Advertisement

List of Generic Uses of Magic

IconMoveProtect   IconOUAT   IconOUATW   IconList   IconMagic   IconS1   IconS2   IconS3   IconS4   IconS5   IconS6   IconS7
This page lists generic uses of magic featured on ABC's Once Upon a Time and its Expanded Universe.
      Table of Contents

The following is a list of Generic Uses of Magic featured on ABC's Once Upon a Time and Once Upon a Time in Wonderland.

What is a Generic Use of Magic?
  • A Generic Use of Magic...
    • Can be performed by anyone who is powerful and/or knowledgeable enough.
    • Is unrelated to the classifications of magic (whether it be Witchcraft or Divine Magic, Light or Dark, etc.)
    • Is not inherent to a certain species (like Werewolves' ability to shapeshift), family lines (like Ingrid and Elsa's powers), items (like Mulan's sword's ability to deflect magic), or other particular cases (like Cruella De Vil's acquired power of Persuasion).
    • Is not limited to the mere mixing of ingredients. Most of these cases are Potioncraft, although other such spells may exist.


General Uses of Magic

Arrow-catching

Arrow-catching is a generic use of magic that allows the caster to quickly catch an arrow in mid-air. It first appears in the second episode of the second season.

Conjuration

Conjuration is a generic use of magic that allows the caster to conjure an object out of thin air. It first appears in the fourth episode of the first season.
Magical Immobilization is a generic use of magic that allows the caster to magically immobilize a person, creature or an object. It first appears in the second episode of the second season.
Sleeping Spells are spells that allow the caster to temporarily put people into sleep. They first appear in the fourteenth episode of the second season.
Teleportation is a generic use of magic that allows the caster to move from one place to another. It first appears in the first episode of the first season.

Telekinesis

Levitation

Levitation is a generic use of magic that allows the caster to make objects or people levitate in mid-air and move them with ease. It first appears in the second episode of the first season.

Neck-breaking

Neck-breaking are spells that allow the caster to break someone's neck, with or without physical contact. They first appear in the sixth episode of the third season.

Telekinetic Choke

Telekinetic Choke are spells that allow the caster to telekinetically grip and squeeze someone's neck to choke or strangle them. They first appear in the eight episode of the first season.

Telekinetic Push

Telekinetic Push is a generic use of magic that allows the caster to telekinetically push objects or people forward or backward. It first appears in the second episode of the first season.

Pyrokinesis

Fireball Casting

Fireball Casting are a generic use of magic that allow the caster to create and throw fireballs that burn or blast away _targets. They first appear in the sixteenth episode of the second season.

Fire Creation

Fire Creation (Incantation: Fiat lux (Let there be light).) is a generic use of magic that allows the caster to create fire in purpose of light. It first appears in the ninth episode of the spinoff.

Fire Manipulation

Fire Manipulation is a generic use of magic that allows the caster to control and manipulate fire. It first appears in the second episode of the first season.

Enchantments

Beckoning Spell

Beckoning Spell is a spell that allows the caster to enchant an object to track down a person as long as they keep the object. It first appears in the fourth episode of the sixth season.

Dreamcatcher Enchantments

Dreamcatcher Enchantments are enchantments that allow the caster to see and extract memories. They first appear in the tenth episode of the second season.

Heart Enchantment

Heart Enchantment is an enchantment that allows the caster to enchant a heart to kill the victim and control the victim's actions and speech. It first appears in the seventh episode of the first season.

Heart-ripping Enchantment

Heart-ripping Enchantment is an enchantment that allows the caster to enchant a hand or an object to be able to rip out a heart. It first appears in the ninth episode of the second season.
Locator Spells are enchantments that allow the caster to enchant an object to lead them to whoever the object belongs to. They first appear in the twenty-second episode of the first season.

Magic Neutralization Cuff Enchantment

Magic Neutralization Cuff Enchantment is an enchantment that allows the caster to enchant a cuff to render someone's magic unusable. It first appears in the twentieth episode of the second season.

