In sport, score is a quantitative measure of the relative performance of opponents in a sporting discipline. Score is normally measured in the abstract unit of points, and events in the competition can raise or lower the score of the involved parties. Most games with score use it as a quantitative indicator of success in the game, and in competition, a goal is often made of attaining a better score than one's opponents in order to win.

A tennis scoreboard. Cyril Saulnier has lost the first two sets.

In team sport, the most common point metric is the "goal" or "score". Goals are accrued by the respective teams, and the match score represents the total score accrued by each team. For example, in association football and hockey goals are achieved by putting the ball in the opposing team's net. Other team sports like rugby, baseball and cricket have more complicated scoring procedures. The winning team is that which has recorded the best score, usually the team with the higher total score; a draw or tie is a result in which the competing teams record an equal score, sometimes requiring a tiebreaker.

Individual-based sports, such as golf and tennis, have points-based scoring as well. These may be abstract quantities defined for the sport, or more natural measures such as a distance or duration. Each competing athlete accrues points based on the sport's scoring system, and the athlete with the best score is deemed the winner. In some sports, the best score is that of the competitor with the highest score, such as in tennis or high jump. In other sports, the best score is that of the competitor with the lowest score, such as in golf or the 100 metres sprint.

Most sports have time limits, which means point-based victories are usually the result of obtaining more points than one's opponent. In others, the winner must achieve a fixed number of points sooner than the rival. In some sports there is a perfect score that is the highest attainable, such as a 6.0 or 10.0. In boxing and mixed martial arts, a match runs an agreed number of timed rounds, each scored at its conclusion with a mandatory 10 points for winning and 9 or fewer for losing, depending on relative inefficiency. If either player scores a knockout or submission, they immediately win the match regardless of points or time.

Live scores

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Live scores is a type of service offered by many sports-related websites and broadcasters as well as online sports betting operators. The idea of live scores is to provide real time information about sports results from various disciplines. Live scores are usually free and are very popular among sports betting enthusiasts, as they allow viewing collected data on many sports events. In the past, live score services were only available on TV through teletext or on the radio. There are now many websites providing live scores. It is possible to follow live results of many events at the same time. Some sites provide additional information, such as a player list, card details, substitution and an online chat where sports fans can gather and discuss the current event.[1] Several sports organizations such Major league baseball and the National Football League have set up their own networks to deliver live scores via mobile phones.[2]

Scoring by sport

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Each sport has a system by which scoring is determined and tracked. Types of scoring include; time duration, physical measurement such as distance, faults made, or rallies won. A combination of these factors might also be used.

Sports that use duration include many disciplines in athletics (track events of track and field, road running, cross country running and racewalking), and skiing (alpine skiing and cross-country skiing). Duration scoring may also incorporate penalty time based on the events of the competition. For example, in biathlon an athlete is made to ski a penalty loop for each _target missed in the _target-shooting portion of the event, causing an increase in the athlete's elapsed time in the competition. In the equestrian discipline of show jumping, the duration of the performance is complemented with faults which are assessed for exceeding a maximum allowable time for the event (time fault), or if the horse refuses to jump over an obstacle or knocks down a rail of an obstacle.

Examples of sports using a physical measurement, such as distance or height, include; the athletics disciplines of shot put, discus throw, hammer throw, javelin throw, long jump, triple jump, high jump, and pole vault.

In most racket sports and net sports a point is earned when the other team commits a fault or rule infraction, thereby awarding the rally to the opposing team or player. Such sports may apply rally scoring, in which case either team can earn a point regardless of who is serving, or they may apply side-out scoring where only the serving team can earn a point. Pickleball utilizes side-out scoring, but Tennis utilizes rally scoring with specialized rules for tracking the score.

Sport Type Score system
Athletics
Throwing
Discus, hammer, javelin, shot put
Individual Distance (length)
Decathlon, heptathlon, and pentathlon Individual Points (based on event distance or duration)
Running
Running
Track (sprint, middle and long distance); obstacle (hurdles, steeplechase); road (long distance, marathon, race walking)
Individual Duration
Cross country running Individual or team Duration
Running relay
Track relay (4 × 100 m, 4 × 200 m, 4 × 400 m, 4 × 800 m); medley (sprint, distance); Swedish relay; Ekiden
Team Duration
Jumping
High jump Individual Distance (height)
Long jump
Running and standing long jump; running and standing triple jump
Individual Distance (length)
Pole vault Individual Distance (height)
Goal sports
Basketball Team Points
Netball Team Goals
Camogie Team Points (goals)
Hurling Team Points (goals)
Handball Team Goals
Lacrosse (field, box, sixes) Team Goals
Polo Team Goals
Ultimate Team Points
Water polo Team Goals
Football codes
Association football Team Goals
Australian rules football Team Points (goals, behinds)
Gaelic football Team Points (goals)
Gridiron football (American, Canadian) Team Points
Rugby league Team Points
Rugby union Team Points
Hockey
Field hockey Team Goals
Ice hockey Team Goals
Bat and ball sports
Baseball Team Runs
Cricket Team Runs
Rounders Team Rounders
Softball Team Runs
Net and wall sports
Fistball Team Points and sets
Volleyball Team Points and sets, rally scoring
Racquet sports
Badminton Individual or Doubles Points and games, rally scoring
Pickleball Individual or Doubles Points and games, side-out scoring
Racquetball Individual or Doubles Points and games, side-out scoring
Squash Individual Points and games, rally scoring
Table tennis Individual or Doubles Points and games, rally scoring
Tennis Individual or Doubles Points, games, and sets, rally scoring
Other ball sports
Golf Individual Par (score)
Bocce Team Points
Bowling (five-, nine- and ten-pin, candlepin, duckpin) Individual Points
Tag sports
Atya patya Team Points
Kabaddi Team Points
Kho kho Team Points (tiebreaker based on duration)
World Chase Tag Team Points (tiebreaker based on duration)
Other sports
Auto racing Individual or team Points (some based on duration)
Boxing Individual Points (if time expires)
Curling Team Points
Fencing Individual or team Touches
Roller derby Team Points

References

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  1. ^ Murray, Scott (2010). Football For Dummies, p. 268. John Wiley & Sons. ISBN 0470664401
  2. ^ Doorley, John and Garcia, Helio Fred (2006). Reputation Management: The Key to Successful Public Relations and Corporate Communication, p. 113. Taylor & Francis. ISBN 0415974704
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