Magic materia is one of five categories of materia in Final Fantasy VII Rebirth. It is used for materia that will grant the wearer magic spells in their slot. Spells come in the form of offensive spells, remedial (curative) spells, and supporting spells. All spells require MP to use. Magic materia can be linked with Support Materia.
Much like magic materia in Final Fantasy VII Remake, much of the materia are similar to the Magic Materia in Final Fantasy VII, although Rebirth includes new additions.
List of materia
Materia | Element | Resistances | Stat changes | Spells | AP for level | Price | Obtained | |
---|---|---|---|---|---|---|---|---|
Healing Materia | None | None | None | 1 | Cure | 0 | 600 | The party starts with a healing materia Purchase: All shops that sell materia Win: "Grasslands Region Intel: Level 1" combat simulator, achieve A rank in six piano pieces Find: Gold Saucer Break Room, Cave of the Gi Hall of Diversion |
2 | Cura | 300 | ||||||
3 | Regen | 450 | ||||||
4 | Curaga | 450 | ||||||
Allows you to use healing spells. | ||||||||
Cleansing Materia | None | None | Max MP +1 | 1 | Poisona | 0 | 1500 | Purchase: Costa del Sol onward Win: "Where the Wind Blows" odd job, "Junon Region Intel: Level 2" combat simulator |
2 | Esuna | 300 | ||||||
3 | Resist | 900 | ||||||
Allows you to use curative spells. | ||||||||
Revival Materia | None | None | Max MP +2, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 | 1 | Raise | 0 | 3000 | Purchase: Cosmo Canyon onward Win: "Nibel Region Intel: Level 2" combat simulator Find: North Corel |
2 | Arise | 5000 | ||||||
Allows you to use revival spells. | ||||||||
Reraise Materia | None | None | Max MP +2, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 | 1 | Reraise | 0 | Purchase: Chadley's Meridian Ocean World Intel | |
Allows you to use magic that can automatically revive allies when they fall in battle. | ||||||||
Fire Materia | Fire | None | Max MP +2 | 1 | Fire | 0 | 500 | The party starts with a fire materia Purchase: All shops that sell materia Win: "Combat Training: Cloud" & "Corel Region Intel: Level 2" combat simulators |
2 | Fira | 300 | ||||||
3 | Firaga | 900 | ||||||
Allows you to use fire magic. | ||||||||
Ice Materia | Ice | None | Max MP +2 | 1 | Blizzard | 0 | 500 | The party starts with an ice materia Purchase: All shops that sell materia Win: "Combat Training: Tifa" & "Grasslands Region Intel: Level 2" combat simulators |
2 | Blizzara | 300 | ||||||
3 | Blizzaga | 900 | ||||||
Allows you to use ice magic. | ||||||||
Fire and Ice Materia | Fire, Ice | None | Max MP +3 | 1 | Fire, Blizzard | 0 | Chadley's world intel in Grasslands Region | |
2 | Fira, Blizzara | 1200 | ||||||
3 | Firaga, Blizzaga | |||||||
Allows you to use fire and ice magic. | ||||||||
Lightning Materia | Lightning | None | Max MP +2 | 1 | Thunder | 0 | 500 | The party starts with a lightning materia Purchase: All shops that sell materia Win: "Combat Training: Barret" & "Junon Region Intel: Level 1" combat simulators |
2 | Thundara | 300 | ||||||
3 | Thundaga | 900 | ||||||
Allows you to use lightning magic. | ||||||||
Wind Materia | Wind | None | Max MP +2 | 1 | Aero | 0 | 500 | The party starts with a wind materia Purchase: All shops that sell materia Win: "Combat Training: Aerith" & "Corel Region Intel: Level 1" combat simulators |
2 | Aerora | 300 | ||||||
3 | Aeroga | 900 | ||||||
Allows you to use wind magic. | ||||||||
Lightning and Wind Materia | Lightning, Wind | None | Max MP +3 | 1 | Thunder, Aero | 0 | Chadley's World Intel in the Junon Region | |
2 | Thundara, Aerora | 1200 | ||||||
3 | Thundaga, Aeroga | |||||||
Allows you to use lightning and wind magic. | ||||||||
Poison Materia | None | Poison | Max MP +2 | 1 | Bio | 0 | 1500 | The party starts with a poison materia Purchase: Under Junon onward Win: "Gongaga Region Intel: Level 1" combat simulator |
