Kevin... that's me!3D selection
Kevin (ケヴィン) is one of the six main characters of Trials of Mana. He is 15 years old, 5 ft. 7 in. tall (170 cm), and weighs 161 lbs (73 kg).
Profile
Appearance
Kevin is a young man with a muscular body, spiked blond hair, amber eyes and dark skin. He wears a yellow vest and pants with green-shaded tiger prints and a green sash. His bare feet are bandaged, and he wears a fur collar, blue wristbands, and a necklace holding a single claw. On his head is a dark cap with a plume of pink fur.
The remake leaves his appearance generally unchanged. The green parts of his clothing are changed to be a bluershade, his sash is trimmed with tassel-like ends, and he wears an additional fabric patterned belt over his sash. His wristbands are replaced with leather braces, and he wears additional jewellery as bracelets round his upper arms, and he's still barefoot while his feet are more completely wrapped. His weapons are fist-load weapons with claw attachments.
Personality
Kevin is portrayed as honest, caring, but quick to anger over threats or slights. He is also determined to reach a goal, as instanced by his pursuit of the Mana Sword. Despite being able to harbor a deep resentment, he also quickly forgives when his grudge is proven wrong or the people in question repent.
In the English versions, he speaks in broken English, leaving out common or stop words such as "it" and "the". The remake expands upon his personality. He has an engrained naivety which makes him suggestible and easy to manipulate up to a point. He is also notably unable to follow complex or esoteric terminology.
Story
Karl, wait for me. Priest in Wendel will tell me how to bring you back. Still my best friend, Karl... That coward is no father! He's why Mom left... Is she alive? Wanna see her...Kevin
Kevin is the rather inarticulate prince of Ferolia, Kingdom of Beastmen (known as the Beast Kingdom in the fan translation), realm of the demi-human beastmen. He is the son of Gauser, king of the beastmen, and a human mother. Unable to fit in with either beastmen or humans, Kevin spends most of his time wandering the Duskmoon Forest with Karl, a wolf pup he befriended.
The beastmen have had a long history of oppression at the hands of humans, who consider beastmen to be barely more than wild animals. Sick of the treatment of his people by "normal" humans, Gauser has long harbored a desire for revenge which is suddenly made attainable by the appearance of the mysterious "Devourer of Death", who offers to place his dark magic at Gauser's service. Intrigued, Gauser asks this Goremand to demonstrate his abilities by making Kevin's beloved friend, Karl, attack him. Though Kevin tries to defend himself, he fares poorly until his bestial side manifests itself. With the additional strength granted by his werewolf form, Kevin prevails but kills Karl in the process.
With no further reason to stay in the forest, Kevin returns to Ferolia, where he learns of the Beast King's plans to send an invasion force to overthrow the humans' Holy City Wendel. Soon afterwards, Kevin overhears Gauser congratulating Goremand on the results of his spell. Enraged, Kevin confronts the Beast King but is quite literally thrown out of the castle. He then decides to leave Ferolia behind and search for not only a way to revive Karl, but also the fate of his human mother. Acting on advice from Goremand, Kevin sets out in the direction of Wendel.
It is revealed at the end of the game that Karl's death was nothing but an illusion.
Kevin shares many plot elements with Charlotte, who has also lost a loved one to Goremand's machinations. If either of them is chosen as the main protagonist, the main villain will be the Masked Mage and the final dungeon will be the Mirage Palace.
Abilities
As a beastman, Kevin is able to transform into a werewolf at night, increasing his already formidable attack power, making him the physically strongest character, in addition to also increasing the range of his various punches and kicks. After changing classes, he gains a few magical abilities to supplement his physical prowess. His martial arts based class also allows him to rack up more hits by number due to the nature of his fighting, granting greater DPS and to quickly build up his CS reserves.
Kevin's Light classes focus on the use of spells and techs to augment Kevin, granting him both the ability to use healing magic and the Pressure Point spell, which allows him to attack with the same strength as his werewolf form, even during the day; his final classes also each learn a Wood-elemental support spell.
