Rubik's Cube group

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The Rubik's Cube group represents the structure of the Rubik's Cube mechanical puzzle. Each element of the set corresponds to a cube move, which is the effect of any sequence of rotations of the cube's faces. With this representation, not only can any cube move be represented, but any position of the cube as well, by detailing the cube moves required to rotate the solved cube into that position. Indeed with the solved position as a starting point, there is a one-to-one correspondence between each of the legal positions of the Rubik's Cube and the elements of .[1][2] The group operation is the composition of cube moves, corresponding to the result of performing one cube move after another.

The manipulations of the Rubik's Cube form the Rubik's Cube group

The Rubik's Cube is constructed by labeling each of the 48 non-center facets with the integers 1 to 48. Each configuration of the cube can be represented as a permutation of the labels 1 to 48, depending on the position of each facet. Using this representation, the solved cube is the identity permutation which leaves the cube unchanged, while the twelve cube moves that rotate a layer of the cube 90 degrees are represented by their respective permutations. The Rubik's Cube group is the subgroup of the symmetric group generated by the six permutations corresponding to the six clockwise cube moves. With this construction, any configuration of the cube reachable through a sequence of cube moves is within the group. Its operation refers to the composition of two permutations; within the cube, this refers to combining two sequences of cube moves together, doing one after the other. The Rubik's Cube group is non-abelian as composition of cube moves is not commutative; doing two sequences of cube moves in a different order can result in a different configuration.

Cube moves

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A   Rubik's Cube consists of   faces, each with   colored squares called facelets, for a total of   facelets. A solved cube has all of the facelets on each face having the same color.

A cube move rotates one of the   faces either   or   (half-turn metric).[3] A center facelet rotates about its axis but otherwise stays in the same position.[1]

Cube moves are described with the Singmaster notation:[4]

Basic 90° 180° -90°
  turns the front clockwise   turns the front clockwise twice   turns the front counter-clockwise
  turns the back clockwise   turns the back clockwise twice   turns the back counter-clockwise
  turns the top clockwise   turns the top clockwise twice   turns the top counter-clockwise
  turns the bottom clockwise   turns the bottom clockwise twice   turns the bottom counter-clockwise
  turns the left face clockwise   turns the left face clockwise twice   turns the left face counter-clockwise
  turns the right face clockwise   turns the right face clockwise twice   turns the right face counter-clockwise

The empty move is  .[note 1] The concatenation   is the same as  , and   is the same as  .

Group structure

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The following uses the notation described in How to solve the Rubik's Cube. The orientation of the six centre facelets is fixed.

We can identify each of the six face rotations as elements in the symmetric group on the set of non-center facelets. More concretely, we can label the non-center facelets by the numbers 1 through 48, and then identify the six face rotations as elements of the symmetric group S48 according to how each move permutes the various facelets. The Rubik's Cube group, G, is then defined to be the subgroup of S48 generated by the 6 face rotations,  .

The cardinality of G is given by:[5]  Despite being this large, God's Number for Rubik's Cube is 20; that is, any position can be solved in 20 or fewer moves[3] (where a half-twist is counted as a single move; if a half-twist is counted as two quarter-twists, then God's number is 26[6]).

The largest order of an element in G is 1260. For example, one such element of order 1260 is

 .[1]

G is non-abelian (that is, not all cube moves commute with each other) since, for example,   is not the same as  .[2] The center of G consists of only two elements: the identity (i.e. the solved state), and the superflip.

Subgroups

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We consider two subgroups of G: First the subgroup Co of cube orientations, the moves that leave the position of every block fixed, but can change the orientations of blocks. This group is a normal subgroup of G. It can be represented as the normal closure of some moves that flip a few edges or twist a few corners. For example, it is the normal closure of the following two moves:

  (twist two corners)
  (flip two edges).

Second, we take the subgroup   of cube permutations, the moves which can change the positions of the blocks, but leave the orientation fixed. For this subgroup there are several choices, depending on the precise way 'orientation' is defined.[note 2] One choice is the following group, given by generators (the last generator is a 3 cycle on the edges):

 

Since Co is a normal subgroup and the intersection of Co and Cp is the identity and their product is the whole cube group, it follows that the cube group G is the semi-direct product of these two groups. That is

 

Next we can take a closer look at these two groups. The structure of Co is

 

since the group of rotations of each corner (resp. edge) cube is   (resp.  ), and in each case all but one may be rotated freely, but these rotations determine the orientation of the last one. Noticing that there are 8 corners and 12 edges, and that all the rotation groups are abelian, gives the above structure.

