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Magic Guard

Magic Guard is an Ability introduced in Generation IV.

Effect

Magic Guard only allows attacks to damage the Pokémon; it will not receive damage from status moves like Curse, the weather conditions Sandstorm and Hail, the status effects burn and poison or from held items, such as Life Orb. Nor will it receive any damage from entry hazards such as Spikes, Toxic Spikes, or Stealth Rock. There are exceptions to this, however. Magic Guard prevents most forms of recoil damage, but does not prevent recoil damage from Struggle. Damage from confusion still occurs. Magic Guard does not prevent loss of HP from Pain Split.

In other games

In Mystery Dungeon 2, a Pokémon with this ability can still lose HP and faint from hunger. Magic Guard also fails to protect the user from explosion damage in those games.

Description

GenerationsDescription
Generation IV The Pokémon only takes damage from attacks.
Generation V
Generation VI
Generation VII
Generation VIII
Generation IX

Pokémon

PokémonTypeFirst AbilitySecond AbilityHidden Ability
0035Clefairy Pokémon HOME Clefairy Type Fairy HOME  FairyCute CharmMagic GuardFriend Guard
0036Clefable Pokémon HOME Clefable Type Fairy HOME  FairyCute CharmMagic GuardUnaware
0173Cleffa Pokémon HOME Cleffa Type Fairy HOME  FairyCute CharmMagic GuardFriend Guard
0561Sigilyph Pokémon HOME Sigilyph Type Psychic HOME  Psychic /  Type Flying HOME  FlyingWonder SkinMagic GuardTinted Lens
0577Solosis Pokémon HOME Solosis Type Psychic HOME  PsychicOvercoatMagic GuardRegenerator
0578Duosion Pokémon HOME Duosion Type Psychic HOME  PsychicOvercoatMagic GuardRegenerator
0579Reuniclus Pokémon HOME Reuniclus Type Psychic HOME  PsychicOvercoatMagic GuardRegenerator
0063Abra Pokémon HOME Abra Type Psychic HOME  PsychicSynchronizeInner FocusMagic Guard
0064Kadabra Pokémon HOME Kadabra Type Psychic HOME  PsychicSynchronizeInner FocusMagic Guard
0065Alakazam Pokémon HOME Alakazam Type Psychic HOME  PsychicSynchronizeInner FocusMagic Guard


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