Message Enchantment

Message Enchantment is an enchantment that allows the caster to enchant an object to deliver a message to another person. It first appears in the seventh episode of the third season.

Sea Bracelets Enchantment

Sea Bracelets Enchantment is an enchantment that allows the caster to enchant a mermaid bracelet to make a mermaid able to get legs and walk on land permanently as long as they wear it. It first appears in the seventh episode of the third season.


Mirror Enchantments

Astral Projection

Astral Projection is a mirror enchantment that allows the caster to project their self out of their body with a mirror. It is unknown if this spell can be cast with the Trolden Glass only. It first appears in the eighth episode of the fourth season.

Mirror Crossing

Mirror Crossing is a mirror enchantment that allows the caster to cross through a mirror. It first appears in the ninth episode of the first season.

Mirror Spying

Mirror Spying is a mirror enchantment that allows the caster to spy on people and locations. It first appears in the seventh episode of the first season.

Mirror Trapping

Mirror Trapping is a mirror enchantment that allows the caster to trap people in the World Behind the Mirror. It first appears in the eleventh episode of the first season.

Past Gazing via Mirror

Past Gazing via Mirror is a mirror enchantment that allows the caster to see a past event in a mirror. It first appears in the first episode of the fourth season.

Two-way Mirror Communication

Two-way Mirror Communication is a mirror enchantment that allows the caster to communicate between two mirrors. It first appears in the twenty-first episode of the first season.

Magical Items Induction

Using Ice Magic Neutralizing Candle is a spell that allows the caster to cuff and neutralize somebody with Ice Magic. It first appears in the seventh episode of the fourth season.
Using Jefferson's Hats is a spell that allows the caster to open the portal inside the hat. It first appears in the seventeenth episode of the first season.
Using Memory Crystals are spells that allow the caster to remove, restore and store people's memories in Memory Crystals. They first appear in the sixth episode of the fourth season.

Using the Olympian Crystal

Using the Olympian Crystal is a spell that allows the caster to end someone's existence and obliterate a person's soul. It first appears in the twenty first episode of the fifth season.
Using the Resurrection Amulet is a spell that allows the caster to resurrect a person and drain a person's magic. It first appears in the eleventh episode of the seventh season.

Using the Six-Leaf Clover

Using the Six-Leaf Clover is a spell that allows the caster to glamour oneself into another person. It first appears in the seventeenth episode of the fourth season.

Life-Force Spells

Basic Healing Spells are spells that allow the caster to heal a person, creature or object. They first appear in the ninteenth episode of the first season.

Body Insertion

Body Insertion is a spell that allows the caster to insert themselves into another person's body. It first appears in the fifteenth episode of the fourth season.

Body Part Restoration/Removal

Body Part Restoration/Removal is spell that allows the caster to take someone's body organ out or put a body organ back into its previous place. It first appears in the fifth episode of the second season.

Body Switching

Body Switching is spell that allows the caster to switch between two bodies. It first appears in the ninth episode of the third season.

People-merging

People-merging is spell that allows the caster to merge two people together. It first appears in the fifteenth episode of the third season.

Preservation Spell

Preservation Spell is a spell that allows the caster to preserve a dead body and prevent it from rotting. It can also be used for keeping an alive person in their current condition for a while longer. It first appears in the fifth episode of the second season.

Shadow-ripping

Shadow-ripping is a spell that allows the caster to rip out a person's shadow. It first appears in the first episode of the third season.

Sustaining Spell

Sustaining Spell is a spell that allows the caster to sustain a person's life in any form they take. It first appears in the twentieth episode of the second season.

Phytokinesis

Plant Growth

Plant Growth is a spell that allows the caster to grow plants very fast. It first appears in the seventh episode of the fifth season.

Plant Healing

Plant Healing is a spell that allows the caster to heal a plant. It first appears in the second episode of the second season.

