King's Valley is a platform video game released by Konami for the MSX and MS-DOS in 1985. The game is considered a spiritual successor to Konami's earlier arcade game Tutankham (1982), employing similar concepts such as treasure hunting in Egyptian tombs and an identical end-level music tune.[1] It also has similarities to Lode Runner (1983).

King's Valley
Developer(s)Konami
Publisher(s)Konami
Platform(s)MSX, MS-DOS
Release1985
Genre(s)Platform
Mode(s)Single-player

The game was initially released on ROM cartridge with 15 levels. It was also planned to be released on floppy disk with 60 levels but that version was shelved. The floppy disk version would ultimately be released a few years later in 1988 as part of Konami Game Collection Vol. 1 on MSX.

Gameplay

edit

King's Valley is a platform game with puzzle elements, in which the player controls an archaeologist exploring a tomb in search of jewels. On his way, the hero encounters an army of multi-colored mummies chasing him and uses throwing knives for protection. To reach the hidden gems, the archaeologist must use special tools, such as pickaxes, which allow him to dig through brick walls. There are a total of 15 rooms in the game, some of which occupy two screens, and only after collecting all the jewels on the level, the door to the next stage opens.[2]

Versions

edit

In 1998, King's Valley was included in the Konami Antiques MSX Collection Vol. 3 compilation for the PlayStation, and later in the Ultra Pack for the Saturn. In 2002, a mobile version of the game was released. Despite the original MSX version being published in Europe, none of the re-releases were released outside of Japan. There is an unofficial port of the game for the ZX Spectrum, created in 2009 by Retro Works. There is also a version for the MSX on floppy disks, containing 60 levels instead of 15 and a level editor. This version is included in the Konami Game Collection Vol. 1 compilation.[2]

Reviews

edit

The MSX User magazine considered King's Valley one of the best platformer games available for MSX, as in their view, careful planning and quick thinking are necessary to achieve success.[3] The critic from the Japanese magazine MSX Magazine also found the game well-balanced in difficulty and engaging due to the need to carefully plan one's actions.[4] What MSX? also praised the graphics and sound effects, noting that they "utilise MSX's capabilities brilliantly".[5] MSX Extra reviewer complained that in some moments, the main character lacks speed of movement, especially when pursued by fast blue mummies, which greatly complicate the gameplay.[6]

Legacy

edit

A sequel King's Valley II was released for the MSX with two versions, each specifically designed for the MSX and MSX2 respectively.

See also

edit

References

edit
  1. ^ Kalata, Kurt (April 14, 2020). "Tutankham". Hardcore Gaming 101. Retrieved 20 May 2021.
  2. ^ a b Derboo, Sam (2012-10-22). "King's Valley". Hardcore Gaming 101. Retrieved 2024-03-12.
  3. ^ a b ED (October 1985). "King's Valley". MSX User. No. 11. Argus Specialist Publications. p. 61.
  4. ^ a b "イラに ぞっこん". MSX Magazine (in Japanese). June 1985. p. 81.
  5. ^ a b "King's Valley". What MSX?. Haymarket Publishing. Winter 1985. p. 41.
  6. ^ a b "King's Valley". MSX Extra (in Spanish). No. 43. Manhattan Transfer. May 1988. p. 17.
  NODES
COMMUNITY 1
Note 1