2 | Biora | 300 | ||||||
3 | Bioga | 900 | ||||||
Allows you to use toxin-related spells. | ||||||||
Petrify Materia | None | Petrify | Max MP +2 | 1 | Quake | 0 | Purchase: Chadley's Gongaga World Intel | |
2 | Quakera | 300 | ||||||
3 | Quaga | 900 | ||||||
Allows you to use petrification spells. | ||||||||
Poison and Petrify Materia | None | Poison, Petrify | Max MP +3 | 1 | Bio, Quake | 0 | Purchase: Chadley's Cosmo Region World Intel | |
2 | Biora, Quakera | 1200 | ||||||
3 | Bioga, Quaga | |||||||
Allows you to use toxin-related and petrification spells. | ||||||||
Gravity Materia | None | None | Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 | 1 | Gravity | 0 | Purchase: Chadley's Corel Region World Intel | |
2 | Gravira | 1200 | ||||||
3 | Graviga | 900 | ||||||
Allows you to use gravity spells. | ||||||||
Comet Materia | None | None | Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 | 1 | Comet | 0 | Purchase: Chadley's Nibel Region World Intel | |
2 | Cometeor | 3000 | ||||||
Allows you to use celestial spells. | ||||||||
Binding Materia | None | Sleep/ Silence/ Berserk | Max MP +2 | 1 | Sleep | 0 | 3000 | Purchase: Cosmo Canyon onward Win: A-rank "Aerith's Theme" on the piano |
2 | Silence | 300 | ||||||
3 | Berserk | 900 | ||||||
Allows you to use disruptive spells. | ||||||||
Time Materia | None | Slow/ Stop | Max MP +4, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 | 1 | Haste | 0 | 5000 | Purchase: Cosmo Canyon onward Win: Score 15,000 points in Pirate's Rampage minigame, "Nibel Region Intel: Level 1" combat simulator |
2 | Slow | 300 | ||||||
3 | Stop | 900 | ||||||
Allows you to use time magic. | ||||||||
Subversion Materia | None | Instant Death | Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 | 1 | Breach | 0 | 3000 | Purchase: Gongaga onward Find: Gongaga Reactor (before encountering Specimen H1024), Temple of the Ancients (Hall of Life) |
2 | Dispel | 1200 | ||||||
Allows you to use subversive spells. | ||||||||
Barrier Materia | None | None | Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 | 1 | Barrier | 0 | 1500 gil | Purchase: Costa del Sol onward Win: "Cosmo Canyon Region Intel: Level 1" combat simulator Find: Shinra Manor Section N |
2 | Manaward | 300 | ||||||
3 | Manawall | 900 | ||||||
Allows you to use defensive spells. | ||||||||
Empowerment Materia | None | Debrave, Defaith | Max MP +2 | 1 | Bravery | 0 | 2000 | Cait Sith joins the party with empowerment materia equipped Purchase: Costa del Sol onward Find: Chapter 1 Mt. Nibel mako cave (does not carry to ch.2), Mt. Corel Coal Mine third floor (when controlling Yuffie) |
2 | Faith | |||||||
Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction. | ||||||||
Fortification Materia | None | Deprotect, Deshell | Max MP +2 | 1 | Protect | 0 | 2000 | Purchase: Costa del Sol onward Find: Shinra-8 Royal Lounge balcony |
2 | Shell | |||||||
Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction. | ||||||||
Disempowerment Materia | None | Debrave, Defaith | None | 1 | Debrave | 0 | 2000 | Purchase: Gongaga onward Win: A rank for "Two Legs? Nothin' To It" piano piece (found in Cosmo Canyon inn) |
2 | Defaith | |||||||
Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction. | ||||||||
Enervation Materia | None | Deprotect, Deshell | None | 1 | Deprotect | 0 | 2000 | Purchase: Cosmo Canyon onward Find: Mt. Corel rest area |
2 | Deshell | |||||||
Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction. |
Etymology
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.
Materia means "matter" or "substance" in Latin, Spanish, and Italian; it also means "subject" in Italian and Spanish, and is the root of Portuguese "Matéria".