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The unit has fallen into a deep sleep and will miss its Active Turn. Remove with Remedy, Esuna or by dealing damage.Description (The War of the Lions)

Sleep is a status in Final Fantasy Tactics. Units afflicted with sleep will not gain CT, evade, or be able to use their reaction abilities. They are immune to Speechcraft. A unit attacking a sleeping unit will have their physical attack raised by 50% (new PA = [PA * 3/2]). A sleeping unit wakes up whenever they take any type of HP damage, magickal or physical. Sleep lasts for 60 ticks.

Abilities

Ability Celestial Void (Sky Mantra), Corporeal Void (Nether Mantra), Forbidden Dance (Dance), Mimic Darlavon (Speechcraft), Will-o'-the-Wisp (Geomancy)
Spell Repose (Mystic Arts), Sleep (Spellblade)
Weapon Sleep Blade, Zwill Straightblade

Enemy abilities

Ability Description Enemy
Bad Breath Malboro
Dark Whisper Hydra
Grand Cross Ultima the Arch Seraph, Ultima the High Seraph
Nightmare Cúchulainn, Zalera
Sleep Touch Ghost
Sleepja Zalera
Toot Pig

Trap

The Sleeping Gas trap inflicts Sleep to those who tread on it.

Protection

Accessory Onion Gloves, Protect Ring
Armor Barette, Grand Helm, Mirage Vest, Ribbon

Healing

Ability Dragon's Gift (Dragon), Purification (Martial Arts)
Item Remedy
Spell Dispelna (Holy Magick), Esuna (White Magick)
Mechanics Take HP damage
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