Kevin's Dark classes, in turn, focus more on exploiting his werewolf form, gaining stronger equipment for the dominant edge, and maxing out his base stats, specifically Strength; while their werewolf incarnations allow Kevin greater stat boosts than his Light classes, they do not have the luxury of Pressure Point, demanding reliance on equipment and raw stats and operating at night, and each final class only learn one Moon-elemental support spell.
In the 3D Remake, Kevin gains access to the Conflagration ability, which increases his damage the lower his HP is, allowing him to employ a high risk high reward gameplay style to remain at low percentages to dish out more damage.
Classes
Below is a list of Kevin's classes. The first class change takes place at Level 18, while the second one takes place at Level 38, with the latter requiring specific items acquired from ??? Seeds.
Level | Light | Dark | ||
---|---|---|---|---|
Lv. 1 | Grappler | |||
Lv. 18 | Monk |
Brawler (Bashkar) | ||
Lv. 38 | Divine Fist (Godhand) ( Gold Aura) |
Warrior Monk ( Silver Aura) |
Enlightened (Dervish) ( Mage Aura) |
Fatal Fist (Deathhand) ( Death Aura) |
Post-Game (remake only) |
Beast King ( Instinct Sphere) |
Annihilator ( Instinct Sphere) |
Note:
- Class 4 path is dependent upon the path of the Class 2 switch. All Class 3 abilities learnt are retained.
Grappler
The Grappler is the class for those who are comfortable with throwing down with nothing but the bare essentials. Armed with only their body, Grapplers are warriors who utilize athleticism and the martial arts, honing themselves to be their own weapon, and regardless of style, fight rigorously with a spectrum multitude combination of experience and knowledge of the infinite potential within all things. But while this handles the ways of fighting and the physical foundation for a martial artist, ultimately, life is not without its challenges, and in the face of its breadth, comes the idea and philosophy that life itself is an eternal struggle and fight, and inevitably, the path of a martial artist is not just about fists and kicks, but to confront the obstacles deep within oneself to fully tap into that infinite potential. Grapplers must then take the challenge of asking themselves: What constitutes the real strength of a martial artist? In the face of things beyond our control, what is it that we can only have power over? To ourselves as individuals, what does this infinite potential look like, and is that something we really want?
Monk
Finding the call to arms being that of the fighting spirit, the Monk finds solace in the belief that it is within the affairs of the heart and soul that a martial artist derives their strength from. Along with taking up the vow that justified force must be that of equal and necessary power to the fight before them that lies ahead, the Monk also turns to the ways of internal development and discipline to reinforce their affirmations and motivations. From this, Monks find the interval where willpower and spirit is turned into strength and action, and train themselves to ready their mind and heart to give their utmost conviction in battle, coming to learn that power is not just through strength, but to being able to apply themselves with skill, technique, and cunning in the face of life's challenges.
Brawler (Bashkar)
Yearning for power and its influence, the Brawler comes to focus on the external aspects of strength, including the secrets of the flesh and body. Though the Brawler comes to derive strength from bulking their muscles and sinew, and to temper their bodies to endure the rigors of combat, the class also comes to learn of the more brutal secrets of the flesh as well, from learning the weak points of the body and knowing the exact amount of purposed force to apply to defeat their enemies with sharp and unrelenting blows. Because of this focus of study, they are greater in brute strength, drawing out their bodily potential to reach limits greater than others, and to dominate all foes that come their way, but this aim of purpose limits them in skillfulness at the cost of such power, and such is the fact that the decision of where to take this power and the path that awaits lies solely upon the responsibility of the practitioner.
Divine Fist (Godhand)
Literally attaining the echelons of fighting divinity, the Divine Fist has unlocked the secrets of sentient transcendence and inner strength of a heavenly plane within themselves. Through coming to master one's heart and mind to harmonize with their own being and body, they have attained a level of skill that surpasses the mundane, and this level of mastery is also said in legend to be the sign which one has achieved a state of lofty existence to where holy spiritual power exudes from their very being. From this, the Divine Fist is able to flow with creation itself, able to tread on the borders of life and death free from inner tumult to follow through with their calling, and use their newfound spiritual powers to help unlock such potential in their fellow man and clear worldly obstacles, from healing pain, alleviating inner turmoil, and even knowing who to send back to the other side, to ease others paths to enlightenment.
