Johan Andersson (game developer)

Johan Andersson is a Swedish video game designer and studio manager for Paradox Tinto, a Barcelona-based division of Paradox Interactive.

Johan Andersson
Andersson in 2009
Born (1974-08-28) 28 August 1974 (age 50)
Sweden
OccupationStudio lead of Paradox Tinto
Known forDesigning grand strategy games

Career

edit

Before working for Paradox Interactive, he was an employee of Funcom where he worked as a programmer for Sega Genesis games, such as Nightmare Circus and NBA Hangtime.[1] He began working at what would later become Paradox Interactive in 1998, joining the original team that had been developing Europa Universalis.[2][3]

Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome.[4]

Andersson's design philosophy is "to create believable worlds."[5]

In June 2020, he became the lead of Paradox Tinto, a newly established studio based in Barcelona.[6]

References

edit
  1. ^ Contributor, Tim Stone; Stone, Tim (31 May 2009). "Interview: Johan Andersson On Hearts Of Iron 3". Rock Paper Shotgun. Archived from the original on 9 November 2010. Retrieved 17 November 2012. {{cite web}}: |last1= has generic name (help)
  2. ^ "Paradox Development Studio - A Brief History". Paradox Interactive Forums. 30 July 2012. Archived from the original on 5 March 2021. Retrieved 17 June 2021.
  3. ^ "Inside Paradox, the strangest company in video games". eurogamer. 25 September 2013. Archived from the original on 9 April 2015. Retrieved 20 March 2015.
  4. ^ "Imperator: Rome is the next grand strategy game from Paradox". Archived from the original on 7 December 2019. Retrieved 19 May 2018.
  5. ^ "Dev Box Interview: Paradox Interactive's Producer Johan Andersson : TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere". TrueGameHeadz. Archived from the original on 2 May 2009. Retrieved 17 November 2012.
  6. ^ Sinclair, Brendan (June 2020). "Paradox opening Barcelona studio". GamesIndustry.biz. Archived from the original on 6 June 2020. Retrieved 1 June 2020.
edit


  NODES
Note 1