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Robbing Uncle Sam

Ryder:
Who has more straps than anybody? Who has all the straps, huh?!
CJ:
A man with a lot of guns? Shit, I give up!
Ryder:
The Army, my ni**a! The Army! Let's go!

Robbing Uncle Sam is the final mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by Grove Street Families member Lance "Ryder" Wilson from his home in Ganton, Los Santos, San Andreas.

Mission

Carl goes to see Ryder in his back yard, who is smoking. He asks Carl why he, himself, didn't finish high school. After Carl asks if it was because he dealt drugs since the age of ten, or if it was because he attacked a teacher for wearing Ballas colors, Ryder responds that it's because he is too intelligent. After asking Carl where they can attain guns, Ryder informs him that the National Guard has all of the guns.

Carl and Ryder get inside of a Mule (delivered by LB), and drive to the National Guard Depot at the Ocean Docks. Once they arrive, they notice that the gate is closed. Carl climbs over the wall and shoots the switch to open the gate. Ryder drives the Mule to a weapon's warehouse, where Carl shoots the switch to open the door. Ryder stands guard as Carl collects six crates of weaponry inside and around the warehouse using a forklift.

The crates can be destroyed by shooting, attacking, or running over them. They may contain a Pistol, a Micro SMG, a Shotgun, Grenades, a Health pickup, or a Body Armor. However, if the player destroys too many of the crates before loading at least six crates into the truck, the mission will fail.

Once six crates have been collected, Carl and Ryder escape from the National Guard, who pursue them in 2 Patriots. They then drive back to Emmet's in Willowfield.

Mission Objectives

In order to complete the mission the player must:

  • Get in the van with Ryder.
  • Drive down to the compound at Ocean Docks.
  • Open the front gate by shooting the switch on the other side of the wall.
  • Shoot the switch to open the front gate.
  • Get in the forklift truck. [?]
  • Get in the van.
  • Head to the lockup in Willowfield.

Reward

The reward for completing this mission is increased respect, and the Grove Street families will start to carry Tec-9 (unless the player has already sprayed all tags).

Transcript

Transcript
Carl Johnson enters Ryder's House.
Carl: Hey, Ryder! This ni**a's loaded... Ryder!
Ryder: Yeeaahh, CJ... Hey, CJ, tell me why I didn't finish high school.
Carl: Because you been dealing drugs, man, since the age of ten!
Ryder: No, that ain't it.
Carl: Because you went and put hands on that teacher for wearing Ballas colors!
Ryder: No, that ain't it either. It's 'cause I'm too intelligent for this shit, man. I am the real deal, fool. Oh yeah. A genius.
Carl: Oh, oh yeah...
Ryder: Who has more straps than anybody? Who has all the straps, huh?
Carl: A man with a lot of guns? Shit, I give up.
Ryder: The army, my ni**a, the army! Let's go.
Carl: Yeah... Yeah!
Ryder: Go hit the wet, ni**a.
Carl: Get that outta my face, man.
Ryder: Go hit the wet!
Carl: You know I don't fuck with that, man. C'mon!
Ryder: Busta!(not actually in subtitles.)
While in the van.
Ryder: You think you can roll this van without killing us both?
Carl: Hey, Ryder, where we going?
Ryder: Ocean Docks.
Carl: How we get this van? It wasn't outside when I came through.
Ryder: My homie LB, he's like a clockwork ninja! Real dependable. Unlike some of you motherfuckers...
Carl: Give it a rest, man! I lost my little brother, and now I lost my Moms.
Carl: Don't matter how much shit this city throws at you, CJ, you gotta stick by your homies!
Carl: Yeah, I guess...
They arrive at the destination.
Ryder: This is the spot - National Guard Depot.
CJ: Man, this shit look real serious. Are we up for this?
Ryder: It's National Guard, fool! Weekend soldiers! Ain't no match for Grove Street OG's! Now get in there and open the damn gate!
CJ climbs over the wall and opens the gate.
Soldier: Hey, stop where you are!
Ryder:
  • CJ destroys the switch to open the gate* Nice job, CJ, thought that was a suicide mission for sure! Now open the warehouse and keep these motherfuckers busy!
Soldier: We got an intruder, sound the alarm!
CJ:
  • Opens warehouse door* Yeah, open for business. Back that van up in here.
Ryder:
  • Parks Mule in front of warehouse and gets out* I'll watch our backs while you use the forklift to collect the crates. OK, homie, let's load this shit up!
CJ uses forklift to put crates into Mule, whiel Ryder shoots National Guard soldiers.
Ryder: Shit, CJ, shit! There's too many damned weekend soldiers! *After CJ collects all crates inside warehouse* They got more crates outside, CJ! They're crawling out the woodwork! Punk-ass National Guard!
CJ loads six crates into Mule. Ryder jumps to the back of the van and CJ drives them to the lockup at Emmet's place.
Ryder: C'mon, CJ, we got enough! CJ, get up in front and drive us outta here! They got a storage garage up in Willowfield! Go! *Two Patriots show up* Damn, man, these idiots just don't give up!
CJ: What's happening back there?
Ryder: These part time soldiers got a chip on their shoulders!
CJ: Nice rhymes, man. Hey, we're real heavy, toss some crates!
Ryder: A'ight, check it out. Sound the horn, I'll throw a crate at 'em.
CJ: I ain't rolling with you no more, man, 'til you off that water, homie. It mess with your mind.
Ryder: Whatever you say, fool. You don't know what's going on.
CJ: And what that mean?
Ryder: I ain't listening to no more of your bullshit. We got the guns. You ain't no gangster, homie. You want it smooth? You don't want no trouble. I keep it real.
CJ: You wouldn't know real if it came and hit you in your cheeks, homie, which it could do, if it gave you a hit first.
Ryder: I ain't listening to you, Carl.
CJ and Ryder stop the van at Emmet's place.
Ryder: That shit was tight!
CJ: Tight? Man, that shit was shit.
Ryder: Man, you say you down for the homies, but all you do is complain.

