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Goro Daimon/Move List

Overview

Gorodaimon94

Daimon is a Grappling Character, specializing in close-quarters fighting. Because of his archetype, he has very few options to keep opponents off him, but can bring insurmountable pressure when he's on the offensive. Situational moves like his Kumo-Tsukami Nage can pull opponents that like to jump out of the sky, and Kirikabu Gaeshi keep opponents off the floor if they purposefully don't tech roll. The Jiraishin is easily his best long-ranged attack, as it fills the whole screen with a tremor that knocks opponents off the floor; with the addition of the feint in '95, this allows for some serious mind games and lure _targets into throws they could have otherwise avoided.

Gorodaimonkofxii

List of Moves

Name
Command Input
Description
Appears In
Tsukami Tatakitsuke
Slightly away from opponent Back Input or Forward Input + Neo Geo C Button (KOF 94 - 97)
Daimon lifts his opponent above his head, then slams them down.
KOF 94 - 97, KOF XIV
Close Only Back Input or Forward Input + Neo Geo C Button (KOF XIV)
Juuji Shime
Close Only Back Input or Forward Input + Neo Geo C Button
Daimon strangles his opponent while they're floored.
KOF 94 - 98 & 98 UM - 2002 & 2002 UM
Okuri Ashi Barai
Close Only Back Input or Forward Input + Neo Geo D Button
Daimon trips his opponent up, letting them fall behind him.
KOF 94 - XIII
Hiza Guruma
Close Only Back Input or Forward Input + Neo Geo D Button
Daimon trips his opponent behind himself with his front leg.
KOF XIV

Name
Command Input
Description
Appears In
Zujou Barai XIII
Zujou Barai
Down Forward Input + Neo Geo C Button
Daimon swings his outer arm up diagonally.
KOF '97 onwards
Tama Tsubushi
Forward Input + Neo Geo A Button
Daimon hits his opponent with an overhead forearm smash.
KOF '97 - KOF 2001

Name
Command Input
Description
Appears In
Tenchi Gaeshi '96
Tenchi Gaeshi
Close Only HCBF Input + Neo Geo A Button or Neo Geo C Button ( EX OK OK)
Daimon slams his opponent behind himself, then throws them high, letting them fall back to the ground.
All appearances
Kumo Tsukami Nage '96
Kumo-Tsukami Nage
HCF Input + Neo Geo A Button ( EX OK OK)
Daimon grabs his airborne opponent and slams them behind himself. Can only grab aerial opponents.
KOF '96 onwards
Kirikabu Gaeshi '96
Kirikabu Gaeshi
HCF Input + Neo Geo C Button
Daimon picks up his grounded opponent, then slams them behind him.
KOF '95 onwards
Jiraishin XII
Jiraishin
Z Input + Neo Geo A Button or Neo Geo C Button ( EX OK OK)
Daimon slaps the ground, creating a tremor. Starting from KOF '95, the Neo Geo C Button variant becomes a fake-out.
All appearances; Fake ver. KOF '95 onwards
Chou Ukemi 2001
Chou Ukemi
QCB Input + Neo Geo B Button or Neo Geo D Button ( EX OK OK)
Daimon rolls forwards.
All appearances
Chou Oosoto-Gari '96
Chou Oosoto-Geri
Close Only FHCF Input + Neo Geo D Button (KOF '94 - '95)
Daimon sweeps his opponent's leg with a takedown.
All appearances
Close Only HCF Input + Neo Geo B Button (KOF '96)
Close Only Z Input + Neo Geo B Button or Neo Geo D Button (KOF '97 onwards; EX OK OK)
Uru Nage '97
Ura Nage
HCBF Input + Neo Geo B Button or Neo Geo D Button
Daimon runs at his opponent, slips behind them, then tosses them behind himself.
KOF '97 - 2003
Nekko Gaeshi '98
Nekko Gaeshi
QCF Input + Neo Geo B Button or Neo Geo D Button
Daimon goes into a defensive position. If he's hit during that time, he grabs his opponent, turns around and rolls over them after a long jump.
KOF '97 - 2003

