Dirt paths are decorative blocks. They are mainly found in villages.
Obtaining
Breaking
A shovel is the most efficient tool for mining dirt paths. A dirt path has the highest hardness value of all blocks mineable with a shovel.
In Bedrock Edition, a dirt path block can be directly obtained with a Silk Touch tool.[1]
In Java Edition, dirt paths always drop dirt when broken. Dirt path blocks can be obtained only via the Creative inventory, commands, or pick block. They can still be created from placed dirt, however, by using a shovel on dirt, as described in § Post-generation below.
Block | Dirt Path | |
---|---|---|
Hardness | 0.65 | |
Tool | ||
Breaking time[A] | ||
Default | 1 | |
Wooden | 0.5 | |
Stone | 0.25 | |
Iron | 0.2 | |
Diamond | 0.15 | |
Netherite | 0.15 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation
Dirt paths are naturally generated in villages when pathways replace grass blocks. Their purpose is aesthetics, and additionally in Bedrock Edition, pathfinding for villagers. Most dirt paths connect to village structures and houses.
Dirt paths also generate as part of some village structures.
Although they can't be placed that way by the player, village generation can cause them to appear under other blocks.
Post-generation
Dirt paths can be created by using any type of shovel on the side or top of dirt, grass block, coarse dirt, mycelium, podzol, or rooted dirt that has air above it. The shovel then loses one durability.
Usage
Dirt paths are primarily used for decoration, although they also prevent hostile mobs from spawning. They are a similar color to grass blocks placed in a desert or savanna biome. They are only 15⁄16 of a block high, therefore items that require a full block like torches and buttons cannot be placed on them. Villagers and iron golems prefer to use dirt paths the most when routing compared to any other block.[Bedrock Edition only]
A dirt path block converts to dirt instantly if a block with a solid material is placed on top of it.
Using a hoe on dirt path converts it to farmland. Since dirt path can be created with any variant of dirt, it can be used as an intermediate step to convert podzol and mycelium, which cannot be tilled directly, into farmland.
Sounds
Generic
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 0.7 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.11 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.21 | 1.0 |
Unique
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Shovel flattens | Blocks | When a shovel creates a dirt path | item | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a shovel creates a dirt path [sound 1] | use | 1.0 | 0.8 |
Data values
ID
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Dirt Path | dirt_path | Block & Item | mineable/shovel | block.minecraft.dirt_path |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Dirt Path | grass_path | 198 | Block & Giveable Item[i 2] | Identical[i 3] | tile.grass_path.name |
History
Java Edition | |||||
---|---|---|---|---|---|
1.9 | 15w31a | Added grass paths. | |||
Grass paths are unobtainable within the Creative inventory. | |||||
15w31c | The collision height of grass paths has changed to 15⁄16 of a block. | ||||
1.10 | 16w20a | Grass paths now generate when village paths replace grass blocks. | |||
1.13 | 17w47a | Grass path is now available in the Creative inventory. | |||
Prior to The Flattening, this block's numeral ID was 208. | |||||
1.14 | 18w43a | The texture of grass paths has been slightly changed. | |||
19w05a | Added wandering traders, which sell podzol, making it a renewable resource. | ||||
19w12a | Grass paths now have random orientations when placed, similar to grass blocks. | ||||
1.15 | Pre-Release 2 | Grass paths now suffocate mobs. | |||
Pre-Release 3 | Grass paths no longer suffocate mobs. | ||||
1.17 | 20w45a | "Grass Path" was renamed to "Dirt Path". | |||
Dirt paths can now be made on top of dirt, coarse dirt, mycelium, and podzol. | |||||
21w13a | Dirt paths can now be made on top of rooted dirt. | ||||
1.18 | Pre-release 5 | The texture of dirt paths has been changed. | |||
Pre-release 7 | Slightly changed the side texture by moving up 1 pixel of the dirt part. | ||||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | Added grass paths. | |||
Grass paths are unobtainable within the Creative inventory. | |||||
Grass paths replace gravel in villages. | |||||
? | Grass paths can now be obtained using a tool with the Silk Touch enchantment. | ||||
v0.16.0 | build 1 | Added sounds when grass paths are made. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The texture of grass paths has been slightly changed. | |||
1.13.0 | beta 1.13.0.9 | Grass paths are now available in the Creative inventory. | |||
1.16.200 | beta 1.16.200.52 | "Grass Path" was renamed to "Dirt Path". | |||
Dirt paths can now be made on top of dirt, coarse dirt, mycelium, and podzol. | |||||
1.17.0 | beta 1.16.230.50 | Dirt paths can now be made on top of rooted dirt. | |||
1.18.10 | beta 1.18.10.22 | The texture of dirt paths has been changed. | |||
1.19.40 | beta 1.19.40.21 | The collision height of dirt paths has been changed to 15⁄16 of a block. Previously, it was 16⁄16, the height of a full block. | |||
beta 1.19.40.24 | The collision height of dirt paths has returned to 16⁄16 of a block. | ||||
1.19.50 | beta 1.19.50.20 | The collision height of dirt paths has been changed back to 15⁄16 of a block. | |||
Legacy Console Edition | |||||
TU43 | CU33 | 1.36 | Patch 13 | 1.0.1 | Added grass paths. |
Grass paths are available in the Creative inventory. | |||||
1.90 | The texture of grass paths has been slightly changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added grass paths. | ||||
Grass paths are unobtainable within the Creative inventory. |
Issues
Issues relating to "Grass Path" or "Dirt Path" are maintained on the bug tracker. Report issues there.
Trivia
- If aimed correctly, an arrow can fly past the gap between a block and a dirt path placed below using commands.
- The idea of dirt paths came from a suggestion post in /r/Minecraft.[2]
Gallery
Renders
Screeshots
References
- ↑ MCPE-10482
- ↑ "Popular suggestion by /u/LupusX added, ... also for MC:PE" – @jeb_ (Jens Bergensten) on X, January 20, 2015