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Magic Materia from FFVII Remake
Magic materia icon.

Magic materia is one of five categories of materia in Final Fantasy VII Rebirth. It is used for materia that will grant the wearer magic spells in their slot. Spells come in the form of offensive spells, remedial (curative) spells, and supporting spells. All spells require MP to use. Magic materia can be linked with Support Materia Support Materia.

Much like magic materia in Final Fantasy VII Remake, much of the materia are similar to the Magic Materia in Final Fantasy VII, although Rebirth includes new additions.

List of materia

Materia Element Resistances Stat changes Spells AP for level Price Obtained
Healing Materia None None None 1 Cure Cure 0 600 The party starts with a healing materia
Purchase: All shops that sell materia
Win: "Grasslands Region Intel: Level 1" combat simulator, achieve A rank in six piano pieces
Find: Gold Saucer Break Room, Cave of the Gi Hall of Diversion
2 Cura Cura 300
3 Regen Regen 450
4 Curaga Curaga 450
Allows you to use healing spells.
Cleansing Materia None None Max MP +1 1 Poisona Poisona 0 1500 Purchase: Costa del Sol onward
Win: "Where the Wind Blows" odd job, "Junon Region Intel: Level 2" combat simulator
2 Esuna Esuna 300
3 Resist Resist 900
Allows you to use curative spells.
Revival Materia None None Max MP +2, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 1 Raise Raise 0 3000 Purchase: Cosmo Canyon onward
Win: "Nibel Region Intel: Level 2" combat simulator
Find: North Corel
2 Arise Arise 5000
Allows you to use revival spells.
Reraise Materia None None Max MP +2, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 1 Reraise Reraise 0 Purchase: Chadley's Meridian Ocean World Intel
Allows you to use magic that can automatically revive allies when they fall in battle.
Fire Materia Fire Fire None Max MP +2 1 Fire Fire 0 500 The party starts with a fire materia
Purchase: All shops that sell materia
Win: "Combat Training: Cloud" & "Corel Region Intel: Level 2" combat simulators
2 Fira Fira 300
3 Firaga Firaga 900
Allows you to use fire magic.
Ice Materia Ice Ice None Max MP +2 1 Blizzard Blizzard 0 500 The party starts with an ice materia
Purchase: All shops that sell materia
Win: "Combat Training: Tifa" & "Grasslands Region Intel: Level 2" combat simulators
2 Blizzara Blizzara 300
3 Blizzaga Blizzaga 900
Allows you to use ice magic.
Fire and Ice Materia Fire Fire, Ice Ice None Max MP +3 1 Fire, Blizzard 0 Chadley's world intel in Grasslands Region
2 Fira, Blizzara 1200
3 Firaga, Blizzaga
Allows you to use fire and ice magic.
Lightning Materia Lightning Lightning None Max MP +2 1 Thunder Thunder 0 500 The party starts with a lightning materia
Purchase: All shops that sell materia
Win: "Combat Training: Barret" & "Junon Region Intel: Level 1" combat simulators
2 Thundara Thundara 300
3 Thundaga Thundaga 900
Allows you to use lightning magic.
Wind Materia Wind Wind None Max MP +2 1 Aero Aero 0 500 The party starts with a wind materia
Purchase: All shops that sell materia
Win: "Combat Training: Aerith" & "Corel Region Intel: Level 1" combat simulators
2 Aerora Aerora 300
3 Aeroga Aeroga 900
Allows you to use wind magic.
Lightning and Wind Materia Lightning Lightning, Wind Wind None Max MP +3 1 Thunder, Aero 0 Chadley's World Intel in the Junon Region
2 Thundara, Aerora 1200
3 Thundaga, Aeroga
Allows you to use lightning and wind magic.
Poison Materia None Poison Poison Max MP +2 1 Bio Bio 0 1500 The party starts with a poison materia
Purchase: Under Junon onward
Win: "Gongaga Region Intel: Level 1" combat simulator
2 Biora Biora 300
3 Bioga Bioga 900
Allows you to use toxin-related spells.
Petrify Materia None Petrify Petrify Max MP +2 1 Quake Quake 0 Purchase: Chadley's Gongaga World Intel
2 Quakera Quakera 300
3 Quaga Quaga 900
Allows you to use petrification spells.
Poison and Petrify Materia None Poison Poison, Petrify Petrify Max MP +3 1 Bio, Quake 0 Purchase: Chadley's Cosmo Region World Intel
2 Biora, Quakera 1200
3 Bioga, Quaga
Allows you to use toxin-related and petrification spells.
Gravity Materia None None Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 1 Gravity Gravity 0 Purchase: Chadley's Corel Region World Intel
2 Gravira Gravira 1200
3 Graviga Graviga 900
Allows you to use gravity spells.
Comet Materia None None Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 1 Comet Comet 0 Purchase: Chadley's Nibel Region World Intel
2 Cometeor Cometeor 3000
Allows you to use celestial spells.
Binding Materia None Sleep Sleep/ Silence Silence/ Berserk Berserk Max MP +2 1 Sleep Sleep 0 3000 Purchase: Cosmo Canyon onward
Win: A-rank "Aerith's Theme" on the piano
2 Silence Silence 300
3 Berserk Berserk 900
Allows you to use disruptive spells.
Time Materia None Slow Slow/ Stop Stop Max MP +4, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 1 Haste Haste 0 5000 Purchase: Cosmo Canyon onward
Win: Score 15,000 points in Pirate's Rampage minigame, "Nibel Region Intel: Level 1" combat simulator
2 Slow Slow 300
3 Stop Stop 900
Allows you to use time magic.
Subversion Materia None Instant Death Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 1 Breach Breach 0 3000 Purchase: Gongaga onward
Find: Gongaga Reactor (before encountering Specimen H1024), Temple of the Ancients (Hall of Life)
2 Dispel Dispel 1200
Allows you to use subversive spells.
Barrier Materia None None Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 1 Barrier Barrier 0 1500 gil Purchase: Costa del Sol onward
Win: "Cosmo Canyon Region Intel: Level 1" combat simulator
Find: Shinra Manor Section N
2 Manaward Manaward 300
3 Manawall Manawall 900
Allows you to use defensive spells.
Empowerment Materia None Debrave Debrave, Defaith Defaith Max MP +2 1 Bravery Bravery 0 2000 Cait Sith joins the party with empowerment materia equipped
Purchase: Costa del Sol onward
Find: Chapter 1 Mt. Nibel mako cave (does not carry to ch.2), Mt. Corel Coal Mine third floor (when controlling Yuffie)
2 Faith Faith
Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction.
Fortification Materia None Deprotect Deprotect, Deshell Deshell Max MP +2 1 Protect Protect 0 2000 Purchase: Costa del Sol onward
Find: Shinra-8 Royal Lounge balcony
2 Shell Shell
Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.
Disempowerment Materia None Debrave Debrave, Defaith Defaith None 1 Debrave Debrave 0 2000 Purchase: Gongaga onward
Win: A rank for "Two Legs? Nothin' To It" piano piece (found in Cosmo Canyon inn)
2 Defaith Defaith
Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction.
Enervation Materia None Deprotect Deprotect, Deshell Deshell None 1 Deprotect Deprotect 0 2000 Purchase: Cosmo Canyon onward
Find: Mt. Corel rest area
2 Deshell Deshell
Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction.

Etymology

Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.

Materia means "matter" or "substance" in Latin, Spanish, and Italian; it also means "subject" in Italian and Spanish, and is the root of Portuguese "Matéria".

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