Magic Guard is an Ability introduced in Generation IV.
Effect
Magic Guard only allows attacks to damage the Pokémon; it will not receive damage from status moves like Curse, the weather conditions Sandstorm and Hail, the status effects burn and poison or from held items, such as Life Orb. Nor will it receive any damage from entry hazards such as Spikes, Toxic Spikes, or Stealth Rock. There are exceptions to this, however. Magic Guard prevents most forms of recoil damage, but does not prevent recoil damage from Struggle. Damage from confusion still occurs. Magic Guard does not prevent loss of HP from Pain Split.
In other games
In Mystery Dungeon 2, a Pokémon with this ability can still lose HP and faint from hunger. Magic Guard also fails to protect the user from explosion damage in those games.
Description
Generations | Description |
---|---|
Generation IV | The Pokémon only takes damage from attacks. |
Generation V | |
Generation VI | |
Generation VII | |
Generation VIII | |
Generation IX |
Pokémon
Pokémon | Type | First Ability | Second Ability | Hidden Ability | |
---|---|---|---|---|---|
Clefairy | Fairy | Cute Charm | Magic Guard | Friend Guard | |
Clefable | Fairy | Cute Charm | Magic Guard | Unaware | |
Cleffa | Fairy | Cute Charm | Magic Guard | Friend Guard | |
Sigilyph | Psychic / Flying | Wonder Skin | Magic Guard | Tinted Lens | |
Solosis | Psychic | Overcoat | Magic Guard | Regenerator | |
Duosion | Psychic | Overcoat | Magic Guard | Regenerator | |
Reuniclus | Psychic | Overcoat | Magic Guard | Regenerator | |
Abra | Psychic | Synchronize | Inner Focus | Magic Guard | |
Kadabra | Psychic | Synchronize | Inner Focus | Magic Guard | |
Alakazam | Psychic | Synchronize | Inner Focus | Magic Guard |