Warrior Monk
Finding rather that battle is about slight of mental consciousness, perception, and acuity, the Warrior Monk goes along the ways of training their mind over heart. Through intensive meditation and study, the Warrior Monk follows instead the passage of knowledge and creed to guide their fists, and it is from this intense mental training that they derive a unique strength that cannot compare. However, while their passions and thirst for knowledge and edification may burn spirited, their grasping of logic and knowledge of the workings of the fight may turn their fists as cold and brutal as the truths they follow. As they follow their own path of righteousness, so has this class also learned to fight along with those that share their convictions into the heat of battle like an army onto themselves.
Enlightened (Dervish)
Having come to realization of the undisputed truth of the grueling and extreme nature of the heart of the fight and all conflict, the Enlightened has combined martial arts skill and raw, brute strength with the teachings of removing oneself from one's emotions, attaining peak mastery with unflinching prowess and a mind incapable of distraction. Taught to remove their attachments and objections from the consequences of battle and to steel themselves to the core, leaving their senses sharpened to their highest and shaping themselves to become veritable living weapons, the Enlightened's methods sees them rush onto the border of life or death, and immediately shatters the tension that had flared up in a split second with the annihilation of the enemy with absolute skill and precise attacks powerful enough to render foes in pieces. Legends tell of their coming signaling omens of strife and carnage as its heralds, their fighting prowess witnessed to be like that of a dance on the battlefield dashing them in blood like a petal blown field of wildflowers, and illuminated in the flames of war, raging about as storms of sublimed fury whose ways of the fist is powerful enough to change the world with every quaking blow.
Fatal Fist (Deathhand)
Considered the infernal counterpart to the Divine Fist's loftiness, the Fatal Fist treads ways both feared and forsaken by the world of martial arts, to complete their quest for power at any cost necessary, no matter how far the path to power leads. Taught and encouraged to throw oneself into their own extremes of negativity and wickedness, Fatal Fists twist their heart and mind in this method to empower themselves, drawing upon anything that comprises their faults and worst traits, be it anger, resentment, hatred, vice, elitism, egotism, and the acceptance of the capability to do great wrong and evil, to realize great strength at the cost of their soul. Transformed into demons at the wake of battle and conflict, the class then instantaneously throws themselves into rage and abandon, commanding such wrathful power that shows no mercy no matter how paced the warrior fights, with each blow infused with the willingness to cause pain and suffering, and the intent of the complete merciless destruction of opposition. Though legends tell of such warriors of wicked strength to be the strongest in respect of their unmatched might, the reality remains that such brutality is considered so excessive and cruel to where the martial arts world forbids their ways to ever be tread upon, and to keep word and knowledge of the class's existence stricken silent away as verboten and taboo secrets none should ever come across.
Beast King
The presence of lycanthropy- the transformation into a wolfman under the full moon- is almost universally thought to be a curse outside of the Kingdom of Beastmen. Yet within Beastmen history, there are small, but powerful periods of history that tell of how this curse is more blessing than bane. Because of Beastmen's greater affinity with the natural world, it is said because of this that they are the first ones who were able to enter and come across the Four Beasts of the Spiritual Realm to their discovery. Knowledge of a Fifth Beast however, is said to be kept secret and shrouded, strictly to Beastmen kind's own lore however- And that Hidden Beast is said to relate with the Legend of the Beast King. Said to be the coming of a true king who shall bring Beastkind out of their prosecution and signal true peace for not just Beastmen but all of Fa'Diel, those who attain the almost unheard of rank of Beast King prove that there are monsters that only the wicked need fear. His every blow brings swift, final judgement to all who would dare serve evil, his hide repels all but the strongest of assaults, and yet there is something in his eyes that belies he is far, far more than a savage thing lost in bloodlust. Having come to understand there is a time to destroy and a time to heal, the Beast King's ability to soothe wounds and injury in the midst of battle excels to the point he in turn benefits from his own benevolence, so that he may better met out terrible judgement to those who dare attack his allies. Lest any think that benevolence begets weakness, understand that the Beast King suffers no evil within his territory, using precise, calculated force to mete out swift ends to intruders with ill intent.
