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A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games present rules for the player to follow.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role. (Full article...)
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Ernest Gary Gygax (/ˈɡaɪɡæks/ GHY-gaks; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he co-developed Chainmail, a miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company Tactical Studies Rules (TSR) with childhood friend Don Kaye in 1973. The next year, TSR published D&D, created by Gygax and Arneson the year before. In 1976, he founded The Dragon, a magazine based around the new game. In 1977, he began work on a more comprehensive version of the game called Advanced Dungeons & Dragons. He designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a D&D game (the "Dungeon Master") a rough script and ideas. In 1983, he worked to license the D&D product line into the successful D&D cartoon series. (Full article...)
Did you know? -
- ...that in 1967, Mac Hack became the first computer chess program to defeat a person in tournament play?
- ...that a reviewer called the narrator in the game Defenders of Ardania (pictured) "booze-obsessed", with a voice that sounds like "a Dalek doing an impression of Sean Connery"?
- ...that snooker player Stephen Maguire won his first ranking tournament at the 2004 European Open in Malta?
- ...that the Crawford-Gilpin House is alleged to have once changed owners due to being lost as a wager in a poker game?
- ...that The Big Bang Theory episode "The Santa Simulation" features a Christmas-themed Dungeons & Dragons game?
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Chess prodigy Samuel Reshevsky, aged 8, defeating several chess masters in France
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