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Burning Breath is a recurring breath skill in the Dragon Quest series.

Description

A breath attack of such high temperature that it causes victims to become paralysed on contact.

Appearances

Dragon Quest III

Making its debut, it is used by Armfuls to paralyze enemies and potentially cripple them, since Paralysis does not heal naturally, as well as grievous bodily arms and Pandora's boxes in the remakes. In the HD-2D remake, it is also learned by Monster Wranglers at level 36. It costs 9 MP to use, and is used by dread dragons, Orochi in her second fight and Garboyle.

Dragon Quest IV

Acting the same as in III onwards, it is used by Cocoon goons, Bulldozers, Incineraytors, and Hellspawns. However, paralysis heals naturally from this game onwards.

Dragon Quest V

Acting the same as in its last 2 appearances, Burning Breath is learned by several monster companions such as the Flamethrower and Man o' war, thus marking the first time it can be used by the player. It costs 0 MP to use, and is used by Wormbats, Lick-o'-flames, Men o' war, and Bishop Ladja from the PS2 remake onwards, with the affliction lasting for 1~3 turns. The skill uses the same element as Whack and is ineffective against monsters immune to instant death.

Dragon Quest VI

Acting the same as in previous appearances, though paralysis has been given an element independent to instant death beginning with VI and the skill is obtained by advancing to rank 7 of the Monster Master vocation, as well as recruited Walking corpses in the SNES version. Paralysis lasts 4~7 turns and, when used by an ally, the skill has a 50%, 20%, 10%, and 0% chance to connect depending on the enemy's resistance. It costs 0 MP to use once again, and is also used by Hell gladiators, Sinisculptures, Biguanas, and Sail serpents, as well as Men o' War once again.

Dragon Quest VII

Acting the same as in previous appearances once again, it is learned by reaching rank 4 of the Monster Masher vocation in the PSX and 3DS version, as well as rank 4 of the Bone Baron and rank 2 of the Gripevine monster vocations. It has the same aspects as VI's in the original release, but now lasts 6~9 turns in the remake. It costs 0 MP to use once again, and is also used by Oinkubuses, Gripevines, Sting slimes, Gourdzillas, and Wharfhorses in battle.

Dragon Quest VIII

An enemy only skill for the first time since IV, it is used by Dark stars and the Emerald Dragon, as well as Bulldozers, Hellspawns, and Hell Gladiators once again, along with Corpse corporals in the 3DS remake.

Dragon Quest IX

Once again an enemy only skill, it is used by Dread admirals, Bagmas, Freaky tikis, Rashaveraks, Scarlet fevers, Gadrongo, Orgodemir, and Corvus, as well as Sail Serpents once again.

Dragon Quest X

Just like its previous appearances, it is an enemy only skill once again and is used by Corpse corporals, Terrorceratopses, Hiptiles, Polka dot dragons, Desert gorbas, Gelbatrosses, Belly sticks, Harvest dragons, Prisonagles, Lumberin' Jacks, Gasmons, Magic Beast, Razukeepers, Demon Greeter, and Magic prison graduate, as well as Hell Gladiators, Dark Stars, and Corvus once again.

Dragon Quest XI

An enemy only skill just like previous appearances, it is used by Gnashturtiums, Crushtaceans, and the Auroral Serpent, as well as Armfuls once again in battle against their enemies.

Dragon Quest: Monster Battle Road Series

Reappearing in the Battle Road games from Battle Road II onwards, it is used by Funghouls and Dragonthorns when they are paired up with the player in the Martial Artist and/or Priest vocations.

Dragon Quest Monsters: Super Light

Acting the same as in previous appearances once again, it is learned by Men o' War at level 17, Ghouls at level 23, Armfuls at level 9, Wyverns at level 27, Red dragons and Pandora's Boxes at level 8, Small fries at level 7, Revaulting horses at level 13, Diethons at level 32, Dragsters at level 18, Dark king slimes at level 6, and Karaages at level 24, costing 12 MP to use.

Dragon Quest Tact

Acting the same as in previous appearances once again, it is already learned by Men o' War, Grillerpillars, Toxic zombies, Armfuls, Golden Glooms, Flamethrowers, Bulldozers, Revaulting Horses, Sinisculptures, Kissers, Green Glows, Fire Balls, Cherry slimes, Captain Platypunks, Silver Platypunks, Dark Draglings, and the Auroral Serpent when they are recruited, costing 13 MP to use. A scroll of this ability can also be obtained for 750 1 Year Anniversary, 1.5 Year Anniversary, and 2 Year Anniversary and 1000/3000 Legend League Seasons 1, 2, and 3 Medals at the Swap Shop.

Dragon Quest Treasures

Acting the same as in previous appearances once again, it is already learned by Hardy hands, Dark sabrecats, and Dark Draglings when they are recruited, costing 3 MP to use.

Dragon Quest: The Adventure of Dai

While it doesn't appear in the anime/manga, a similar skill, Heat Breath, is one of Crocodine's abilities used in his first battle against Dai to paralyze the young hero, who only recovered thanks to Maam using her Magic Bullet Gun to shoot a Tingle Shot at Dai.

Other languages

Other languages
French Souffle brûlant
German Brennenden Odem (VI)
Allähmer (M)
Brennender Odem (VII,J,DP,TR)
Spanish Unknown
Latin American Spanish Unknown
Italian Respiro di Fuoco (Dai)
Soffio Bruciante (Games)
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also

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