Annihilator
Said within apocryphal prophecies of the end of Fa'Diel to signal the arrival of that of "The Beast" or "The Dragon", who is said to render the world asunder in chaos and anarchy for one anew, the Annihilator has attained the kind of power and wrath befitting of such abyssal and voracious beings of world ending obliteration. Some would say such a title is ostentatious or pretentious, but what other moniker fits such a being? What other name can be given to one who is not so much a living thing as they are a destruction incarnate, an earthquake that shatters a kingdom or a tempest that scatters a town to the wind? So lost is the Annihilator in the pursuit of becoming a thing of destruction that he has eschewed cruelty, if only by virtue of so few surviving his initial strikes that pummeling their eviscerated remains is meaningless. Yet a calculating mind still exists somewhere in the dark inferno that is his mind, knowing exactly where to strike so as to leave a foe vulnerable to even more devastation. While his light-attuned brethren may possess spiritual harmony and to awaken the heaven within, the Annihilator's journey on the dark, hellish path to power manifests his pains, sufferings, and rage abrasively borne of subject to extreme pursuit to the ultimate limit has become its own mastery over his being, one such testament of his power being the ability to bridle his wildly and profuse font of 'ki' energy in a technique called the 'Dragon Torrent'- a massive release of devastating energy so named because the destruction it causes is on par with an enraged dragon's rampage. Yet some say that the path of Annihilator was conceived not as a means to cause destruction for destruction's sake, but to end a threat even greater than the Annihilator himself. May the Mana Goddess help us all if some a thing exists.
Class Strikes
Kevin's Class Strikes focus on his martial arts background, specifically advanced hand to hand techniques that performs feats to utilize the momentum and dynamics of the body to strike with intended blows for greater strength and precision. In correlation to their measure of power, his master classes allow him to perform fighting aura based attacks by which he can strike many foes from afar, and advanced throws that are only attainable through mastery.
Level | Light | Dark | ||
---|---|---|---|---|
Lv. 1 | Phenomenal Fist (Grappler) | |||
Lv. 18 | Spin Kick + Tornado Throw2D (Monk) |
Abyssal Slice + Bastard Slam2D (Brawler) | ||
Lv. 38 | Byakko Wave + Stardust Bomb2D (Divine Fist) |
Genbu Kick + Blow Impact2D (Warrior Monk) |
Suzaku Aerial + Veritubach2D (Enlightened) |
Seiryu Strike + Dead Crush2D (Fatal Fist) |
Post-Game (remake only) |
Qilin Assault (Beast King) |
Dragon Torrent (Annihilator) |
- Note 1: Kevin's Class Strikes are named after creatures of Chinese mythology who represent seasons and cardinal directions. Byakko (Baihu) is the white Wind Tiger, Genbu (Xuanwu) is the black Earth Turtle, Seiryu (Qinglong) is the azure Water Dragon and Suzaku (Zhuque) is the vermillion Fire Bird. Dragons are among the most sacred beings in Eastern mythology; and the Kirin (Qilin) is a unicorn chimera associated with divine wisdom.
- Note 2: The remake does not include secondary CS moves.
Moves
Kevin is capable of learning a very small range of moves, which are mainly either healing or weapon-enhancing ones. There are no new moves learned for Class 4.
Below is a table of moves Kevin learns across his different classes:
Level | Light | Dark | ||
---|---|---|---|---|
Lv. 1 | n/a (Grappler) | |||
Lv. 18 | Pressure Point Healing Light (Monk) |
n/a (Brawler) | ||
Lv. 38 | Nature Aura (Divine Fist) |
Leaf Saber Healing Light + (Warrior Monk) |
Moon Saber (Enlightened) |
Moon Energy (Fatal Fist) |
- Note: Kevin learns how to perform Healing Light on all allies as a Warrior Monk.
