Outline of software engineering

The following outline is provided as an overview of and topical guide to software engineering:

Software engineering – application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is the application of engineering to software.[1]

The ACM Computing Classification system is a poly-hierarchical ontology that organizes the topics of the field and can be used in semantic web applications and as a de facto standard classification system for the field. The major section "Software and its Engineering" provides an outline and ontology for software engineering.

Software applications

edit

Software engineers build software (applications, operating systems, system software) that people use.

Applications influence software engineering by pressuring developers to solve problems in new ways. For example, consumer software emphasizes low cost, medical software emphasizes high quality, and Internet commerce software emphasizes rapid development.

Software engineering topics

edit
Programming languages
Ada APL B
COBOL Pascal C C++
C# Clojure Common Lisp D
ColdFusion Delphi Dylan Eiffel
Erlang Fortran F# Groovy
Java Lasso ML OCaml
Perl PHP PL/SQL Prolog
Go Rust Swift JavaScript
Haskell Python Ruby Scala
Scheme Smalltalk Tcl T-SQL
Verilog VHDL Visual Basic Visual Basic .NET
Assembly language • • • Scripting language • • • List of programming languages

Programming paradigm, based on a programming language technology

edit

Databases

edit

Graphical user interfaces

edit

Programming tools

edit

Libraries

edit

Design languages

edit

Patterns, document many common programming and project management techniques

edit

Processes and methodologies

edit

Platforms

edit

A platform combines computer hardware and an operating system. As platforms grow more powerful and less costly, applications and tools grow more widely available.

Other Practices

edit

Other tools

edit

Computer science topics

edit

Skilled software engineers know a lot of computer science including what is possible and impossible, and what is easy and hard for software.

Mathematics topics

edit

Discrete mathematics is a key foundation of software engineering.

Other

Life cycle phases

edit

Deliverables

edit

Deliverables must be developed for many SE projects. Software engineers rarely make all of these deliverables themselves. They usually cooperate with the writers, trainers, installers, marketers, technical support people, and others who make many of these deliverables.

Business roles

edit

Management topics

edit

Business topics

edit

Software engineering profession

edit

History of software engineering

edit

History of software engineering

Pioneers

edit

Many people made important contributions to SE technologies, practices, or applications.

See also

Notable publications

edit
  • About Face: The Essentials of User Interface Design by Alan Cooper, about user interface design. ISBN 0-7645-2641-3
  • The Capability Maturity Model by Watts Humphrey. Written for the Software Engineering Institute, emphasizing management and process. (See Managing the Software Process ISBN 0-201-18095-2)
  • The Cathedral and the Bazaar by Eric Raymond about open source development.
  • The Decline and Fall of the American Programmer by Ed Yourdon predicts the end of software development in the U.S. ISBN 0-13-191958-X
  • Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. ISBN 0-201-63361-2
  • Extreme Programming Explained by Kent Beck ISBN 0-321-27865-8
  • "Go To Statement Considered Harmful" by Edsger Dijkstra.
  • "Internet, Innovation and Open Source:Actors in the Network" — First Monday article by Ilkka Tuomi (2000) source
  • The Mythical Man-Month by Fred Brooks, about project management. ISBN 0-201-83595-9
  • Object-oriented Analysis and Design by Grady Booch. ISBN 0-8053-5340-2
  • Peopleware by Tom DeMarco and Tim Lister. ISBN 0-932633-43-9
  • The pragmatic engineer versus the scientific designer by E. W. Dijkstra [1]
  • Principles of Software Engineering Management by Tom Gilb about evolutionary processes. ISBN 0-201-19246-2
  • The Psychology of Computer Programming by Gerald Weinberg. Written as an independent consultant, partly about his years at IBM. ISBN 0-932633-42-0
  • Refactoring: Improving the Design of Existing Code by Martin Fowler, Kent Beck, John Brant, William Opdyke, and Don Roberts. ISBN 0-201-48567-2
  • The Pragmatic Programmer: from journeyman to master by Andrew Hunt, and David Thomas. ISBN 0-201-61622-X
  • Software Engineering Body of Knowledge (SWEBOK) ISO/IEC TR 19759
edit

See also

edit

References

edit
edit
Professional organizations
Professionalism
Education
Standards
Government organizations
Agile
Other organizations
Demographics
Surveys
Other
  NODES
Association 1
coding 2
Community 1
games 2
games 2
HOME 1
innovation 1
Intern 4
Javascript 1
languages 5
mac 5
macOS 1
Note 4
OOP 2
os 23
server 3
swift 1
text 5
Training 4
Users 1
visual 7
web 7