Light Fairies are Fairies that are released while performing Light Magic. Instead of simply distracting their _targets, they will home in on them and self-destruct, causing physical damage.
Item Data
Item Data: Light Fairies | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Light Fairies - Lords of Shadow Skill (Secondary Weapon) - Gabriel |
[edit] | |||||||
With Light Magic active, Fairies will explode on contact with the enemy. This explosion deals a great amount of damage and can be fatal to some enemies. However, fairies will also perish in the attack. | First Obtained: When Fairies obtained |
Sequence: [Secondary Weapon Attack] (with Fairies selected and Light Magic active) |
Damage
Many enemies which can tolerate regular Fairies can be damaged by an exploding fairy. All enemies which are moderately tolerant to fairies are susceptible to damage from an exploding fairy. Living humanoid creatures tend to be weak to both kinds of fairies. Undead creatures tend to be very susceptible to the light energy released by a Light Fairy, which are otherwise immune to fairies. Beasts tend to be strong against an exploding Light Fairy, but distracted by a normal fairy.
Enemy Data: Light Fairy Damage | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies Very Weak to Light Fairies and Immune to Fairies | |||||
Headless Burrower - Lords of Shadow | [ edit ] | ||||
These undead creatures are the decapitated remains of warriors from the Brotherhood.
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Strong: Fairy ×3 Weak: Dagger, Light Fairy ×2, Holy Water ×2, Crystal ×3 Size: Medium Difficulty: Medium |
Bones Forest |
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Zombie - see also here - Lords of Shadow | [ edit ] | ||||
Zombies are the most basic creations of a master Necromancer and form the rank and file of the Lord of the Dead's army.
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Strong: Fairy ×3 Weak: Dagger, Light Fairy ×2, Holy Water ×2, Crystal ×3 Size: Medium Difficulty: Low |
Chapter 10, 11 |
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Necromancer - see also here - Lords of Shadow | [ edit ] | ||||
Necromancy is the most evil of all the schools of magic and can only be performed by the followers of the Dark Lord of the Dead.
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Strong: Fairy ×3 Weak: Dagger, Light Fairy ×2, Holy Water, Crystal ×2 Size: Medium Difficulty: High |
Necromancer's Abyss ×2 |
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Enemies Weak to Light Fairies and Immune to Fairies | |||||
Animated Armor - see also Armors - Lords of Shadow | [ edit ] | ||||
These empty suits of armor have been given temporary 'life' due to possession by a poltergeist.
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Strong: Dagger, Fairy ×3 Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×3 Size: Big Difficulty: Medium |
Drop: Often a complete Dark Crystal |
Chapters 5, 6, 7 |
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Mechanical Monstrosity - Lords of Shadow | [ edit ] | ||||
The Vampires were not the first tenants of the castle; the previous owner was a scientist known as Friedrich Von Frankenstein.
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Strong: Dagger ×2, Fairy ×3 Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×2 Size: Big Difficulty: High |
Electric Laboratory (Chapter 7), The Clockwork Tower (Chapter 8) |
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Deadly Toys - Lords of Shadow | [ edit ] | ||||
Laura, the 'daughter' of the Vampire Lord, has brought these puppets into existence using a dark spell of her own making.
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Strong: Dagger, Fairy ×3 Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×3 Size: Big Difficulty: Medium |
Chromatic Observatory |
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Scarecrow - see also here - Lords of Shadow | [ edit ] | ||||
The Scarecrows are magical constructs of the Crow Witch Malphas that attack and kill anything that moves.
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Strong: Fairy ×3 Weak: Dagger, Light Fairy, Holy Water ×2, Divine Shield, Crystal ×2 Size: Big Difficulty: High |
Drop: Music Box Key |
Woes Moor |
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Enemies Weak to Light Fairies but Tolerant to Fairies | |||||
Giant Spider - see also here - Lords of Shadow | [ edit ] | ||||
These monsters are the largest type of known arachnids.
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Strong: Fairy, Holy Water ×2, Divine Shield Weak: Dagger, Crystal ×3 Size: Big Difficulty: Medium |
Drop: Light Gem (once) |
Chapter 2, 6 |
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Gremlin - see also here - Lords of Shadow | [ edit ] | ||||
Small, winged imps, famous for causing havoc wherever they go.