Equipment
Weapons
Kevin for the most part utilizes gloves, claws, and knuckle weaponry to augment his martial arts and fist fighting; as he progresses later in terms of classes, Monk weapons will focus more on gloves and fists with a pacifist and self defense angle, or help simply augment the dynamics of techniques and the martial arts, while Brawler weapons will focus on haphazard and more dangerous knuckles and claws for the purpose of fighting dirty, bringing on pain, and _targeting weaknesses to exploit.
Name | Cost | Location | Class |
---|---|---|---|
Leather Glove | 35 | Starting Weapon | -- |
Iron Knuckle | 95 | Astoria, Wendel, Maia | -- |
Needle Glove | 200 | Dwarf Village, Valsena | -- |
Molebear Claw | 246 | Byzel, Palo, Jad | -- |
Chain Glove | 525 | Ghost Ship, Palo | -- |
Bagh Nakh | 930 | Dark Priest Village | -- |
Fiend's Claw | 1450 | Elrand, Sultan, Deen | -- |
Silverthorn | 2650 | Mintos | -- |
Moogle Claw | 3170 | Mintos | Monk |
Keen Knuckle | 3300 | Mintos | Brawler |
Power Glove | 3170 | Diorre | -- |
Kaiser Knuckle | 3400 | Diorre | Monk |
Acid Claw | 3380 | Diorre | Brawler |
Cyclone Claw | 4135 | Altena, Deen, Mintos | -- |
Mythril Knuckle | 4320 | Altena, Deen, Mintos | Monk |
Bone Knuckle | 4535 | Altena, Deen, Mintos | Brawler |
Cerberus Claw | 7870 | Cats | -- |
Diamond Knuckle | 8135 | Cats | Monk |
Ghost Hand | 8400 | Cats | Brawler |
Rock Claw | 17335 | Cats | -- |
Gleam Glove | 18080 | Cats | Monk |
Cressure | 17735 | Cats | Brawler |
Vampire Claw | 18670 | Pedan | -- |
Aura Glove | 32800 | Pedan | Monk |
Rotten Knuckle | 33335 | Pedan | Brawler |
Dragon Claw | -- | Weapon/Armor Seed | Monk/Brawler |
Spiral Claw | -- | Weapon/Armor Seed | Divine Fist |
Holy Glove | -- | Weapon/Armor Seed | Warrior Monk |
Gigas Glove | -- | Weapon/Armor Seed | Enlightened |
Skull Dissect | -- | Weapon/Armor Seed | Fatal Fist |
Armor
Name | Cost | Location | Class |
---|---|---|---|
Cotton Uniform | 18 | Starting Armor | -- |
Leather Belt | 58 | Wendel, Maia | -- |
Fur Vest | 140 | Dwarf Village, Valsena | -- |
Warrior Uniform | 210 | Byzel, Palo | -- |
Chain Vest | 246 | Ghost Ship, Palo | -- |
Wolf Belt | 300 | Dark Priest Village, Valsena | -- |
Protector | 678 | Elrand, Sultan, Deen, Mintos, Diorre | -- |
Beast Uniform | 1300 | Mintos | -- |
Lyshee Vest | 1800 | Diorre | -- |
Battlesuit | 2300 | Altena, Deen, Mintos | -- |
Amber Uniform | 2650 | Cats | -- |
Red Uniform | 4000 | Cats | Monk |
Indigo Uniform | 4320 | Cats | Brawler |
Genjuu Belt | 7870 | Pedan | Monk |
Majuu Belt | 7495 | Pedan | Brawler |
Scale Uniform | -- | Weapon/Armor Seed | Monk/Brawler |
Byakko Uniform | -- | Weapon/Armor Seed | Divine Fist |
Genbu Uniform | -- | Weapon/Armor Seed | Warrior Monk |
Suzaku Uniform | -- | Weapon/Armor Seed | Enlightened |
Seiryu Uniform | -- | Weapon/Armor Seed | Fatal Fist |
Helmets
Name | Cost | Location | Class |
---|---|---|---|
Bandanna | 44 | Maia | -- |
Warrior Band | 200 | Jad | -- |
Headband | 860 | Deen | -- |
Chakra Band | 1260 | Diorre | -- |
Werewolf's Mane | 2510 | Cats | -- |
Majuu Mask | 3195 | Cats | -- |
Genjuu Mask | 4670 | Pedan | -- |
Dragon's Mane | -- | Weapon/Armor Seed | Monk/Brawler |
