Questron II is the second video game in the Questron series.
Questron II | |
---|---|
Developer(s) | Westwood Associates Quest Software (US) |
Publisher(s) | Strategic Simulations, Inc. |
Platform(s) | Commodore 64, Apple II, Apple IIgs, Atari ST, Amiga |
Release | 1988 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Gameplay
In 1988 a sequel to the first Questron was made for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC and Amiga computers. It featured similar gameplay to the original with improved graphics and features. This game's programming, artwork and rules are credited to Westwood Associates[1] while the storyline and original design are credited to Quest Software. This game was also produced by Strategic Simulations, Inc.[2]
The premise of this game is that the player's character has been sent back in time to defeat six "Mad Sorcerers" before they can create the "Book of Magic" featured in the original game.
Reception
Questron II was even more successful than the first Questron, outselling its predecessor by about 16,000 copies.[3] Scorpia described the game as very similar to, but not as good as, the original.[4][5][6] Questron II was reviewed in 1988 in Dragon #138 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[7]
Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars.[8]
References
- ^ From Questron II instruction booklet, IBM PC version.
- ^ From Questron II in-game menu screen, Commodore 64 version.
- ^ Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
- ^ Scorpia (August 1988). "Questron II". Computer Gaming World. pp. 8–9, 50.
- ^ Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
- ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
- ^ Petersen, Sandy (March 1994). "Eye of the Monitor". Dragon (203): 59–62, 69.