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Light Fairies

Light Fairies are Fairies that are released while performing Light Magic. Instead of simply distracting their _targets, they will home in on them and self-destruct, causing physical damage.

Item Data

Item Data: Light Fairies
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Light Fairies Icon Light Fairies - Lords of Shadow
  Skill (Secondary Weapon) - Gabriel
[edit]
With Light Magic active, Fairies will explode on contact with the enemy. This explosion deals a great amount of damage and can be fatal to some enemies. However, fairies will also perish in the attack. First Obtained: When Fairies obtained
Sequence: [Secondary Weapon Attack] (with Fairies selected and Light Magic active)

Damage

Many enemies which can tolerate regular Fairies can be damaged by an exploding fairy. All enemies which are moderately tolerant to fairies are susceptible to damage from an exploding fairy. Living humanoid creatures tend to be weak to both kinds of fairies. Undead creatures tend to be very susceptible to the light energy released by a Light Fairy, which are otherwise immune to fairies. Beasts tend to be strong against an exploding Light Fairy, but distracted by a normal fairy.


Enemy Data: Light Fairy Damage
Image Name - Game
Description
Statistics Items Location Notes
Enemies Very Weak to Light Fairies and Immune to Fairies
Headless Burrower Travel Book
Headless Burrower  - Lords of Shadow [ edit ]
These undead creatures are the decapitated remains of warriors from the Brotherhood.

Necromancer magic has reanimated them and they prey on fellow warriors who bear arms for the Brotherhood. Using their heads they can attack at will, biting and tearing their victims. However, it is their bodies that are their weak spot and anyone caught in a battle with Zombie Heads could do well to remember that!

Strong: Fairy ×3
Weak: Dagger, Light Fairy ×2, Holy Water ×2, Crystal ×3
Size: Medium
Difficulty: Medium
Bones Forest
Zombie Travel Book
Zombie  - see also here - Lords of Shadow [ edit ]
Zombies are the most basic creations of a master Necromancer and form the rank and file of the Lord of the Dead's army.

These reanimated corpses are an amalgam of different body parts, sewn together in a rough humanoid shape, so it is not uncommon to see Zombies with more than one head of multiple arms. Zombie carcasses are very fragile and weak, so they usually attack in large groups, using their numbers to overwhelm an enemy.

Strong: Fairy ×3
Weak: Dagger, Light Fairy ×2, Holy Water ×2, Crystal ×3
Size: Medium
Difficulty: Low
Chapter 10, 11
Necromancer Travel Book
Necromancer  - see also here - Lords of Shadow [ edit ]
Necromancy is the most evil of all the schools of magic and can only be performed by the followers of the Dark Lord of the Dead.

Unlike vampirism and lycanthropy, the powers necessary to control the energies of the deceased are not easily acquired. The Dark Lord only shares a small part of his power with his followers, who themselves must die in order to use the abilities given to them. Once dead, they become his thralls and their master is able to control them with his own considerable power.

Strong: Fairy ×3
Weak: Dagger, Light Fairy ×2, Holy Water, Crystal ×2
Size: Medium
Difficulty: High
Necromancer's Abyss ×2
Enemies Weak to Light Fairies and Immune to Fairies
Animated Armor Travel Book 2
Animated Armor  - see also Armors - Lords of Shadow [ edit ]
These empty suits of armor have been given temporary 'life' due to possession by a poltergeist.

They serve the Vampire Dark Lord by patrolling and protecting the Castle's halls and corridors. The spirit of this poltergeist can move from armor to armor if it so wishes, though it can take many days for the spirit to recover when doing so. Once established within a suit of armor, the poltergeist can travel between dimensions at will, causing a huge electrical outage that signals an opening between our world and the spirit world. You can tell when armor is possessed because a strange unearthly, reddish glow emanates from within the suit, indicating that its ghostly inhabitant is awake.

Strong: Dagger, Fairy ×3
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×3
Size: Big
Difficulty: Medium
Drop: Often a complete Dark Crystal
Chapters 5, 6, 7
Mechanical Monstrosity Travel Book
Mechanical Monstrosity  - Lords of Shadow [ edit ]
The Vampires were not the first tenants of the castle; the previous owner was a scientist known as Friedrich Von Frankenstein.

He used the castle to conceal the horrific experiments into artificial life. The Mechanical Monstrosity was one such foray. Frankenstein created this giant scorpion-like machine using the brain of a malformed medical experiment gone wrong. However, his creature proved difficult to control and now rampages through the castle killing anything it can get its claws into.

