Air Raid is a fixed shooter video game published by Small System Software for the TRS-80 Level I or II in 1978. It is an adaptation of the game _target,[3] developed for the Sol-20 by Steve Dompier.[4]
Air Raid | |
---|---|
Publisher(s) | Small System Software[2] |
Platform(s) | TRS-80 |
Release | 1978[1] |
Genre(s) | Fixed shooter |
Gameplay
editThe player uses a five direction missile launcher to destroy a random sequence of small quickly moving and large slowly moving aircraft (represented by ASCII characters) crossing the screen at seven altitudes. Collisions between two aircraft destroy both and produce a higher scoring parachute _target, while aircraft destroyed by missiles explode, producing a cloud of debris capable of destroying aircraft below.[5][6]
Reception
editJoseph T. Suchar reviewed Air Raid in The Space Gamer No. 30.[7] Suchar commented that "Air Raid is the best arcade-type game I have played. As an arcade game it is unsurpassed and I recommend it."[7]
References
edit- ^ Green, Wayne, ed. (October 1978). "TRS-80 Machine Language Software". Kilobaud. No. 22. p. 101 – via Internet Archive.
- ^ Green, Wayne, ed. (February 1980). "TRS-80 Products". 80 Microcomputing. No. 2. p. 92 – via Internet Archive.
- ^ Battle, Jim (2011). "Retreads for TRS-80". Sol20.org.
- ^ Younger, J. Kelley, ed. (January 1986). "Brave New Reality". PC World. Vol. 4, no. 1. PC World Communications. p. 45. ISSN 0737-8939.
- ^ Small System Software (1979). "Air Raid: A Real-Time Shooting Gallery". TRS-80 Software Catalog. No. 3. New City, NY: H & E Computronics. p. 27 – via Internet Archive.
- ^ Blank, George, ed. (May 1979). "TSE Market Basket Catalog". SoftSide. Milford, NH: SoftSide Publications. p. 66 – via Internet Archive.
- ^ a b Suchar, Joseph T. (August 1980). "Capsule Reviews". The Space Gamer (30). Steve Jackson Games: 28.