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base repository: ExtendRealityLtd/Zinnia.Unity
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base: v2.12.0
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head repository: ExtendRealityLtd/Zinnia.Unity
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compare: v2.12.1
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  • 5 commits
  • 7 files changed
  • 3 contributors

Commits on May 4, 2023

  1. fix(Tracking): ensure is connected event raises

    The HasIsConnectedChange event now starts with a null state to ensure
    if the event is false by default then it at least will raise the
    connected event and toggle the state.
    
    There is also a test now for the BaseDeviceDetailsRecord.
    thestonefox committed May 4, 2023
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    686bd72 View commit details
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Commits on May 6, 2023

  1. fix(Visual): ensure a forward of Vector3.zero cannot be set

    There can be an error when the current forward is Vector3.zero and
    this value is then used to try and set the renderElement forward
    and causes an error. So this prevents that from happening.
    thestonefox committed May 6, 2023
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    eaabbdd View commit details
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  2. fix(Cast): ensure pointer state is cleared on enable and disable

    The state of the pointer is now cleared on enable and disable to
    ensure it is in the correct state.
    thestonefox committed May 6, 2023
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    c1bd830 View commit details
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  4. chore(release): set version to 2.12.1 [skip ci]

    ### [2.12.1](v2.12.0...v2.12.1) (2023-05-06)
    
    #### Bug Fixes
    
    * **Cast:** ensure pointer state is cleared on enable and disable ([c1bd830](c1bd830))
      > The state of the pointer is now cleared on enable and disable to ensure it is in the correct state.
    * **Tracking:** ensure is connected event raises ([686bd72](686bd72))
      > The HasIsConnectedChange event now starts with a null state to ensure if the event is false by default then it at least will raise the connected event and toggle the state.
      >
      > There is also a test now for the BaseDeviceDetailsRecord.
    * **Visual:** ensure a forward of Vector3.zero cannot be set ([eaabbdd](eaabbdd))
      > There can be an error when the current forward is Vector3.zero and this value is then used to try and set the renderElement forward and causes an error. So this prevents that from happening.
    ExtendReality-Bot committed May 6, 2023
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