Strong: Dagger ×2, Fairy ×3
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×2
Size: Big
Difficulty: High
Electric Laboratory (Chapter 7), The Clockwork Tower (Chapter 8)
Deadly Toys Travel Book
Deadly Toys  - Lords of Shadow [ edit ]
Laura, the 'daughter' of the Vampire Lord, has brought these puppets into existence using a dark spell of her own making.

She is able to control these toys and transfer the temporary life force from toy to toy, thus making them very difficult to defeat. However, so long as the 'spirit' within is defeated, they cannot return. Inside the crude stitching is the source of the spell and, by opening up the deadly toys, one can destroy the spell. This, in turn, will destroy the spirit forever, rendering the toy useless.

Strong: Dagger, Fairy ×3
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×3
Size: Big
Difficulty: Medium
Chromatic Observatory
Scarecrow Travel Book
Scarecrow  - see also here - Lords of Shadow [ edit ]
The Scarecrows are magical constructs of the Crow Witch Malphas that attack and kill anything that moves.

Malphas creates the Scarecrows to keep Baba Yaga under her watchful eye and, where possible, to nullify her power by restricting her movements. The Scarecrows are roused by the birds which follow the evil Crow Witch's bidding. The scarecrows are extremely fast and attack with razor-sharp scythes.

Strong: Fairy ×3
Weak: Dagger, Light Fairy, Holy Water ×2, Divine Shield, Crystal ×2
Size: Big
Difficulty: High
Drop: Music Box Key
Woes Moor
Enemies Weak to Light Fairies but Tolerant to Fairies
Giant Spider Travel Book
Giant Spider  - see also here - Lords of Shadow [ edit ]
These monsters are the largest type of known arachnids.

These monsters are the largest type of known arachnids, and they are much more aggressive than any of the normal-sized varieties of Spider. Giant Spiders can be found in almost any environment, but they usually prefer dark, soggy places, such as old forests or grottos. Like their smaller counterparts, Giant Spiders can weave webs of sticky silk that they use to trap their prey before eating them. In fact, spider silk is extremely strong and can even be used to make rope of incredible durability. The Giant Spider population has shrunk in recent years due to human encroachment.

Strong: Fairy, Holy Water ×2, Divine Shield
Weak: Dagger, Crystal ×3
Size: Big
Difficulty: Medium
Drop: Light Gem (once)
Chapter 2, 6
Gremlin Travel Book
Gremlin  - see also here - Lords of Shadow [ edit ]
Small, winged imps, famous for causing havoc wherever they go.

Gremlins are small, winged imps, famous for causing havoc wherever they go. Gremlins travel in large groups, infesting buildings until the occupants either escape in fear or die. Gremlins are able to breath fire, an ability inherited from their demon ancestors, but their small bodies cannot withstand too much punishment. They are very volatile and tend to explode if hit hard enough.

Strong: Fairy
Weak: Dagger ×2, Light Fairy, Holy Water ×2, Crystal ×3
Size: Small
Difficulty: Low
Chapter 2, 5, 8
Swordmaster Travel Book
Swordmaster  - see also Ghost Swordsmen - Lords of Shadow [ edit ]
'The spirit of the brave fighter never dies,' according to a popular saying and, in some places filled with foul magic energy, the souls of slain warriors don't leave the material plane and remain trapped, their sole mission to torment living beings.

These restless souls usually cover themselves in ragged clothes, maybe as a remnant of their living past. Apart from their fighting skills, they have lost all vestiges of humanity.

Strong: Fairy
Weak: Dagger, Light Fairy, Holy Water, Crystal ×3
Size: Medium
Difficulty: High
Chapters 4, 7, 8
Witch Child Travel Book
Witch Child  - see also Malphas - Lords of Shadow [ edit ]
These half-human, half bird-like creatures are the progeny of the Crow Witch, Malphas.

The Witch-children are able to breathe fire and are extremely volatile, oftentimes dying in a blazing explosion. However, like most magically-summoned entities, their existence is short-lived and they tend to die naturally a few days after their 'birth.'

Strong: Fairy
Weak: Dagger, Light Fairy, Holy Water, Crystal ×3
Size: Medium
Difficulty: Medium
The Crow Witch (Chapter 4)
Vampire Warrior Travel Book
Vampire Warrior  - see also here - Lords of Shadow [ edit ]
A Vampire can be born from many different creatures; the ceremony itself involves the exchange of blood between the 'host' and the soon-to-be Vampire.