Plant Manipulation and Barrier Spells

Plant Manipulation and Barrier Spells are spells that allow the caster to manipulate plants and vines, and pictures of plants and vines. They first appear in the ninth episode of the first season.

Attack Spells

Aerokinesis

Aerokinesis is spells that allows the caster to use enhanced breathing or gusts of wind to extinguish flames, knock someone back and more. It first appears in the twenty-second episode of the first season.

Electrokinesis

Electrokinesis is spells that allows the caster to electrically attack an opponent through a bolt of lightning. It first appears in the eleventh episode of the seventh season.

Energy Blasts

Energy Blasts are a generic use of magic that allow the caster to blast the _target with magic. They first appear in the eighteenth episode of the third season.

Immolation

Immolation are spells that allow the caster to turn someone into ashes and inflict their death immediately. They first appear in the second episode of the spinoff.

Limb-Stretching Spell

Limb-Stretching Spell is a spell that allows the caster to stretch someone's limbs to induce pain. It first appears in the fourth episode of the spinoff.

Magical Earthquake

Magical Earthquake is a spell that allows the caster to cause an earthquake or tremor. It first appears in the thirteenth episode of the third season.

Magical Explosion

Magical Explosion are spells that allow the caster to make someone or something magically explode. They first appear in the fourth episode of the first season.

Pain-Inducing Spell

Pain-Inducing Spell is a spell that allows the caster to induce pain to their victim. It first appears in the first episode of the fifth season.

Solar Flash

Solar Flash is a spell that allows the caster to flash a solar light to make people blind for a short period of time. It first appears in the sixth episode of the fifth season.

Storm Cloud Creation

Storm Cloud Creation is a spell that allows the caster to create a storm cloud to find and kill another person. It first appears in the eighth episode of the spinoff.

Protection Spells

Aliveness Protection Spell

Aliveness Protection Spell is a protection spell that allows the caster to protect an area from the living. It first appears in the fourteenth episode of the fifth season.

Basic Protection Spells

Basic Protection Spells are protection spell that allow the caster to protect a location and prevent anyone from entering it. They first appear in the sixth episode of the second season.

Blood Magic-enhanced Protection Spell

Blood Magic-enhanced Protection Spell is a protection spell that allows the caster to seal a location or objects and make anyone unrelated to the caster unable to enter or touch it. It first appears in the first episode of the third season.

Bloodline Containment Spell

Bloodline Containment Spell is a protection spell that allows the caster to trap a person within a building and unable to leave without leaving a member of their bloodline in their place. It first appears in the seventh episode of the seventh season.

Cloaking Spell

Cloaking Spell is a protection spell that allows the caster to cloak and hide a location or something from the world. It first appears in the tenth episode of the second season.

Containment Spell

Containment Spell is a protection spell that allows the caster to lock a location and prevent the people in from leaving. It first appears in the seventeenth episode of the second season.

Dark Curse Protection Spell

Dark Curse Protection Spell is a protection spell that allows the caster to protect a location from the Dark Curse. It first appears in the ninth episode of the second season.

Dark One Dagger Protection Spell

Dark One Dagger Protection Spell is a protection spell that allows the caster to protect the Dark One Dagger and keep it safe. It first appears in the fourth episode of the fifth season.

Heart-controlling Protection Spell

Heart-controlling Protection Spell is a protection spell that allows the caster to protect one's heart to make sure that no one can control them. It first appears in the {{{episode}}} of the .

Magical Shields

Magical Shields are a protection spells that allow the caster to create a shield to deflect any object. They first appear in the second episode of the first season.

Shadow Protection Spell

Shadow Protection Spell is a protection spell that allows the caster to protect a location and keep out people who have their shadows in them. It first appears in the eighth episode of the third season.

Spell against Heart-ripping

Spell against Heart-ripping is a protection spell that allows the caster to prevent heart-ripping. It first appears in the ninth episode of the second season.

Spell against Harm

Spell against Harm is a protection spell that allows the caster to make someone not to be killed by any specific person as long as they remain in the world that the spell has been cast. It first appears in the tenth episode of the second season.

