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Heal Bell

Heal Bell
いやしのすず Heal Bell
Heal Bell VI
Introduced: Generation II
Battle Data
Type: Type Normal
Category: Type Status
Power: N/A
Accuracy: N/A
PP: 5, max: 8
Priority: 0
Contact: No
Contest Data
Contests (RSE)
Condition: Beauty
Appeal: 2 ♥♥
Jam: 0
The appeal works great if performed last.
Super Contests (DPPt)
Condition: Beauty
Appeal: 0
Increased Voltage is added to the performance score.
Contest Spectaculars (ORAS)
Condition: Beautiful
Appeal: 1
Jam: 0
Prevents the user from being startled until the turn ends.

Heal Bell is a Normal-type move introduced in Generation II.

Description

Games Description
GSC Eliminates all status problems.
RSE Chimes soothingly to heal all status abnormalities.
FRLG A soothing bell chimes to heal the status problem of all allies.
DPPtHGSS
BWB2W2
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
XYORAS
SMUSUM
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Effect

In battle

Heal Bell cures the user and its entire team of any status problem, with the exception of confusion. In Generation V only, Heal Bell can affect Pokémon with Soundproof.

Learnset

By leveling up

Pokémon Type Egg groups Level
VI VII VIII IX
0241 Miltank normal 53 53 48 48 48
0251 Celebi psychic/grass 1 1 1 1 1
0300 Skitty normal 37 36 (DP)
39 (PtHGSS)
39 39 (XY)
37 (ORAS)
0358 Chimecho psychic 38 38 38 38 (XY)
27 (ORAS)
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

Pokémon Type Egg Groups Father
VI VII VIII
0113
Chansey normal 0209 0300 0300 0300
0209
Snubbull fairy 0235 0300 0300 0300
0440
Happiny normal 0300 0300
0531
Audino normal 0300
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates a Pokémon that can only learn this move through chain breeding.
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