A wildfire is a powerful mob that can be found within the various missions of Minecraft Dungeons.
Appearance
Wildfires are large mobs, similar to blazes in appearance. They possess four floating shields around them, a blaze rod like pillar underneath their head, and a helmet fitted with a small red gem. The four shields of wildfires happen to have their own model entity that is separate from wildfires.[verify] A wildfire is depicted as the central structure within the nether fortress.
Spawning
Behavior
Wildfires are shielded mobs similar to royal guards, vanguards, and tower guards, where the mob's shield must be destroyed first. However, unlike most shielded mobs, wildfires have four shields protecting them, all of which must be destroyed before the hero can inflict damage, and the shields can also take multiple hits before breaking. When wildfires are low on health, they will retreat and heal itself within fire like blazes, but can also regenerate damaged and destroyed shields.
- Basic attack
Wildfires will occasionally shoot a barrage of shield debris instead of fireballs at a hero.
- Shockwave attack
Wildfires will slam the ground if a _target gets too close, sending out a small shockwave, knocking back both heroes and mobs.
- Summon
Wildfires are also capable of summoning one or two blazes to assist it.
Sounds
Music
Sound | Description |
---|---|
Wildfire Boss Theme | |
Wildfire Boss Theme End |
Wildfire
Sound | Description |
---|---|
Shoot | |
Shield Debris Impact | |
Death | |
Hurt | |
Crackle | |
Shoot Vocal | |
Idle | |
Shield Broken | |
Shield Break Vocal | |
Shockwave | |
Step | |
Stun |
Old sounds
Sound | Description |
---|---|
Death | |
Hurt | |
Idle | |
Shield Destroyed | |
Shoot | |
Step |
Data values
- In the game files, wildfires are referred to internally by the name
HoveringInferno
, their shields are referred to internally by the nameHoveringInferno_Shield
, and their projectiles are referred to internally by the nameShield_Debris
.
History
Minecraft Dungeons | |||||
---|---|---|---|---|---|
1.8.0.0 | Added the wildfire statue. | ||||
April 4, 2022 | Wildfires were revealed to be returning to the game within the luminous night seasonal adventure. | ||||
April 15, 2022 | Wildfires were revealed to be powerful mobs. It was also revealed that they would spawn within the flames of the Nether missions in addition to within the tower. | ||||
1.14.1.0 | Added Wildfires. | ||||
Changed the name of the old sound files. | |||||
Added new sounds. | |||||
1.16.2.0 | Regeneration in-fire moved from health to shields. | ||||
Regeneration in-fire set to 3x speed. | |||||
Initial shield regeneration increased from 6s to 8s. | |||||
Subsequent shield regeneration increased from 5s to 7s. | |||||
Shields health increased from 200 HP to 250 HP (to a combined total of 1,000). | |||||
Shields now regenerate at maximum HP. | |||||
Now has a small invincibility window when a shield is broken. | |||||
Chase speed increased from 0.5 to 0.7. | |||||
Increased size scaling from 1.5 to 1.7. |