Spell against Poofing

Spell against Poofing is a protection spell that allows the caster to prevent anyone from poofing into and out of a place. It first appears in the of the .

Transformations

Clothing Transformation

Clothing Transformation is a transformation spell that allows the caster to transform a person's clothes. It first appears in the fourth episode of the first season.

Color Transformation

Color Transformation is a transformation spell that allows the caster to change the color of an object. It first appears in the seventh episode of the fifth season.

Gold Straw to Golden Brain

Gold Straw to Golden Brain is a transformation spell that allows the caster to transform gold straw into a golden brain. It first appears in the twentieth episode of the third season.

Holy Grail to Excalibur

Holy Grail to Excalibur is a transformation spell that allows the caster to transform the Holy Grail into Excalibur. It first appears in the seventh episode of the fifth season.

Stick to Sword

Stick to Sword is a transformation spell that allows the caster to transform a stick into a sword. It first appears in the tenth episode of the spinoff.

Straw to Gold

Straw to Gold is a transformation spell that allows the caster to transform straw into gold. It first appears in the sixteenth episode of the second season.

Log to Candy Gumdrops

Log to Candy Gumdrops is a shapeshifting spell that allows the caster to transform a wooden log into pieces of candy gumdrops. It first appears in the fifteenth episode of the seventh season.

Shapeshifting

Age Manipulation is a spell that allows the caster to accelerate or reverse the aging process and accelerate a woman's pregnancy. It first appears in the fourth episode of the second season.

Bird flock to Human

Bird flock to Human is a Shapeshifting spell that allows the caster to shapeshift a flock of birds back into a person. It first appears in the eleventh episode of the fourth season.

Blood Magic Petrification Spell

Blood Magic Petrification Spell is a spell that allows the caster to Petrify anyone of a certain bloodline who enters a specific area or rune It first appears in the tenth of the seventh season.

Dragon to Human

Dragon to Human is a magical ability that allows the caster to shapeshift a dragon back into a person. It first appears in the thirteenth episode of the fourth season.

Flying Monkey to Plushie

Flying Monkey to Plushie is a transformation spell that allows the caster to transform a flying monkey into a plushie. It first appears in the thirteenth episode of the third season.

Glamour Spell

Glamour Spell is a shapeshifting spell that allows the caster to make a person appear like another person. It is an illusion and only affects the perception of people who see the glamoured person or object, as opposed to changing its actual form.[87] It first appears in the twentieth of the second season.

Human to Bandersnatch

Human to Bandersnatch is a shapeshifting spell that allows the caster to shapeshift into a Bandersnatch. It first appears in the first episode of the fifth season.

Human to Bird flock

Human to Bird flock is a Shapeshifting spell that allows the caster to shapeshift into a flock of birds. It first appears in the eleventh episode of the fourth season.

Human to Cecaelia

Human to Cecaelia is a Shapeshifting spell that allows the caster to shapeshift a person into someone with an octopus body. It first appears in the sixth episode of the third season.

Human to Cricket

Human to Cricket is a transformation spell that allows the caster to transforms a person into a cricket. It first appears in the fifth episode of the first season.

Human to Dragon

Human to Dragon is a magical ability that allows the caster to shapeshift into a dragon. It first appears in the twenty second episode of the first season.

Human to Fairy

Human to Fairy (Incantation: Le sgiathan cumhachd draoidheil) is a Shapeshifting spell that allows the caster to transform a person into a fairy. It first appears in the nineteenth episode of the sixth season.

Human to Flying Monkey

Human to Flying Monkey is a Shapeshifting spell that allows the caster to shapeshift a person into a flying monkey. It first appears in the sixteenth episode of the third season.

Human to Mouse

Human to Mouse is a Shapeshifting spell that allows the caster to shapeshift a person into a mouse. It first appears in the second episode of the first season.