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Strong: Fairy Weak: Dagger ×2, Light Fairy, Holy Water ×2, Crystal ×3 Size: Small Difficulty: Low |
Chapter 2, 5, 8 |
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Swordmaster - see also Ghost Swordsmen - Lords of Shadow | [ edit ] | ||||
'The spirit of the brave fighter never dies,' according to a popular saying and, in some places filled with foul magic energy, the souls of slain warriors don't leave the material plane and remain trapped, their sole mission to torment living beings.
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Strong: Fairy Weak: Dagger, Light Fairy, Holy Water, Crystal ×3 Size: Medium Difficulty: High |
Chapters 4, 7, 8 |
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Witch Child - see also Malphas - Lords of Shadow | [ edit ] | ||||
These half-human, half bird-like creatures are the progeny of the Crow Witch, Malphas.
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Strong: Fairy Weak: Dagger, Light Fairy, Holy Water, Crystal ×3 Size: Medium Difficulty: Medium |
The Crow Witch (Chapter 4) |
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Vampire Warrior - see also here - Lords of Shadow | [ edit ] | ||||
A Vampire can be born from many different creatures; the ceremony itself involves the exchange of blood between the 'host' and the soon-to-be Vampire.
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Strong: Fairy Weak: Dagger, Light Fairy, Holy Water ×3, Divine Shield ×2, Crystal ×3 Size: Medium Difficulty: Medium |
Chapters 5, 6, 7, 8 |
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Skeleton Warrior - see also here - Lords of Shadow | [ edit ] | ||||
The human inhabitants of the Vampire Castle suffered a cruel fate once the Dark Lord set up her lair inside.
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Strong: Dagger ×3, Fairy Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×3 Size: Medium Difficulty: Medium |
Chapters 5, 6, 7, 8, 10, 13 |
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Evil Butcher - see also here - Lords of Shadow | [ edit ] | ||||
This monster of unknown origin has somehow become the 'official cook' for the Vampires.
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Strong: Dagger, Fairy Weak: Explosive Dagger, Light Fairy, Holy Water ×2, Divine Shield, Crystal ×2 Size: Big Difficulty: High |
Drop: Refectory Key |
Refectory (Chapter 6) |
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Enemies Weak to Light Fairies and Very Weak to Fairies | |||||
Small Troll - Lords of Shadow | [ edit ] | ||||
Small Trolls are cowardly and quickly flee when outnumbered.
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Strong: Holy Water ×2 Weak: Dagger, Fairy ×2, Light Fairy, Crystal ×3 Size: Small Difficulty: Low |
Chapters 2, 4, 5, 9 |
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Enemies Weak to Light Fairies and Fairies | |||||
Lesser Lycanthrope - see also Werewolf - Lords of Shadow | [ edit ] | ||||
These creatures are humans that have been poisoned with an infectious disease known as the "Werewolf Influenza". | Strong: Holy Water ×2 Weak: Dagger ×3, Fairy, Divine Shield, Crystal ×3 Size: Medium Difficulty: Low |
Chapters 1 (bestiary in Besieged Village), 2, 3 |
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Goblin - Lords of Shadow | [ edit ] | ||||
These diminutive, mischievous and crabby creatures usually avoid contact with humans. | Strong: Holy Water ×2 Weak: Dagger, Fairy, Crystal ×3 Size: Small Difficulty: Low |
Chapters 1 (bestiary in The Dead Bog), 2, 5 |
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Swamp Troll - Lords of Shadow | [ edit ] | ||||
Swamp trolls are a rare subspecies of the larger Cave Troll. | Strong: Dagger, Holy Water Weak: Explosive Dagger, Fairy, Crystal ×3 Size: Big Difficulty: Medium |
The Dead Bog (Chapter 1) |
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Cave Troll - see also here - Lords of Shadow | [ edit ] | ||||
Trolls are a dying species living mostly in mountainous areas.
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Strong: Dagger, Holy Water ×2 Weak: Explosive Dagger, Fairy, Crystal ×3 Size: Big Difficulty: Medium |
Chapters 2, 4, 9 |
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Ghoul - see also here - Lords of Shadow | [ edit ] | ||||
Despite most people believing otherwise, Ghouls are not undead creatures.
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Weak: Dagger, Fairy, Holy Water ×2, Crystal ×3 Size: Medium Difficulty: Low Exp: 50, 100 if defeated with Holy Cross power |
Chapters 5, 6, 13 |
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Mandragora - see also here - Lords of Shadow | [ edit ] | ||||
Common ingredients in the creation of magic potions, mandrake roots are an important resource for alchemists and mages the world over.