However, vampirism has to be accepted by the recipient, so it remains exclusive to intelligent creatures. The lowest ranked Vampires usually take the form of a creature with a bat-like appearance. Over the centuries, as they become more powerful, Vampires appear more human-like and are able to transform at will from hideous creatures into human form. One can usually ascertain the power of a Vampire by its appearance and any Vampires that appear totally human are usually incredibly powerful and extremely dangerous. These particular Vampire warriors show the signs of being recently turned and cannot hide the fact that they are low level creatures bent to the will of the Vampire Lord.

Strong: Fairy
Weak: Dagger, Light Fairy, Holy Water ×3, Divine Shield ×2, Crystal ×3
Size: Medium
Difficulty: Medium
Chapters 5, 6, 7, 8
Skeleton Warrior Travel Book
Skeleton Warrior  - see also here - Lords of Shadow [ edit ]
The human inhabitants of the Vampire Castle suffered a cruel fate once the Dark Lord set up her lair inside.

While most of them changed into vampire Warriors, a few, mainly those who were the Dark Lord's most loyal retainers when she was human, were made into Skeleton Warriors by the spell of the Puppeteer. Unlike other beings animated by this magic, the vestiges of a once human soul make Skeleton Warriors difficult to command and they are therefore rarely found in groups greater than two or three.

Strong: Dagger ×3, Fairy
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×3
Size: Medium
Difficulty: Medium
Chapters 5, 6, 7, 8, 10, 13
Evil Butcher Travel Book
Evil Butcher  - see also here - Lords of Shadow [ edit ]
This monster of unknown origin has somehow become the 'official cook' for the Vampires.

The Dark Lord uses the Evil Butcher to feed the Ghouls, Wargs and other creatures that live within the castle grounds. He carries a huge iron cleaver as his main weapon. He is not really a fighter but is dangerous and skilled with the tools found in his kitchen. However, due to his size, he needs constant 'refueling' in order to maintain his stamina.

Strong: Dagger, Fairy
Weak: Explosive Dagger, Light Fairy, Holy Water ×2, Divine Shield, Crystal ×2
Size: Big
Difficulty: High
Drop: Refectory Key
Refectory (Chapter 6)
Enemies Weak to Light Fairies and Very Weak to Fairies
Small Troll Travel Book
Small Troll  - Lords of Shadow [ edit ]
Small Trolls are cowardly and quickly flee when outnumbered.

Biologically speaking, small and great Trolls are more or less equal. However, their behavior couldn't be more different; the large subspecies is fairly aggressive, whereas Small Trolls are cowardly and quickly flee when outnumbered, often seeking the protection behind their bigger, more violent cousins, from where they will throw rocks at adversaries.

Strong: Holy Water ×2
Weak: Dagger, Fairy ×2, Light Fairy, Crystal ×3
Size: Small
Difficulty: Low
Chapters 2, 4, 5, 9
Enemies Weak to Light Fairies and Fairies
Lesser Lycanthrope Travel Book
Lesser Lycanthrope  - see also Werewolf - Lords of Shadow [ edit ]
These creatures are humans that have been poisoned with an infectious disease known as the "Werewolf Influenza". Strong: Holy Water ×2
Weak: Dagger ×3, Fairy, Divine Shield, Crystal ×3
Size: Medium
Difficulty: Low
Chapters 1 (bestiary in Besieged Village), 2, 3
Goblin Travel Book
Goblin  - Lords of Shadow [ edit ]
These diminutive, mischievous and crabby creatures usually avoid contact with humans. Strong: Holy Water ×2
Weak: Dagger, Fairy, Crystal ×3
Size: Small
Difficulty: Low
Chapters 1 (bestiary in The Dead Bog), 2, 5
Swamp Troll Travel Book
Swamp Troll  - Lords of Shadow [ edit ]
Swamp trolls are a rare subspecies of the larger Cave Troll. Strong: Dagger, Holy Water
Weak: Explosive Dagger, Fairy, Crystal ×3
Size: Big
Difficulty: Medium
The Dead Bog (Chapter 1)
Cave Troll Travel Book
Cave Troll  - see also here - Lords of Shadow [ edit ]
Trolls are a dying species living mostly in mountainous areas.