Name
Command Input
Description
Appears In
Jigoku Gokuraku Otoshi '96
Jigoku Gokuraku Otoshi
Jigoku Gokuraku Otoshi MAX '96
MAX OK ver.
Close Only 2HCB Input + Neo Geo C Button (KOF '94 - KOF '97; MAX OK OK)
Daimon sweeps his opponent to the floor with a Chou Oosoto-Geri, then slams them either side of his body 3 times before throwing them high. The MAX OK version slams them either side of his body 7 times before throwing them high and finishing with a Jiraishin.
All appearances
Close Only 2HCB Input + Neo Geo A Button or Neo Geo C Button (KOF '98 onwards; MAX OK OK)
Arashi Noyama - Nekko Meki '97
Arashi no Yama: Nekko Nuki
Arashi Noyama - Nekko Meki MAX '97
MAX OK ver.
Close Only 2HCF Input + Neo Geo B Button or Neo Geo D Button HCF Input + Neo Geo B Button or Neo Geo D Button Z Input + Neo Geo B Button or Neo Geo D Button ( MAX OK OK)
Daimon grabs his opponent, turns around and rolls over them after a long jump. Inputting HCF Input + Neo Geo B Button or Neo Geo D Button during Arashi Noyama: Nekko Mekki has Daimon perform Arashi no Yama: Zoku Kirikabu Gaeshi, where he picks up his grounded opponent, then slams them behind him. Inputting Z Input + Neo Geo B Button or Neo Geo D Button during Arashi no Yama: Zoku Kirikabu Gaeshi has Daimon perform Arashi no Yama: Bukko Meki Uranage, where he grabs his opponent, lifts them over his head and creates an explosion upon slamming his opponent.
KOF '97 - 2002 UM
Mephisto Drop
HCF Input + Neo Geo B Button or Neo Geo D Button
Daimon goes into a defensive position. If he's hit during that time, he jabs his opponent overhead, then slams them to the floor.
KOF 2003
Konten Otoshi
2QCF Input + Neo Geo B Button or Neo Geo D Button on grounded opponent
Daimon grabs his opponent by their ankle, spins them around and throws them high, then jumps up to catch them with a judo-style takedown.
KOF XIV

Name
Command Input
Description
Appears In
Fu Rin Ka Zan
2HCB Input + Neo Geo B Button Neo Geo D Button
Daimon starts the combo with a Jiraishin. He then rushes over to his opponent for a back suplex, a slam, a second Jiraishin and a Kumo-Tsukami Nage. With his opponent floored, he roars and creates an explosion.
KOF 2002 & 2002 UM

Name
Command Input
Description
Appears In
Jigoku Gokuraku Otoshi MAX '96
MAX Jigoku Gokuraku Otoshi
Close Only 2HCB Input + Neo Geo A Button or Neo Geo C Button
Daimon sweeps his opponent to the floor with a Chou Oosoto-Geri, then slams them either side of body 7 times before throwing them high and finishing with a Jiraishin.
All appearances

Name
Command Input
Description
Appears In
Kyoutendouchi
2QCF Input + Neo Geo A Button Neo Geo C Button
Daimon feigns a Jiraishin as a counter. If he's hit during that time, he grabs his opponent, slams them once, then throws them up. He then opens his eyes while raising his arms. Just before the opponent hits the ground, he thrusts both his hands into the floor, making a fissure that launches the opponent once more.
KOF XIII

Name
Command Input
Description
Appears In
Kyoutendouchi
2QCF Input + Neo Geo A Button Neo Geo C Button
Daimon feigns a Jiraishin as a counter. If he's hit during that time, he grabs his opponent, slams them once, then throws them up. He then opens his eyes while raising his arms. Just before the opponent hits the ground, he thrusts both his hands into the floor, making a fissure that launches the opponent once more.
KOF XIV

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