Human to Rat

Human to Rat is a Shapeshifting spell that allows the caster to shapeshift a person into a rat. It first appears in the eleventh episode of the second season.

Human to Rose

Human to Rose is a transformation spell that allows the caster to transform a person into a rose. It first appears in the twelfth episode of the first season.

Human to Serpent

Human to Serpent is a Shapeshifting spell that allows the caster to shapeshift a person into a serpent. It first appears in the fourth episode of the spinoff.

Human to Snail

Human to Snail is a Shapeshifting spell that allows the caster to shapeshift a person into a snail. It first appears in the nineteenth episode of the first season.

Human to Tree

Human to Tree is a Shapeshifting spell that allows the caster to shapeshift a person into a tree. It first appears in the fifth episode of the fifth season.

Mermaid to Cecaelia

Mermaid to Cecaelia is a shapeshifting spell that allows the caster to shapeshift a mermaid's tail into octopus tentacles. It first appears in the fifteenth episode of the fourth season.

Mermaid to Wood

Mermaid to Wood is a transformation spell that allows the caster to turn a mermaid into wood. It first appears in the first episode of the third season.

Mouse to Human

Mouse to Human is a Shapeshifting spell that allows the caster to shapeshift a mouse back into a person. It first appears in the second episode of the first season.

Petrification

Petrification is a transformation spell that allows the caster to turn the _target into stone. It first appears in the second episode of the first season.

Serpent to Serpent Staff

Serpent to Serpent Staff is a transformation spell that allows the caster to transform a serpent into a serpent staff. It first appears in the fourth episode of the spinoff.

Shapeshifting Spell

Shapeshifting Spell is a shapeshifting spell that allows the caster to shapeshift into another person. Unlike a glamour spell,[87] it is a complete shape-shift, where the person physically transform into another being or form. It first appears in the tenth episode of the second season.

Shrinking Spell

Shrinking Spell is a transformation spell that allows the caster to reduce the _target's size. It first appears in the twelfth of the fifth season.

Tree to Human

Tree to Human is a spell that allows the caster to transform a person turned into a tree back into a person. It first appears in the fifth episode of the fifth season.

Summoning Spells

Black Fairy Summoning

Black Fairy Summoning (Incantation: Let the night sky tremble, as the Dark Star shall fall. Awake, Black Fairy, and heed my call) is a summoning spell that allows the caster to summon the Black Fairy. It first appears in the ninth episode of the sixth season.

Dark One Summoning

Dark One Summoning (Incantation: Dark One I summon thee.) is a summoning spell that allows the caster to summon the Dark One. It first appears in the eighth episode of the first season.

Darkness Summoning

Darkness Summoning (Incantation: Purest evil, blackest bloom, darkness too can find its doom, never dying, but contained bound inside the falcon's chamber, shorn of anger, thornless danger, there forever, to remain.) is a summoning spell that allows the caster to summon the Darkness from the Dark One to contain it in the Sorcerer's Hat. It first appears in the twenty-second episode of the fourth season.

Dragon Summoning

Dragon Summoning (Incantation: Ego vocare te dolor. Ego vocare te damnum. Ego vocare te faciam scelus) is a summoning spell that allows the caster to summon a Dragon. It first appears in the seventh episode of the spinoff.

Mother Nature Summoning

Mother Nature Summoning (Incantation: Rise up, Goddess. Feel our flame. Rise up, Goddess. Take thy spear. We raise our voices in your name. Our faces bowed in fear. Our faces bowed to you.) is a summoning spell that allows the caster to get to Mother Nature's whereabout. It first appears in the eleventh episode of the seventh season.

Portal to the Land Without Magic Summoning

Portal to the Land Without Magic Summoning (Incantation: Let the darkness find its way from tender womb to darkest tomb and if it sees the light of day on distant shore where shadows loom then let no magic give it form and work no curse nor magic worse on innocents of mortals born) is a summoning spell that allows the caster to summon a magical portal designed to travel to the Land Without Magic. It first appears in the sixteenth episode of the fourth season.

