Emmitt Smith Football is an American football video game released exclusively for the Super NES in North America.[3] Its namesake is former all-pro running back Emmitt Smith of the 1994 Dallas Cowboys.[2] There is no official use of any licenses other than the Emmitt Smith name, making the teams and players fictional.[2]

Emmitt Smith Football
Emmitt Smith Football
Developer(s)NCM Entertainment[2]
Publisher(s)JVC Musical Industries[2]
Designer(s)Nimai C. Malle[2]
Scott Hartin[1]
Artist(s)Rick Helmick
Composer(s)Dan Canary[2]
Platform(s)Super NES[2]
Release
Genre(s)American football with third-person perspective[2]
Mode(s)Single-player
Multiplayer (up to two players)

The game received mediocre reviews from critics, most of whom remarked that the innovative play editor feature is the one thing that keeps the game from being terrible.

Gameplay

edit
 
Sample gameplay of Emmitt Smith Football.

Like Troy Aikman NFL Football, the player can make up to 64 of their own plays (saved through a battery backup).[2]

Possible modes of play include: exhibition mode and season mode based on the 1994 NFL season.[2] Smith added his voice on the game; giving positive comments on big gains and negative comments on negative plays. Most of the standard rules of the National Football League at the time of release are used (four quarters of 15 minutes, 100 yard field, etc.). However, the options allow the player to change some of the rules used in the actual game.[3] This game was mentioned in the November 1995 issue of Nintendo Power.[4]

Ratings

edit

Emmitt Smith Football received generally mediocre reviews. Slo Mo of GamePro described the game as overall "respectable", but overshadowed by number of superior football games on store shelves. He particularly noted the lack of an NFL license, the "fair" sprites with choppy animation, the playbook interface lifted from Madden NFL, and the play editor feature, which he said is the game's one highlight.[5] The two sports reviewers for Electronic Gaming Monthly agreed that the play editor feature is "the only thing that saves this game from sitting on the bench", criticizing that the choppy animation makes it hard to follow the gameplay and that the game simply isn't fun. They gave it scores of 5.5 and 6.0 out of 10.[6] A reviewer for Next Generation likewise remarked, "That [play editor] feature alone is great, unfortunately it's the only thing that keeps Emmitt Smith Football from being one of the worst football games on the market. Once on the field, the poor graphics and even worse gameplay make the testing of your plays anything but fun."[7] VideoGames & Computer Entertainment recorded a 4 out of 10 in its October 1995 issue.[2]

References

edit
  1. ^ a b "Release information". GameFAQs. Retrieved 2008-07-25.
  2. ^ a b c d e f g h i j k "Credits information/additional game summary". MobyGames. Retrieved 2010-10-19.
  3. ^ a b "Basic game summary/suggested retail price". IGN. Retrieved 2008-11-10.
  4. ^ "Nintendo Power issue information". GameSpot. 27 September 2000. Retrieved 2011-11-28.
  5. ^ "Emmitt Smith Calls his Own Plays". GamePro. No. 86. IDG. November 1995. p. 112.
  6. ^ "Box Score: Emmitt Smith Football". Electronic Gaming Monthly. No. 78. Ziff Davis. January 1996. p. 188.
  7. ^ "Emmitt Smith Football". Next Generation (12). Imagine Media: 198. December 1995.
  NODES
Note 2