Trolls are a dying species living mostly in mountainous areas. They are aggressive and territorial. This can sometimes result in attacks on humans who are foolish enough to encroach on the Troll's natural habitat. However, Cave Trolls are usually passive around their own kind and rarely attack each other. Men say that when Trolls die of old age they turn into stone and this can be clearly seen in certain rock formations if one looks closely enough.

Strong: Dagger, Holy Water ×2
Weak: Explosive Dagger, Fairy, Crystal ×3
Size: Big
Difficulty: Medium
Chapters 2, 4, 9
Ghoul Travel Book
Ghoul  - see also here - Lords of Shadow [ edit ]
Despite most people believing otherwise, Ghouls are not undead creatures.

In fact, their ancestors were human, but a diet of corpses and rotten flesh transformed them into horrible monsters that dwell in burial grounds and cemeteries. Ghouls usually live underground, but sometimes venture outside in small groups to scavenge for carrion. The vomit of the Ghoul is highly poisonous, but can be dispelled using Light Magic.

Weak: Dagger, Fairy, Holy Water ×2, Crystal ×3
Size: Medium
Difficulty: Low
Exp: 50, 100 if defeated with Holy Cross power
Chapters 5, 6, 13
Mandragora Travel Book
Mandragora  - see also here - Lords of Shadow [ edit ]
Common ingredients in the creation of magic potions, mandrake roots are an important resource for alchemists and mages the world over.

However, the harvesting of mandrake roots is a dangerous activity; when the root is dug up, the plant will scream loudly, killing anyone near it. When they are fully grown, mandrakes become Mandragora, sentient beings who survive by draining the life force of nearby creatures.

Strong: Dagger
Weak: Explosive Dagger ×2, Fairy, Holy Water ×2, Crystal ×3
Size: Small
Difficulty: Low
Maze Gardens (Chapter 6), Woes Moor (Chapter 9)
Enemies Tolerant to Light Fairies and Very Tolerant to Fairies
Greater Lycanthrope Travel Book
Greater Lycanthrope  - see also Werewolf - Lords of Shadow [ edit ]
Greater or 'pureblood' Lycanthropes are those spawned from the Dark Lord himself. Strong: Fairy ×2, Light Fairy, Holy Water ×2, Divine Shield
Weak: Dagger ×3, Crystal ×3
Size: Big
Difficulty: Medium
Chapters 2, 3
Enemies Tolerant to Light Fairies but are Immune to Fairies
Lieutenant Brauner Travel Book
Lieutenant Brauner  - see also Brauner - Lords of Shadow [ edit ]
This Vampire is a powerful demon, turned by the Dark Lord long ago.

It is well known that young Vampires are bestial in appearance, but as they become stronger, they are able to regain human form. Indeed, many of the oldest Vampires are mistaken for high-born aristocracy. However, this creature was never human and thus cannot take that form. Rather, he is a spawn of hell, possessing vampiric powers, which make him a formidable foe.

Strong: Dagger, Fairy ×3, Light Fairy
Weak: Explosive Dagger, Holy Water ×2, Divine Shield, Crystal ×2
Brauner (Chapter 5)
Commander Olrox Travel Book
Commander Olrox  - see also Olrox - Lords of Shadow [ edit ]
Another demon-spawned Vampire, he and his younger sibling were both inhuman before the Dark Lord found them and turned them.

In fact, they didn't belong to this earthly plane at all, being lesser nether demons begat in the deepest corners of Hell. How they came into our world is still a mystery but what is known is that the Vampire Dark Lord found them and used her influence upon them.

Strong: Dagger ×2, Fairy ×3, Light Fairy
Weak: Explosive Dagger, Holy Water ×2, Divine Shield, Crystal ×2
Size: Big
Difficulty: High
Olrox
Enemies Tolerant to Light Fairies but are Susceptible to Fairies
Great Warg Travel Book
Great Warg  - see also Warg - Lords of Shadow [ edit ]
Some wargs are 'blessed' by the Dark Lord himself which gives them new powers. Strong: Light Fairy, Holy Water ×2, Divine Shield
Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3
Size: Big
Difficulty: Medium
Besieged Village (+ Bestiary, Chapter 1)
Warg Travel Book
Warg  - see also here - Lords of Shadow [ edit ]
Little is known about these fierce, wolf-like beasts. Strong: Light Fairy, Holy Water ×2, Divine Shield
Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3
Size: Big
Difficulty: Medium
Chapters 1 (bestiary in Hunting Path), 2, 3, 6
Warthog Travel Book
Warthog  - Lords of Shadow [ edit ]
The genealogy of these monstrous boars has been kept secret among Goblin tribes for centuries.

