The Pocket Cube (also known as the Mini Cube) is a 2×2×2 combination puzzle invented in 1970 by American puzzle designer Larry D. Nichols.[1] The cube consists of 8 pieces, which are all corners.

A scrambled Pocket Cube (having the Japanese color scheme)

History

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Solved versions of, from left to right: original Pocket Cube, Eastsheen cube, V-Cube 2, V-Cube 2b

In February 1970, Larry D. Nichols invented a 2×2×2 "Puzzle with Pieces Rotatable in Groups" and filed a Canadian patent application for it. Nichols's cube was held together with magnets. Nichols was granted U.S. patent 3,655,201 on April 11, 1972, two years before Rubik invented his Cube.

Nichols assigned his patent to his employer Moleculon Research Corp., which sued Ideal in 1982. In 1984, Ideal lost the patent infringement suit and appealed. In 1986, the appeals court affirmed the judgment that Rubik's 2×2×2 Pocket Cube infringed Nichols's patent, but overturned the judgment on Rubik's 3×3×3 Cube.[2]

Group Theory

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Pocket cube with one layer partially turned

The group theory of the 3×3×3 cube can be transferred to the 2×2×2 cube.[3] The elements of the group are typically the moves of that can be executed on the cube (both individual rotations of layers and composite moves from several rotations) and the group operator is a concatenation of the moves.

To analyse the group of the 2×2×2 cube, the cube configuration has to be determined. This can be represented as a 2-tuple, which is made up of the following parameters:

Two moves  and   from the set  of all moves are considered equal if they produce the same configuration with the same initial configuration of the cube. With the 2×2×2 cube, it must also be considered that there is no fixed orientation or top side of the cube,because the 2×2×2 cube has no fixed center pieces. Therefore, the equivalence relation   is introduced with   and   result in the same cube configuration (with optional rotation of the cube). This relation is reflexive, as two identical moves transform the cube into the same final configuration with the same initial configuration. In addition, the relation is symmetrical and transitive, as it is similar to the mathematical relation of equality.

With this equivalence relation, equivalence classes can be formed that are defined with   on the set of all moves  . Accordingly, each equivalence class   contains all moves of the set   that are equivalent to the move with the equivalence relation.   is a subset of  . All equivalent elements of an equivalence class   are the representatives of its equivalence class.

The quotient set   can be formed using these equivalence classes. It contains the equivalence classes of all cube moves without containing the same moves twice. The elements of   are all equivalence classes with regard to the equivalence relation  . The following therefore applies:  . This quotient set is the set of the group of the cube.

The 2×2×2 Rubik's cube, has eight permutation objects (corner pieces), three possible orientations of the eight corner pieces and 24 possible rotations of the cube, as there is no unique top side.

Any permutation of the eight corners is possible (8! positions), and seven of them can be independently rotated with three possible orientations (37 positions). There is nothing identifying the orientation of the cube in space, reducing the positions by a factor of 24. This is because all 24 possible positions and orientations of the first corner are equivalent due to the lack of fixed centers (similar to what happens in circular permutations). This factor does not appear when calculating the permutations of N×N×N cubes where N is odd, since those puzzles have fixed centers which identify the cube's spatial orientation. The number of possible positions of the cube is

  This is the order of the group as well.

Any cube configuration can be solved in up to 14 turns (when making only quarter turns) or in up to 11 turns (when making half turns in addition to quarter turns).[4]

The number a of positions that require n any (half or quarter) turns and number q of positions that require n quarter turns only are:

n a q a(%) q(%)
0 1 1 0.000027% 0.000027%
1 9 6 0.00024% 0.00016%
2 54 27 0.0015% 0.00073%
3 321 120 0.0087% 0.0033%
4 1847 534 0.050% 0.015%
5 9992 2256 0.27% 0.061%
6 50136 8969 1.36% 0.24%
7 227536 33058 6.19% 0.90%
8 870072 114149 23.68% 3.11%
9 1887748 360508 51.38% 9.81%
10 623800 930588 16.98% 25.33%
11 2644 1350852 0.072% 36.77%
12 0 782536 0% 21.3%
13 0 90280 0% 2.46%
14 0 276 0% 0.0075%

The two-generator subgroup (the number of positions generated just by rotations of two adjacent faces) is of order 29,160. [5]

Code that generates these results can be found here.[6]

Methods

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A pocket cube can be solved with the same methods as a 3x3x3 Rubik's cube, simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2×2×2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3×3×3 cube.

The Ortega method,[7] also called the Varasano method,[8] is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms.