Ivory Band | -- | Weapon/Armor Seed | Divine Fist |
Darkshine Band | -- | Weapon/Armor Seed | Warrior Monk |
Ruby Band | -- | Weapon/Armor Seed | Enlightened |
Sapphire Band | -- | Weapon/Armor Seed | Fatal Fist |
Accessories
Name | Cost | Location | Class |
---|---|---|---|
Leather Neckband | 84 | Valsena | -- |
Beastman Collar | 154 | Jad | -- |
Power Wrist | 678 | Deen | -- |
Red Moon Horn | 1260 | Deen, Mintos | -- |
Cardinal Eye | 2100 | Cats | Monk |
Mad Beast's Fang | 2050 | Cats | Berserker |
Dragon Bone | -- | Weapon/Armor Seed | Monk/Brawler |
Beryl Armlet | -- | Weapon/Armor Seed | Divine Fist/Warrior Monk |
Choker of Fury | -- | Weapon/Armor Seed | Enlightened/Fatal Fist |
Nomenclature
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | ケヴィン (Kevin) | Kevin | |
Chinese | |||
French | Kevin | ||
German | Kevin | ||
Korean | |||
Spanish | Kevin |
Other appearances
Circle of Mana
Gallery
Trivia
- Unlike Kevin, all the other beastmen in the game speak normally.
- If Charlotte is not added to the party, and Kevin is the main hero, she argues that she's 15, which leaves Kevin in disbelief, and he reveals that he's 15 as well.
- Some of Kevin's classes have influence from different ascetic groups, most notably the Monk and the Brawler classes. They appear to have influence from G.I. Gurdjieff's work, Fourth Way, and their own respective associated religions.
- Monk is based on Shaolin Buddhist monks, while the Brawler (Bashkar) class seems to be based on the Muslim-inspired Fakir, said to attain self mastery through intense physical training and feats. Their possible class change to the Enlightened class, is also a large connection between the two classes.
- His body and head equipment shown in his Divine Fist (Godhand) class artwork is erroneous, as they are the Suzaku Uniform and the Ruby Headband for the Enlightened Dark/Light class.
- In the 2020 remake, leftover ??? seeds will produce Kevin's opposite dark class item if planted - light seeds for Death Aura, dark seeds for Mage Aura. This is only noticeable when resetting class or switching the party via New Game Plus.
v · e · d Trials of Mana Characters
|
---|
Heroes |
Duran · Angela · Kevin · Charlotte · Hawkeye · Riesz |
Tree of Mana |
Faerie |
Mana Spirits |
Mana Spirits |
Undine · Gnome · Sylphid · Salamando · Shade · Lumina · Luna · Dryad |
Villains |
Factions |
The Dragon Lord's Faction |
Dragon Lord · Crimson Wizard · Darkshine Knight · True Queen Valda |
The Masked Mage's Faction |
Masked Mage · Goremand · Tainted Soul · King Gauser |
The Dark Majesty's Faction |
Dark Majesty · Belladonna · Malocchio · Flamekhan |
Benevodons |
Benevodons |
Dangaard · Land Umber · Fiegmund · Mispolm · Xan Bie · Dolan · Lightgazer · Zable Fahr |
Non-Player Characters |
Non-Player Characters |
Alma · Aurora Sisters · Chikeeta · Chirry · Donperi · Eagle · Elfin Elder · Elliot · Flammie · Grand Croix · Heath · Hero King Richard · Jessica · José · Josephine · King Joster · Karl · Leron · Li'l Cactus · Liza · Loki · Matelo · Mik · Niccolo · Ponta · Priest of Light · Shela · Simone · Slave Trader · Stella · Victor · Von Boyage · Vuscav · Wendy |