Underworld Vortex Summoning

Underworld Vortex Summoning is a summoning spell that allows the caster to summon an Underworld Vortex to summon a certain spirit. It first appears in the eighteenth episode of the third season.

Wraith Summoning

Wraith Summoning is a summoning spell that allows the caster to summon the Wraith. It first appears in the first episode of the second season.

Miscellaneous Spells

Aurora Borealis Creation

Aurora Borealis Creation is a spell that allows the caster to create an Aurora Borealis. It first appears in the eighth episode of the fourth season.

Blinding Spell

Blinding Spell is a spell that allows the caster to steal ones sight. It first appears in the seventeenth episode of the seventh season.

Detection Spell

Detection Spell is a spell that allows the caster to detect the last person who was in a certain location. It first appears in the seventh episode of the fifth season.

Disintegration

Disintegration is a spell that allows the caster to evaporate bodies or objects into the air. It first appears in the fifth episode of the second season.

Doppelganger Spell

Doppelganger Spell is a spell that allows the caster to create an apparition or double of themselves. It first appears in the seventeenth episode of the fourth season.

Eclipse Spell

Eclipse Spell is a spell that allows the caster to cause an eclipse. It first appears in the eighth episode of the third season.

Fireworks Creation

Fireworks Creation is a spell that allows the caster to create fireworks. It first appears in the eighth episode of the fourth season.

Looking Glass Portal Sealing

Looking Glass Portal Sealing is spell that allows the caster to seal a Looking Glass portal forever. It first appears in the twelfth episode of the fifth season.

Lowering a Protection Spell

Lowering a Protection Spell is a spell that allows the caster to lower or remove a protection spell. It first appears in the fifteenth episode of the second season.

Memory Manipulation

Memory Manipulation are spells that allow the caster to share or restore a specific memory with another person. They first appear in the eighteenth episode of the third season.
Memory Wiping Spell is spell that allows the caster to erase and wipe a memory. It first appears in the twentieth episode of the second season.

Realm Viewing

Realm Viewing is a spell that allows the caster to view another realm from a distance. It first appears in the twenty-third episode of the fifth season.

Shockwave Creation

Shockwave Creation is a spell that allows the caster to create shockwaves. It first appears in the third episode of the spinoff.
Singing Spells are spells that allow the caster to magically enhance, remove or restore their singing voices. They first appear in the fifteenth episode of the fourth season.

Technopathy

Technopathy is a spell that allows the caster to control and manipulate technology. It first appears in the twenty first episode of the third season.
Tethering Spell is a spell that allows the caster to tether a person or magic to an object like Excalibur or the Dark One Dagger. It first appears in the seventh episode of the fifth season.

Thermokinesis

Thermokinesis is a generic use of magic that allows the caster to magically boil liquids. It first appears in the seventh episode of the fourth season.

Tracing Spell

Tracing Spell is a spell that allows the caster to track people's footprints or car prints. It first appears in the nineteenth episode of the second season.

Vision Spell

Vision Spell (Incantation: De visu intueri. Visione revelare) is a spell that allows the caster to see the last person a person saw before they died. It first appears in the tenth episode of the spinoff.

Voice Projection

Voice Projection is a generic use of magic that allows the caster to project their voice somewhere or to someone. It first appears in the third episode of the spinoff.

Voice Removal/Restoration

Voice Removal/Restoration are spells that allow the caster to take someone's voice out or give their voice back. They first appear in the sixth episode of the third season.

Wiping Spells

Wiping Spells are spell that allow the caster to wipe something from existence. They first appear in the sixth episode of the fifth season.

Complex Spells

Dark One Dagger Cleaving Spell

Dark One Dagger Cleaving Spell is a spell that allows the caster to cleave the Dark One from the Dark One Dagger, making the dagger unable to control them and enter the Land Without Magic with their powers. It first appears in the eleventh episode of the fourth season.

