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Merge pull request #596 from ExtendRealityLtd/fix/list-editor-error
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Fix/list editor error
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thestonefox authored May 11, 2024
2 parents 261c5aa + 774c112 commit 6eab4b7
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion Editor/Data/Collection/ObservableListEditor.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
namespace Zinnia.Unity.Editor.Data.Collection
{
#if (UNITY_2020_3_OR_NEWER && !ZINNIA_USE_CUSTOM_LIST_EDITOR) || ZINNIA_IGNORE_CUSTOM_LIST_EDITOR
#if (UNITY_2020_3_OR_NEWER && !ZINNIA_USE_CUSTOM_LIST_EDITOR) || ZINNIA_IGNORE_CUSTOM_LIST_EDITOR || ZINNIA_IGNORE_CUSTOM_INSPECTOR_EDITOR
/// Ignore this custom list editor in Unity 2020.3 or above as it breaks with Unity 2020.3.24f due to other fixes within Unity.
/// It can still be forced to use the custom editor if the Scripting Define Symbol of `ZINNIA_USE_CUSTOM_LIST_EDITOR` is added but the list won't be collapsible.
/// It can also be completely turned off if the Scripting Define Symbol of `ZINNIA_IGNORE_CUSTOM_LIST_EDITOR` is added.
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4 changes: 2 additions & 2 deletions Runtime/Cast/PointsCast.cs
Original file line number Diff line number Diff line change
Expand Up @@ -180,11 +180,11 @@ public RuleContainer _targetPointValidity
_targetPointValidity = value;
}
}
[Tooltip("Allows to optionally determine if the raycast hit of the cast is valud based on the set rules.")]
[Tooltip("Allows to optionally determine if the raycast hit of the cast is valid based on the set rules.")]
[SerializeField]
private RuleContainer raycastHitValidity;
/// <summary>
/// Allows to optionally determine if the raycast hit of the cast is valud based on the set rules.
/// Allows to optionally determine if the raycast hit of the cast is valid based on the set rules.
/// </summary>
public RuleContainer RaycastHitValidity
{
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