 1.00 | 3 | 48 | - |
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Dispel ディスペル |
- | 2.00 | 4 | 54 | - |
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Blast Caliber (ブラストキャリバー)
All Blast Calibers are activated by pressing the Damage Break button or the Attack and Artes buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the Blast Gauge, unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.
Arte Name | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | Level | Requirements |
---|---|---|---|---|---|---|---|
Trickster トリックスター |
Water | Slash | 1496 | 1.87 | 8 | 13 [and] event |
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Life Discharge ライフディスチャージ |
Water | - | 1000 | 10.00 | 1 | 40 [or] event |
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Embrace End インブレイスエンド (Final Embrace) |
Water | - | 3696 | 1.68 | 22 | event |
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Raintive Orion レインティブ・オリオン |
- | - | 3984 | 1.66 | 24 | - |
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Surviving Hollin サバイヴィング・ホリン |
- | - | 5000 | 2.50 | 20 | - |
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Celestial Earth セレスティアル・アース |
- | - | 5984 | 1.76 | 34 | - |
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References
- [JP] ルーティ Tales of Destiny for PS2 @WIKI (2010) Retrieved on 2008-08-22.
- [JP] 術技解析 Tales of Destiny for PS2 @WIKI (2010) Retrieved on 2010-02-15.
- Tales of Destiny (PS2) Character FAQ by Aileron GameFAQs (2007-06-27) Retrieved on 2008-08-31.