The genealogy of these monstrous boars has been kept secret among Goblin tribes for centuries. It is a process that involves special breeding, feeding, and shaman magic. Warthogs are so scarce that having more than one of these mounts is something only a few Goblin tribes can aspire to. Goblins not only use them for riding into battle but also to consume all the rubbish and leftover scraps of food, thus helping to maintain a clean environment.

Strong: Light Fairy, Holy Water ×2
Weak: Dagger, Fairy, Crystal ×3
Size: Big
Difficulty: Medium
Labyrinth Entrance (Chapter 2), Veros Woods (Chapter 5)
Enemies Very Tolerant to Light Fairies and Immune to Fairies
Black Knight Golem Travel Book
Black Knight Golem  - Lords of Shadow [ edit ]
This Golem was created using similar techniques to those involved in the construction of the Titans.

This Golem was created using similar techniques to those involved in the construction of the Titans. However, a human body was needed to imbue the armor with great power, so Claudia's father used the corpse of a mute killer and weaved his soul within the armor to forge this magical being. The Black Knight requires souls in order to function, so Claudia lures evil creatures so that he may devour them. Despite this, the Black Knight is not evil; the soul of the killer inside the armor hopes for redemption by protecting his ward, and sees a kindred spirit in the mute daughter of his creator, whom he has eventually grown to love.

Strong: Dagger ×2, Fairy ×3, Light Fairy ×2
Weak: Explosive Dagger, Holy Water, Crystal ×2
Size: Medium
Difficulty: High
Drop: Dark Gauntlet
The Black Knight (Chapter 2)
Enemies Extremely Tolerant to Light Fairies but Susceptible to Fairies
Chupacabras Travel Book
Chupacabras  - see also here - Lords of Shadow [ edit ]
Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics.

When in the presence of such artifacts, they will do anything to get them. However, the Chupacabras are not inherently evil creatures, and most of the time, after a short game of hide and seek, they will return anything they have stolen.

Strong: Dagger ×3, Fairy, Light Fairy ×3, Holy Water ×3, Crystal ×3
Size: Small
Difficulty: Low
Chapters 4, 5, 9, 10
Enemies Immune to Light Fairies and Fairies
Ice Titan Travel Book
Ice Titan  - Lords of Shadow [ edit ]
Buried deep below the surface of an ancient lake, waiting to be found, are the remnants of a once great civilization. Strong: Dagger ×3, Fairy ×3, Holy Water ×3
Weak: Crystal ×2
Size: Giant
Difficulty: High
Oblivion Lake (Chapter 1)
Stone Idol Titan Travel Book
Stone Idol Titan  - Lords of Shadow [ edit ]
These golems of gargantuan proportions were built for defensive purposes.

The Mage-Smiths were an order of Aghartian wizards who specialized in the creation of powerful artifacts. Most of their inventions were objects of common use, such as magical clothing or enchanted weapons and armor, but probably their most impressive creations were the Titans. These golems of gargantuan proportions were built for defensive purposes, but mages were forced to use them in the course of the war against the Dark Lords, during which most of them were destroyed.

Strong: Dagger ×3, Fairy ×3, Holy Water ×3
Weak: Crystal ×2
Size: Giant
Difficulty: High
Sanctuary of the Titans (Chapter 2)
Cornell Travel Book
Cornell  - see also here - Lords of Shadow [ edit ]
The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil.

They performed a mystical ritual to transform themselves into angelic creatures. Their intentions were honorable, but they were deceived and their spirits were fractured; their good sides were transported to heaven as angelic beings, while their dark sides were left behind. Cornell was the youngest of the three, but he was also the strongest. Unlike his companions, he rarely used his magic powers, preferring to fight using a great sledgehammer that none but he could wield. On that fateful night, the spirit of Cornell left his body, and all the strength and anger left behind gave birth to the Lycanthrope Dark Lord.

Strong: Fairy ×3, Holy Water ×2, Divine Shield
Weak: Dagger ×3, Explosive Dagger ×2, Crystal ×2
Size: Medium
Difficulty: High
The Dark Lord of the Lycans (Chapter 3)
Lycanthrope Dark Lord Travel Book
Lycanthrope Dark Lord  - see also here - Lords of Shadow [ edit ]
The Dark Lord of the Lycanthropes is the personification of hate and violence.