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Strong: Dagger Weak: Explosive Dagger ×2, Fairy, Holy Water ×2, Crystal ×3 Size: Small Difficulty: Low |
Maze Gardens (Chapter 6), Woes Moor (Chapter 9) |
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Enemies Tolerant to Light Fairies and Very Tolerant to Fairies | |||||
Greater Lycanthrope - see also Werewolf - Lords of Shadow | [ edit ] | ||||
Greater or 'pureblood' Lycanthropes are those spawned from the Dark Lord himself. | Strong: Fairy ×2, Light Fairy, Holy Water ×2, Divine Shield Weak: Dagger ×3, Crystal ×3 Size: Big Difficulty: Medium |
Chapters 2, 3 |
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Enemies Tolerant to Light Fairies but are Immune to Fairies | |||||
Lieutenant Brauner - see also Brauner - Lords of Shadow | [ edit ] | ||||
This Vampire is a powerful demon, turned by the Dark Lord long ago.
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Strong: Dagger, Fairy ×3, Light Fairy Weak: Explosive Dagger, Holy Water ×2, Divine Shield, Crystal ×2 |
Brauner (Chapter 5) |
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Commander Olrox - see also Olrox - Lords of Shadow | [ edit ] | ||||
Another demon-spawned Vampire, he and his younger sibling were both inhuman before the Dark Lord found them and turned them.
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Strong: Dagger ×2, Fairy ×3, Light Fairy Weak: Explosive Dagger, Holy Water ×2, Divine Shield, Crystal ×2 Size: Big Difficulty: High |
Olrox |
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Enemies Tolerant to Light Fairies but are Susceptible to Fairies | |||||
Great Warg - see also Warg - Lords of Shadow | [ edit ] | ||||
Some wargs are 'blessed' by the Dark Lord himself which gives them new powers. | Strong: Light Fairy, Holy Water ×2, Divine Shield Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3 Size: Big Difficulty: Medium |
Besieged Village (+ Bestiary, Chapter 1) |
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Warg - see also here - Lords of Shadow | [ edit ] | ||||
Little is known about these fierce, wolf-like beasts. | Strong: Light Fairy, Holy Water ×2, Divine Shield Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3 Size: Big Difficulty: Medium |
Chapters 1 (bestiary in Hunting Path), 2, 3, 6 |
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Warthog - Lords of Shadow | [ edit ] | ||||
The genealogy of these monstrous boars has been kept secret among Goblin tribes for centuries.
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Strong: Light Fairy, Holy Water ×2 Weak: Dagger, Fairy, Crystal ×3 Size: Big Difficulty: Medium |
Labyrinth Entrance (Chapter 2), Veros Woods (Chapter 5) |
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Enemies Very Tolerant to Light Fairies and Immune to Fairies | |||||
Black Knight Golem - Lords of Shadow | [ edit ] | ||||
This Golem was created using similar techniques to those involved in the construction of the Titans.
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Strong: Dagger ×2, Fairy ×3, Light Fairy ×2 Weak: Explosive Dagger, Holy Water, Crystal ×2 Size: Medium Difficulty: High |
Drop: Dark Gauntlet |
The Black Knight (Chapter 2) |
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Enemies Extremely Tolerant to Light Fairies but Susceptible to Fairies | |||||
Chupacabras - see also here - Lords of Shadow | [ edit ] | ||||
Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics.
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Strong: Dagger ×3, Fairy, Light Fairy ×3, Holy Water ×3, Crystal ×3 Size: Small Difficulty: Low |
Chapters 4, 5, 9, 10 |
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Enemies Immune to Light Fairies and Fairies | |||||
Ice Titan - Lords of Shadow | [ edit ] | ||||
Buried deep below the surface of an ancient lake, waiting to be found, are the remnants of a once great civilization. | Strong: Dagger ×3, Fairy ×3, Holy Water ×3 Weak: Crystal ×2 Size: Giant Difficulty: High |
Oblivion Lake (Chapter 1) |
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Stone Idol Titan - Lords of Shadow | [ edit ] | ||||
These golems of gargantuan proportions were built for defensive purposes.
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Strong: Dagger ×3, Fairy ×3, Holy Water ×3 Weak: Crystal ×2 Size: Giant Difficulty: High |
Sanctuary of the Titans (Chapter 2) |
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Cornell - see also here - Lords of Shadow | [ edit ] | ||||
The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil.
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Strong: Fairy ×3, Holy Water ×2, Divine Shield Weak: Dagger ×3, Explosive Dagger ×2, Crystal ×2 Size: Medium Difficulty: High |
The Dark Lord of the Lycans (Chapter 3) |
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Lycanthrope Dark Lord - see also here - Lords of Shadow | [ edit ] | ||||
The Dark Lord of the Lycanthropes is the personification of hate and violence.