Entrapment Reversal Spell

Entrapment Reversal Spell is a spell that allows the caster to free those that are trapped in the Sorcerer's Hat. It first appears in the twelfth episode of the fourth season.

Opening Spells

Opening Spells is a spell that allows the caster to open a door that is protected by magic. It first appears in the seventeenth episode of the fifth season.

Reuniting Excalibur

Reuniting Excalibur is a spell that allows the caster to reunite Excalibur and the Dark One Dagger into one blade again. It first appears in the seventh episode of the fifth season.

Revival Spell

Revival Spell is a spell that allows the caster to revive an undead person. It first appears in the thirteenth episode of the fourth season.
Spell of Shattered Sight is a spell that allows the caster to make people see the worst in their loved ones and turn against each other. It first appears in the eighth episode of the fourth season.
Spell of the Three Genies (Incantation: Incipio.Tres genies in utres. Ego te coniungere. Da mihi virtutem!) is a spell that allows the caster to acquire so much power that he can even change the Laws of Magic. It first appears in the twelfth episode of the spinoff.


Magic Manipulation Spells

Magic Dampening Spell

Magic Dampening Spell is a spell that allows the caster to dampen a person's magic. It first appears in the second episode of the sixth season.

Magical Resistance

Magical Resistance is a spell that allows the caster to be resistant to magical attacks. It first appears in the eighteenth episode of the sixth season.

Magic Sensing

Magic Sensing is a spell that allows the caster to sense magic and spells. It first appears in the second episode of the fifth season.

Magic Transference

Magic Transference are spells that allow the caster to absorb or transfer the magic from or into an object, person, or spell. They first appear in the ninth episode of the second season.

Curses

Curse of the Empty-Hearted is a curse that allows the caster to tricks the user into believing he or she is loved by another person. It first appears in the seventeenth episode of the second season.
Curse of the Poisoned Heart is a curse that allows the caster to harm or kill the people that the victim loves when they are touched by the victim. It first appears in the eighth episode of the seventh season.

Heart-cursing

Heart-cursing is curse that allows the caster to kill a person by cursing their hearts in order to keep a dying person alive instead. It first appears in the sixteenth episode of the second season.

Lip Curse

Lip Curse is a curse that allows the caster to curse a person's lips, so that the next time they kiss a certain person all of that person's magic will be removed. It first appears in the seventeenth episode of the third season.
World-crossing Curse is a curse that allows the caster to prevent anyone to go to a certain world and send them random worlds every time the victim tries to cross worlds. It first appears in the sixteenth episode of the sixth season.
Sleeping Curse is a curse that allows the caster to place the victim under an eternal sleep. It first appears in the first episode of the first season.

Tin Curse

Tin Curse is a curse that allows the caster to turn someone into a tin statue. It first appears in the sixteenth episode of the sixth season.

Yaoguai Curse

Yaoguai Curse is a curse that allows the caster to turn a person into a Yaoguai. It first appears in the eleventh episode of the second season.

Spells against the Laws of Magic

Resurrection

Resurrection is one of the spells that are against the laws of magic that allows the caster to resurrect someone back from the dead. It first appears in the fifteenth episode of the third season.
Time Travel Spell is one of the spells that are against the laws of magic that allows the caster to open a portal into the past. It first appears in the twentieth episode of the third season.

Love Manipulation

Love Manipulation are one of the spells that are against the laws of magic that allow the caster to make someone love them. They first appear in the thirteenth episode of the spinoff.