In his werewolf form he has superhuman strength and speed, far greater than even his mighty lieutenants. In addition to his natural abilities, he can also use the power of the Cyclone Boots, magical relics worn by his human counterpart. With them, he is able to jump great distances and perform powerful charge movements that can tear down most obstacles.

Strong: Fairy ×3, Holy Water ×2, Divine Shield
Weak: Dagger ×3, Explosive Dagger ×2, Crystal ×2
Size: Big
Difficulty: High
Drop: Cyclone Boots
The Dark Lord of the Lycans (Chapter 3)
Ogre Travel Book
Ogre  - Lords of Shadow [ edit ]
The Anubian Giants are an ancient species, as old as the Earth itself.

This particular Ogre is one of the last of his race left in the world. He lives amongst the walls of this deserted mountain fortress, waiting for misguided travelers to stumble in, so that he can grind their bones to make his bread. However, this particular Ogre hasn't had much man flesh for quite some time, having to settle for the odd Cave Troll. Ogres have an extremely keen sense of smell and can sniff a man from half a mile away, making them very successful trackers. Fortunately their size and clumsy nature means that their prey can often see them coming!

Strong: Dagger ×2, Explosive Dagger, Fairy ×3, Holy Water ×2
Weak: Divine Shield, Crystal
Size: Giant
Difficulty: High
Mountain Fortress (Chapter 4)
Crow Witch Malphas Travel Book
Crow Witch Malphas  - see also Malphas - Lords of Shadow [ edit ]
It is said that this monster was once a beautiful woman, a Witch who inhabited the mountains that surrounded the fortress.

She was treated with respect and admiration, with many people traveling from distant regions for her sage advice. During this time she fell in love with a Prince who lived in the Keep. Besotted with him, she used her powers to concoct potions of love and enchantment so that she could have him for herself. Alas, another Witch entrapped him and he met a most gruesome end. Mad with grief, Malphas threw herself from the top of the tower and landed on the rocks below. Incredibly, she survived the fall, though her body was horribly broken. The crows fed on her and she on them and over many centuries her powers grew until she transformed into the twisted, bird-like creature she is now, intent on feeding on corpses for food. Her cries of maddened rage fill the long, dark valleys below the fortress and echo around the tower that was once a place of love and hope.

Strong: Dagger ×3, Fairy ×3, Holy Water ×3
Weak: Crystal
Size: Giant
Difficulty: High
The Crow Witch (Chapter 4)
Carmilla Travel Book 2
Carmilla  - see also here - Lords of Shadow [ edit ]
The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil.

They performed a mystical ritual to transform themselves into angelic creatures. Their intentions were honorable, but they were deceived and their spirits were fractured; their good sides were transported to heaven as angelic beings, while their dark sides were left behind. The second of the founders, Carmilla, was a highly skilled healer, and her talents knew no equal. Pure of soul and chaste of mind and body, she was renowned for her love of all living creatures. When the spirit left her body on that fateful night, her love for life and her purity were corrupted, giving birth to the Vampire Dark Lord.

Strong: Dagger ×3, Fairy ×3, Holy Water ×3, Crystal ×3
Weak: Divine Shield
Size: Medium
Difficulty: High
The Throne Room
Vampire Dark Lord Travel Book
Vampire Dark Lord  - see also here - Lords of Shadow [ edit ]
Just like the Lycanthrope Dark Lord, the Vampire Queen was granted an animal-like manifestation of the dark parts of her spirit.

It is pitifully ironic that for a healer with such a love for life, she would be transformed into a blood-sucking monster that consumes the energy of living creatures in order to survive. This ungodly bat demon uses the Seraph Shoulders to fly and can conjure up Vampire Warriors at will from anywhere in the Castle to do her bidding.

Strong: Dagger ×2, Fairy ×3
Weak: Explosive Dagger, Holy Water ×2, Crystal ×2
Size: Big
Difficulty: High
Drop: Seraph Shoulders
The Throne Room
Creeping Corpse Travel Book
Creeping Corpse  - see also Chosen Une - Lords of Shadow [ edit ]
There is a strange, magical root that only grows in the land of the dead which feeds on the carcasses of dead creatures.

This plant consumes all the organic material around it and, after it is satiated, evolves from the corpses it has ingested to become a living being. Once fully grown, the creeping corpse looks for living creatures to devour.