Walkthrough

Video Walkthroughs










Trivia

  • Uncle Sam (initials U.S.) is a common national personification of the American government since the 1700s.
  • The National Guard Depot is not a restricted area outside of this mission. All gates, warehouse doors and keypads are mission-only props and not present outside the mission.
  • The song heard in opening cutscene is "It Was a Good Day" by Ice Cube. This song can also be heard on Radio Los Santos, however the cutscene utilizes the song's clean variation.
  • During the small cutscene of Ryder and Carl at the gate, a soldier is seen driving a Mesa with a unique color exclusive to this mission. It can be obtained and stored by the player in a safehouse.
    • This exact tone of green cannot be applied from a TransFender modding garage, proving that the military green paint job is unique in the game.
  • The mission scriped soldiers carry Pistols instead of the M4, likely to prevent the player from acquiring the powerful assault rifle early in the game.
  • Once the chase phase begins, the Mule will be explosion proof, likely to prevent the player from blowing it up with the crates during the chase. It's unlocked and free to take, and it will still retain its feature.
    • Despite this, the explosions caused by the crates may kill Ryder if too near.
  • The Forklift is bulletproof, this is likely done for balancing reasons, although Carl can destroy it by either dumping it in the water, incinerating it with Molotov Cocktails or a Flamethrower or exploding it with an RPG or grenades. The mission will fail and the game will say "The Forklift Truck is history".
    • The mission will fail if the forklift is destroyed even after loading up all the six required crates.
  • Depending on the angle of the Mule, Ryder will make different movements. For example: if the Mule bows, Ryder wobbles and if the Mule overturns, Ryder will fall.
  • The game pokes fun at itself during Carl and Ryder's conversation after the opening cutscene, when Carl wonders how the truck suddenly appeared outside Ryder's house (as throughout the game, vehicles used in missions suddenly appear in a similar fashion after the mission-assignment cutscene).[1]
  • The Patriots are temporarily given max weight at the moment they exit their garages to chase Carl and Ryder for balancing reasons, so they can't be bypassed. This can be proven by blocking off the exits with a heavy vehicle such as the Rhino. After Carl enters the SUV and drives away, the vehicle will immediately be pushed away.
  • A bug will occur if the player shoots the two drivers who are in the Patriots in the head before driving the truck. The Patriot will not move because of the dead drivers, but when they are out of view from the camera and then pointed back to, the car will start teleporting near the player and begin to follow until arriving at the drop off location. [vague]
    • If the player kills the co-passengers as well, steals one of the Patriots and parks them in a safehouse garage; the Patriot will vanish as soon as the door closes. If the player goes back to Ocean Docks to retrieve Ryder, the stolen Patriot will have teleported right back to the National Guard Depot.
    • A similar consequence can be seen in the mission Jizzy - If the player kills the Stretch's driver and starts driving it around, the Huntley will also begin to teleport to the Stretch.

References

  1. "How we get this van? It wasn't outside when I came through."
    "My homie LB, he's like a clockwork ninja! Real dependable. Unlike some of you motherfuckers..."
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