References

  1. File:416ThenGiveThemThis.png
  2. File:613Frozen.png
  3. File:416SleepingCurseOverStorybrooke.png
  4. File:318ReginaTeleports.png
  5. File:405IngridTeleporting2.png
  6. File:415PoseidonTeleports.png
  7. File:518HadesTeleports.png
  8. File:414Teleport.png
  9. File:205TrishMagic.png
  10. File:313Levitation.png
  11. File:517RevengeIsSuchA.png
  12. File:613IDontCare.png
  13. File:516OzGuardDead.png
  14. File:414AbsorbingFire.png
  15. File:508TheDarkOne2.png
  16. File:510RemovingHooksMemories.png
  17. File:205APleasure.png
  18. File:512ShatteredHeart.png
  19. File:421GetInHere.png
  20. File:706EnchantingHand.png
  21. File:317FollowTheCloak.png
    File:408LocatorSpell.png
  22. File:302LeadUsToHim.png
  23. File:603FollowTheShoe.png
    File:622FlyingBook.png
  24. File:122TogetherOfCourse.png
  25. File:409ElsasSnowflake.png
  26. File:619EnchantedCuff.png
  27. File:411BluffAtMidnight.png
  28. File:307NowYouCan.png
  29. File:408IfICouldBe.png
  30. File:302SnowWhiteMirror.png
  31. File:608AbsorbingIntoMirror2.png
  32. File:407TestingCandle.png
  33. File:407TrappingSnowQueen.png
  34. File:205TrafficIn.png
  35. File:621YellowBeams.png
  36. File:408SomeonesBeenPracticing.png
  37. File:410EmmasMemory.png
  38. File:521RobinIsHit.png
  39. File:521RobinDisappearing2.png
  40. File:711TeachYou.png
  41. File:711CeremonyBegins.png
  42. File:711RitualBegin3.png
  43. File:711VictoriaScreaming.png
  44. File:711RepoweringAmulet.png
  45. File:417MarianToZelena.png
  46. File:417ZelenaAndRobinKiss.png
  47. File:212Healing.png
  48. File:502EmmaHealsRobin.png
  49. File:618HealingTheEgg.png
  50. File:515HealingHook.png
  51. File:415MagicSmoke2.png
  52. File:415SmokeEntersBody.png
  53. File:219TongueRemoval.png
  54. File:315ProtectingNeal.png
  55. File:309PreservationSpell.png
  56. File:301Rip.png
  57. File:202Book3.png
  58. File:202BreatheIn.png
  59. File:202ApplesChange.png
  60. File:202Caught.png
  61. File:202AllThisNonsense.png
  62. File:202Blowing.png
  63. File:201StoppingYou.png
  64. File:719KillingGuests.png
  65. File:316FireballDisappears.png
  66. File:320ReginaLightMagic.png
  67. File:311StoppingCurse2.png
    File:508DarkOneVSSorcerer.png
    File:622QueenFightsBack.png
  68. File:622TurningToDust2.png
  69. File:613DestroyedOgre.png
  70. File:108DarkOnesMagic.png
  71. File:108Ripples.png
  72. File:514Repelled.png
  73. File:419SmarterThanThat.png
    File:602NotLikeIt.png
    File:216BarrierUp.png
  74. File:609FairyMagic.png
    File:521ProtectionSpell.png
  75. File:313LowerShield.png
  76. File:510Repelled.png
  77. File:301Uncloaked.png
  78. File:713Barrier.png
  79. File:307NearlyThere.png
  80. File:409ProtectionSpell.png
  81. File:313ShieldVanishes.png
  82. File:313LowerShield.png
  83. File:504Repelled.png
  84. File:102Shield.png
  85. File:309ItStings.png
  86. File:514HeartBlock.png
  87. 87.0 87.1 Emma: "Forget the de-cloaking potion. It's not a glamour anyway."
    Regina: "Are you sure?"
    Mary Margaret: "If I'm getting this right, the tree could actually be him, transfigured."
    ("Siege Perilous")

    https://twitter.com/AdamHorowitzLA/status/625557186492526592
    https://twitter.com/JaneEspenson/status/542924638826029056
  88. File:415GettingVoiceBack.png
    File:622FlyingBook.png
  89. File:620ChosenMe.png
  90. File:620GrantingTheWish.png
Community content is available under CC-BY-SA unless otherwise noted.
  NODES
admin 2
COMMUNITY 6
Note 1
Project 10
twitter 2