Strong: Fairy ×3
Weak: Dagger, Explosive Dagger ×2, Holy Water ×2, Crystal ×3
Size: Medium
Difficulty: Low
Titan Graveyard, Crematory Oven
Creeping Coffin Travel Book
Creeping Coffin  - see also Une - Lords of Shadow [ edit ]
Sometimes, a creeping corpse feeds directly from a dead body still in its coffin; in such cases, the plant doesn't leave but instead uses the coffin as armor.

For mobility, the creature plunges its branches through the sides of the coffin and extends them, becoming a four-legged monster that's even more dangerous than usual.

Strong: Dagger, Fairy ×3
Weak: Explosive Dagger, Light Fairy ×2, Holy Water ×2, Crystal ×3
Size: Big
Difficulty: Medium
Titan Graveyard, Crematory Oven
The Silver Warrior Travel Book
The Silver Warrior  - see also Flying Armor - Lords of Shadow [ edit ]
Pan, once revered as a God, rarely changes into this form, preferring peace and to protect all living things.

The magical silver armor is a remnant of ancient times, a tool used for fighting the forces of evil that hasn't been worn by him for centuries. Now, out of necessity, Pan adorns his body in this ancient armor to test Gabriel one final time. Pan puts his trust in God, for no knight that is false can survive the test of arms. The loser will provide the ultimate sacrifice, according to God's will.

Strong: Dagger, Fairy ×3, Holy Water ×3
Weak: Explosive Dagger, Crystal ×2
Size: Big
Difficulty: High
Fire Pinnacle
Gravedigger Travel Book
Gravedigger  - see also here - Lords of Shadow [ edit ]
The Necromancers had to keep a constant supply of corpses in order to build their army of the undead.

To sustain the immense cemeteries where all these bodies were kept, the Necromancers relied on the Gravedigger, an enslaved, nameless demon mutated and empowered with the tainted magic of these evil sorcerers. The Gravedigger uses a giant shovel to exhume the dead, and this also makes a formidable weapon in combat.

Strong: Dagger ×2, Fairy ×3
Weak: Explosive Dagger, Holy Water, Crystal ×2
Size: Big
Difficulty: Low
Crematory Oven
Reaper Travel Book
Reaper  - see also here - Lords of Shadow [ edit ]
Only powerful sorcerers can summon and control these dangerous spirits.

The Reapers are a corporeal manifestation of Death itself; their aspect depends on the beliefs of those who confront them, but most people perceive the Reapers as skeletal figures with long tunics, wielding large scythes.

Strong: Dagger ×3, Fairy ×3
Weak: Holy Water ×2, Divine Shield, Crystal ×3
Size: Medium
Difficulty: Medium
Necromancer's Abyss, The Final Fight (magic-specific version)
Dracolich Titan Travel Book
Dracolich Titan  - Lords of Shadow [ edit ]
Necromancers are evil wizards who can control the dead with dark powers.

The most common belief is that this power is limited to deceased humans but, in fact, it encompasses all dead creatures, as demonstrated by this monster, the reanimated carcass of a Dragon. This massive creature, a remnant of our pre-historic past, died long before the Necromancers came to this land and was buried under tons of rock, eventually becoming fossil. When the Dark Lord built his fortress in this desolate land, he discovered the carcass and reconstructed it using magical runes to bind evil spirits to the ancient bones. Should the necessity arise, this monster is able to perform one last duty for its master.

Strong: Dagger ×3, Fairy ×3, Holy Water ×3
Weak: Crystal ×2
Size: Huge
Difficulty: High
The Dracolich
Satan Travel Book
Satan  - Lords of Shadow [ edit ]
The real mastermind behind these events, the fallen angel Satan was cast down to Earth as punishment for his rebellion against God.

Satan has been searching for a way to re-enter Heaven and crush the Almighty once and for all. The God Mask is said to bestow a power that is supposed to be a key to God himself; a power that makes its wearer God's vassal on Earth, and Satan has manipulated Zobek and the other Lords of Shadow to acquire it for his own means. Satan has unimaginable power to wield on this Earth, and can use both Light and Shadow energy to cast destructive spells or summon demonic reapers from other planes. However, he is not able to command his full strength while chained to the earthly plane, and thus remains weakened against Heaven's chosen.

Strong: Everything ×3 (Dagger, Fairy, Holy Water, Crystal)
Size: Medium
Difficulty: High
Chapter The Final Fight
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COMMUNITY 6
Note 3
USERS 1