The CLL method[9] first builds a layer (with correct permutation) and then solves the second layer in one step by using one of 42 algorithms.[10] A more advanced version of CLL is the TCLL Method also known as Twisty CLL. One layer is built with correct permutation similarly to normal CLL, however one corner piece can be incorrectly oriented. The rest of the cube is solved, and the incorrect corner orientated in one step. There are 83 cases for TCLL. [11]

One of the more advanced methods is the EG method.[12] It starts by building a face like in the Ortega method, but then solves the rest of the puzzle in one step. It requires knowing 128 algorithms, 42 of which are the CLL algorithms.

Top-level speedcubers may also 1-look the puzzle, [13] which involves inspecting the entire cube and planning out the best solution in the 15 seconds of inspection allotted to the solver before the solve.

Notation

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Notation is based on 3×3×3 notation but some moves are redundant (All moves are 90°, moves ending with ‘2’ are 180° turns):

  • R represents a clockwise turn of the right face of the cube
  • U represents a clockwise turn of the top face of the cube
  • F represents a clockwise turn of the front face of the cube
  • R' represents an anti-clockwise turn of the right face of the cube
  • U' represents an anti-clockwise turn of the top face of the cube
  • F' represents an anti-clockwise turn of the front face of the cube

[14]

World records

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The world record for the fastest single solve time is 0.43 seconds, set by Teodor Zajder of Poland at Warsaw Cube Masters 2023.[15]

The world record average of 5 solves (excluding fastest and slowest) is 0.92 seconds, separately set by Yiheng Wang (王艺衡) of China at Johor Cube Open 2024 and Zayn Khanani of the United States at New-Cumberland County 2024 (see times below).[16] An average of 0.78 seconds was set by Wang at the former event, with times of 0.74, (0.70), (0.97), 0.78, and 0.81 seconds, but frame-by-frame analysis of Wang's feat revealed his use of 'sliding,' a technique breaking several of the World Cubing Association's (WCA) regulations. After much deliberation between the WCA's Board of Directors and the WCA Regulations Committee and protests from members, Wang was retroactively penalized with additional seconds added to four of his solves.[17]

Top 5 solvers by single solve[18]

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Name Fastest solve Competition
  Teodor Zajder 0.43s   Warsaw Cube Masters 2023
  Vako Marchilashvili (ვაკო მარჩილაშვილი) 0.44s   Tbilisi April Open 2024
  Guanbo Wang (王冠博) 0.47s   Northside Spring Saturday 2022
  Maciej Czapiewski 0.49s   Grudziądz Open 2016
  Zayn Khanani 0.50s

  Babylon Summer 2022

Top 5 solvers by Olympic average of 5 solves[16]

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Name Average Competition Times
  Yiheng Wang (王艺衡) 0.92s   Johor Cube Open 2024 (0.81), (1.81), 0.82, 0.97, 0.97
  Zayn Khanani 0.92s   New-Cumberland County 2024 0.84, (2.69), (0.71), 1.04, 0.88
  Sujan Feist 0.94s   Somerset September 2024 1.08, (2.17), 0.89, (0.58), 0.85
  Antonie Paterakis 0.97s   Warm Up Portugalete 2024 0.93, 1.05, (0.66), (1.43), 0.92
  Teodor Zajder 0.97s   Energy Cube Białołęka 2024 0.96, (1.16), 0.78, (2.30), 0.77

See also

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References

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  1. ^ "All About The Rubik's Cube - Cubelo". Cubelo.
  2. ^ "Moleculon Research Corporation v. CBS, Inc". Digital-law-online.info. Retrieved 2012-06-20.
  3. ^ Pina Kolling (2021), Gruppentheorie des 2×2×2 Zauberwürfels und dessen Lösungsalgorithmen (in German), Dortmund{{citation}}: CS1 maint: location missing publisher (link)
  4. ^ Jaapsch.net: Pocket Cube
  5. ^ "Unravelling the (miniature) Rubik's Cube through its Cayley Graph" (PDF). 13 October 2006.
  6. ^ "Enumerating all permutations of a Pocket Cube using Golang". 21 July 2022.
  7. ^ Ortega method tutorial by Bob Burton
  8. ^ What is Varasano?
  9. ^ What is CLL?
  10. ^ CLL tutorial by Christopher Olson
  11. ^ What is Twisty CLL?
  12. ^ Description of the EG method
  13. ^ "2x2: How To Get Faster".
  14. ^ "How to solve the 2×2×2 pocket cube speedcube puzzle".
  15. ^ "Rankings | World Cube Association". www.worldcubeassociation.org. Retrieved 2023-11-07.
  16. ^ a b World Cube Association Official Results – 2×2×2 Cube.
  17. ^ "WRC Decisions with Frame by Frame Analysis | World Cube Association". www.worldcubeassociation.org. 2024-10-26. Retrieved 2024-10-26.
  18. ^ "Rankings | World Cube Association". www.worldcubeassociation.org. Retrieved 2023-10-01.
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  NODES
Association 8
Idea 2
idea 2
Note 1