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Strong: Fairy ×3, Holy Water ×2, Divine Shield Weak: Dagger ×3, Explosive Dagger ×2, Crystal ×2 Size: Big Difficulty: High |
Drop: Cyclone Boots |
The Dark Lord of the Lycans (Chapter 3) |
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Ogre - Lords of Shadow | [ edit ] | ||||
The Anubian Giants are an ancient species, as old as the Earth itself.
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Strong: Dagger ×2, Explosive Dagger, Fairy ×3, Holy Water ×2 Weak: Divine Shield, Crystal Size: Giant Difficulty: High |
Mountain Fortress (Chapter 4) |
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Crow Witch Malphas - see also Malphas - Lords of Shadow | [ edit ] | ||||
It is said that this monster was once a beautiful woman, a Witch who inhabited the mountains that surrounded the fortress.
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Strong: Dagger ×3, Fairy ×3, Holy Water ×3 Weak: Crystal Size: Giant Difficulty: High |
The Crow Witch (Chapter 4) |
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Carmilla - see also here - Lords of Shadow | [ edit ] | ||||
The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil.
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Strong: Dagger ×3, Fairy ×3, Holy Water ×3, Crystal ×3 Weak: Divine Shield Size: Medium Difficulty: High |
The Throne Room |
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Vampire Dark Lord - see also here - Lords of Shadow | [ edit ] | ||||
Just like the Lycanthrope Dark Lord, the Vampire Queen was granted an animal-like manifestation of the dark parts of her spirit.
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Strong: Dagger ×2, Fairy ×3 Weak: Explosive Dagger, Holy Water ×2, Crystal ×2 Size: Big Difficulty: High |
Drop: Seraph Shoulders |
The Throne Room |
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Creeping Corpse - see also Chosen Une - Lords of Shadow | [ edit ] | ||||
There is a strange, magical root that only grows in the land of the dead which feeds on the carcasses of dead creatures.
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Strong: Fairy ×3 Weak: Dagger, Explosive Dagger ×2, Holy Water ×2, Crystal ×3 Size: Medium Difficulty: Low |
Titan Graveyard, Crematory Oven |
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Creeping Coffin - see also Une - Lords of Shadow | [ edit ] | ||||
Sometimes, a creeping corpse feeds directly from a dead body still in its coffin; in such cases, the plant doesn't leave but instead uses the coffin as armor.
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Strong: Dagger, Fairy ×3 Weak: Explosive Dagger, Light Fairy ×2, Holy Water ×2, Crystal ×3 Size: Big Difficulty: Medium |
Titan Graveyard, Crematory Oven |
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The Silver Warrior - see also Flying Armor - Lords of Shadow | [ edit ] | ||||
Pan, once revered as a God, rarely changes into this form, preferring peace and to protect all living things.
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Strong: Dagger, Fairy ×3, Holy Water ×3 Weak: Explosive Dagger, Crystal ×2 Size: Big Difficulty: High |
Fire Pinnacle |
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Gravedigger - see also here - Lords of Shadow | [ edit ] | ||||
The Necromancers had to keep a constant supply of corpses in order to build their army of the undead.
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Strong: Dagger ×2, Fairy ×3 Weak: Explosive Dagger, Holy Water, Crystal ×2 Size: Big Difficulty: Low |
Crematory Oven |
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Reaper - see also here - Lords of Shadow | [ edit ] | ||||
Only powerful sorcerers can summon and control these dangerous spirits.
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Strong: Dagger ×3, Fairy ×3 Weak: Holy Water ×2, Divine Shield, Crystal ×3 Size: Medium Difficulty: Medium |
Necromancer's Abyss, The Final Fight (magic-specific version) |
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Dracolich Titan - Lords of Shadow | [ edit ] | ||||
Necromancers are evil wizards who can control the dead with dark powers.
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Strong: Dagger ×3, Fairy ×3, Holy Water ×3 Weak: Crystal ×2 Size: Huge Difficulty: High |
The Dracolich |
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Satan - Lords of Shadow | [ edit ] | ||||
The real mastermind behind these events, the fallen angel Satan was cast down to Earth as punishment for his rebellion against God.
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Strong: Everything ×3 (Dagger, Fairy, Holy Water, Crystal) Size: Medium Difficulty: High |
Chapter The Final Fight |