Cube permutations, Cp, is a little more complicated. It has the following two disjoint normal subgroups: the group of even permutations on the corners A8 and the group of even permutations on the edges A12. Complementary to these two subgroups is a permutation that swaps two corners and swaps two edges. It turns out that these generate all possible permutations, which means

 

Putting all the pieces together we get that the cube group is isomorphic to

 

This group can also be described as the subdirect product

 ,

in the notation of Griess[citation needed].

Generalizations

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When the centre facet symmetries are taken into account, the symmetry group is a subgroup of

 

(This unimportance of centre facet rotations is an implicit example of a quotient group at work, shielding the reader from the full automorphism group of the object in question.)

The symmetry group of the Rubik's Cube obtained by disassembling and reassembling it is slightly larger: namely it is the direct product

 

The first factor is accounted for solely by rotations of the centre pieces, the second solely by symmetries of the corners, and the third solely by symmetries of the edges. The latter two factors are examples of generalized symmetric groups, which are themselves examples of wreath products. (There is no factor for re-arrangements of the center faces, because on virtually all Rubik's Cube models, re-arranging these faces is impossible with a simple disassembly[citation needed].)

The simple groups that occur as quotients in the composition series of the standard cube group (i.e. ignoring centre piece rotations) are  ,  ,   (7 times), and   (12 times).

Conjugacy classes

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It has been reported that the Rubik's Cube Group has 81,120 conjugacy classes.[7] The number was calculated by counting the number of even and odd conjugacy classes in the edge and corner groups separately and then multiplying them, ensuring that the total parity is always even. Special care must be taken to count so-called parity-sensitive conjugacy classes, whose elements always differ when conjugated with any even element versus any odd element.[8]

Number of conjugacy classes in the Rubik's Cube Group and various subgroups[8]
Group No. even No. odd No. ps Total
Corner positions 12 10 2 22
Edge positions 40 37 3 77
All positions 856
Corners 140 130 10 270
Edges 308 291 17 599
Whole cube 81,120

See also

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Notes

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  1. ^ Not to be confused with   as used in the extended Singmaster Notation, where it represents a quarter-turn of the equator layer (i.e., the central layer between   and  ), in the same direction as  .
  2. ^ One way of defining orientation is as follows, adapted from pages 314–315 of Metamagical Themas by Douglas Hofstadter. Define two notions: the chief color of a block and the chief facet of a position, where a position means the location of a block. The chief facet of a position will be the one on the front or back face of the cube, if that position has such a facet; otherwise it will be the one on the left or right face. There are nine chief facelets on F, nine on B, two on L, and two on R. The chief color of a block is defined as the color that should be on the block's chief facet when the block "comes home" to its proper position in a solved cube. A cube move   preserves orientation if, when   has been applied to a solved cube, the chief color of every block is on the chief facet of its position.

References

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  1. ^ a b c Joyner, David (2002). Adventures in group theory: Rubik's Cube, Merlin's machine, and Other Mathematical Toys. Johns Hopkins University Press. ISBN 0-8018-6947-1.
  2. ^ a b Davis, Tom (2006). "Group Theory via Rubik's Cube" (PDF).
  3. ^ a b Rokicki, Tomas; et al. "God's Number is 20".
  4. ^ Singmaster, David (1981). Notes on Rubik's Magic Cube. Penguin Books. ISBN 0-907395-00-7.
  5. ^ "The Mathematics of the Rubik's Cube" (PDF). Massachusetts Institute of Technology. March 17, 2009.
  6. ^ God's Number is 26 in the Quarter-Turn Metric
  7. ^ Garron, Lucas (March 8, 2010). "The Permutation Group of the Rubik's Cube" (PDF). Semantic Scholar. S2CID 18785794. Archived from the original (PDF) on February 22, 2019. Retrieved August 1, 2020.
  8. ^ a b brac37 (October 20, 2009). "Conjugacy classes of the cube". Domain of the Cube Forum. Retrieved August 1, 2020.{{cite web}}: CS1 maint: numeric names: authors list (link)
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