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Sears enemies with a beam of holy light.Final Fantasy VI description

Divine Judgment from FFVI Pixel Remaster
Divine Judgment in Final Fantasy VI (Pixel Remaster).

Divine Judgment (せい)なる審判(しんぱん), Seinaru Shinpan?, lit. Holy Judgement), also known as Justice, Holy Judgment, Divine Light, or Divine Wrath, or with its alternate spelling, Judgement, is a recurring ability in the series. It is usually the main attack of the summon Alexander and deals heavy damage to all _targets, usually Holy-elemental.

Appearances

Final Fantasy IV

Divine Judgment is an enemy ability in the 3D remake, and is used by the superboss Proto-Babil. It inflicts extreme non-elemental damage to the party, upwards to about 7,000 - 9,999 damage each.

Final Fantasy V

Divine Judgment is an ability of the Oracle, usable through the Predict command. It heavily damages all enemies and heals the party. Oracle is a job in the Game Boy Advance and the discontinued mobile/Steam versions.

Final Fantasy VI

Divine Judgement (originally called Justice) is the attack of the esper Alexander, which inflicts Holy-elemental damage on all enemies.

Final Fantasy VII

Judgement is Alexander's special attack, which inflicts major Holy-elemental damage to all enemies, and is the only source of Holy-elemental attacks for the player. It can be paired with Elemental on a weapon to deal Holy damage without summoning Alexander.

Final Fantasy VII Rebirth

Final Fantasy VIII

Holy Judgment is a Holy-elemental attack that damages all enemies. It is used by Alexander whose summon time is 22.1s; according to the Final Fantasy VIII Ultimania, this allows the player to boost its damage to around 230% of normal damage using a regular PlayStation controller.

Its damage is calculated as follows:[1]

D a m a g e = 63 L e v e l / 10 + 48 + 20 {\displaystyle Damage = 63 * Level / 10 + 48 + 20}
D a m a g e = D a m a g e ( 265 T a r g e t s S p i r i t ) / 8 {\displaystyle Damage = Damage * (265 - _target's Spirit) / 8 }
D a m a g e = D a m a g e 48 / 256 {\displaystyle Damage = Damage * 48 / 256 }
D a m a g e = D a m a g e B o o s t / 100 {\displaystyle Damage = Damage * Boost / 100 }
D a m a g e = D a m a g e ( 100 + S u m m o n M a g B o n u s ) / 100 {\displaystyle Damage = Damage * (100 + SummonMagBonus) / 100 }
D a m a g e = D a m a g e ( 900 E l e m e n t a l D e f e n s e ) / 100 : {\displaystyle Damage = Damage * (900 - Elemental Defense) / 100:}

Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the _target is healed by that amount.

Final Fantasy XI

Divine Judgment is the ultimate attack used by Alexander, during the final battle of the Treasures of Aht Urhgan storyline. It inflicts very high Light-elemental damage in an area of effect. He uses this ability at 50% health, making it simple to prepare for it.

Final Fantasy XIII

Alexander performing Divine Judgment in Final Fantasy XIII.

Divine Judgement is Alexander's ultimate attack when he is in Gestalt Mode. A hidden compartment opens up in the center of Alexander and shoots lasers on the ground which form an intricate white circle, which then explodes. The damage dealt is weakness-specific.

Divine Judgment raises the chain bonus by an amount based on the attack's level:

Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00[2]
Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00
Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00

Divine Judgement deals more damage based on the _target's weaknesses:

  1. If the _target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00
  2. If the _target is weak to at least one element the final damage becomes Normal damage * 2.00
  3. If the _target has either Deprotect or Deshell the final damage becomes Normal damage * 1.89

The effects are cumulative. If the _target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:

Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56[2]

"Normal damage" refers to the amount of damage that would have been dealt without the modification.

Final Fantasy XIV

Divine Judgement is Alexander Prime's ultimate attack. In order to survive the blast, the party must destroy all of Alexander's summoned minions before the gigantic fortress that makes up Alexander's main body rises from the abyss. Once the fortress is in position a ten second countdown will begin before firing several massive beams from its eyes and engulfing the entire arena in divine light dealing a massive amount of Holy damage. Due to how powerful this attack is, failure to charge up and use a Tank class' defensive Limit Break will result in a total party wipe. If the party survives Alexander Prime will declare the party "worthy" and transform into his final form.

If the party takes too long to defeat Alexander Prime, it will begin a second countdown and fire a second Divine Judgement, this time with no chance of survival even with the Tank Limit Break.

Final Fantasy Type-0

Final Fantasy Dimensions

Divine Shot is an ability used by Alexander, either to attack the party during the battle to obtain the Eidolon or to damage multiple enemies after the Eidolon has been vanquished. It costs 64 MP to use and deal Light damage to all _targets.

Final Fantasy Dimensions II

Dissidia Final Fantasy (2008)

Judgment is used whenever Alexander is summoned. It freezes the user's Bravery, which means it will not decrease even after connecting with an HP attack. It lasts 17 seconds during auto version, and 25 seconds during manual version.

Dissidia 012 Final Fantasy

Alexander uses Judgement when summoned. Its effect is the same, but its duration has been greatly decreased.

Dissidia Final Fantasy NT

Dissidia Final Fantasy Opera Omnia

Theatrhythm Final Fantasy All-Star Carnival


Theatrhythm Final Bar Line

Pictlogica Final Fantasy

Final Fantasy Airborne Brigade

Final Fantasy Artniks

Final Fantasy Record Keeper

Final Fantasy Explorers

Final Fantasy Brave Exvius

Final Fantasy Trading Card Game

Final Fantasy Fables: Chocobo's Dungeon

Other media

Final Fantasy IX

FFIX PC Battle of Alexandria 16
Alexander's attack.

During the Battle of Alexandria, Alexander counters Bahamut's Mega Flare with an unnamed attack that greatly resembles his signature ability, Holy Judgement. Countless beams of holy light are fired from Alexander's angelic wings and engulf Bahamut, easily defeating him and stopping his rampage across the city.

Non-Final Fantasy guest appearances

Bahamut Lagoon

Bahamut Lagoon - Heaven's Judgement
Heaven's Judgement.

Alexander's signature attack is Heaven's Judgement, an attack that deals massive damage to a single _target in battle.

Etymology

Divine judgment means the judgment of God or other supreme beings within a religion. The concept is prominent in Abrahamic religions, most significantly in the Last judgment.

Citations

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