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Mr. Karate II/Move List

Overview

Karate-sprite1

To be added soon...

Fatal Fury: Wild Ambition

Name
Command Input
Description
Command Moves
Ki charge
Close Only Neo Geo A Button Neo Geo B Button Neo Geo C Button
???
Launcher
Down Forward Input + Neo Geo C Button
???
Pursuit attack
Down Forward Input + Neo Geo C Button when opponent is down
???
Sokusaki Goroshi
Down Forward Input + Neo Geo B Button
Mr. Karate kicks his opponent's shin.
Koshuu Senkyaku
Down Back Input + Neo Geo C Button
Mr. Karate executes a spinning back kick.
Kakato Otoshi Geri
Forward Input + Neo Geo B Button
Mr. Karate executes a 2-hit axe kick.
Dai Gatana
Neo Geo C Button after the 2nd hit of Kakato Otoshi Geri
Mr. Karate does a strong middle kick.
Kisha
  • Forward Input + Neo Geo C Button
  • Any attack button during dash
Mr. Karate does a hard punch to the chest. The dashing Kisha only hits once.
Fake Ko-Ou Ken
Down Input + Neo Geo A Button Neo Geo C Button
???
Fake Haoh Shoukou Ken
Down Input + Neo Geo B Button Neo Geo C Button
???
Special Moves
Ko-Ou Ken
QCF Input + Neo Geo A Button or Neo Geo C Button ( Hold OK OK)
Mr. Karate throws out a ball of energy. The Neo Geo A Button version travels half screen while the Neo Geo C Button version travels 3/4 a screen. If the projectile is at the end of its path then it will explode giving more damage and causing knockdown. If held, the projectile will explode with a larger area.
Kuuchuu Ko-Ou Ken
In Air Only QCF Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate throws a projectile at a downward angle.
Kohou
Z Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate does a jumping uppercut with his rear fist. The Neo Geo A Button version hits twice while the Neo Geo C Button version hits three times and knocks down.
Zanretsuken
FBF Input + Neo Geo A Button
Mr. Karate rapidly barrages his opponent with punches, then uppercuts them away.
Hien Shippuu Kyaku
QCF Input + Neo Geo B Button [x2]
Mr. Karate flies in the air with a spin kick.
Shichou Ken
QCB Input + Neo Geo C Button ( Hold OK OK)
???
Kyokugenryu Renbu Ken
RZ Input + Neo Geo A Button
Mr. Karate strikes his opponent three times and launches them.
Super Special Move
Haoh Shoukou Ken
FHCF Input + Neo Geo B Button Neo Geo C Button ( Air OK OK)
Mr. Karate charges up, then throws out a large energy ball.
Ryuuko Ranbu
QCB Input Down Back Forward Input + Neo Geo B Button Neo Geo D Button
Mr. Karate jumps at the opponent and rushes them down with a long kata, ending with a two-handed Zanretsuken and a Haoh Shoukou Ken.

Buriki One

To be added soon...

The King of Fighters series

Name
Command Input
Description
Throw
Valley Drop
Close Only Back Input or Forward Input + Neo Geo C Button
Mr. Karate leaps forward while holding the opponent close to his shoulder before landing on them.
Sakazaki Slam
Close Only Back Input or Forward Input + Neo Geo D Button
Mr. Karate rolls back and throws his opponent behind him.
Command Moves
Kyokugen Spiral Smash
Double Forward Input + Neo Geo A Button
Mr. Karate takes a stance, then thrusts both palms into his opponent's middle, blasting them back.
Rook Romp
Back Input + Neo Geo A Button
Mr. Karate does an inward chop using his right hand.
Katsura Whip Whop
Down Forward Input + Neo Geo A Button
Mr. Karate punches the floor with his right hand.
Ripping Shock Slug
Double Forward Input + Neo Geo C Button
Mr. Karate steps forward for a straight punch using his right hand.
Evil Doer Stampout
Double Down Input + Neo Geo D Button
Mr. Karate stomps on the floor with his right leg.
Cardiac Arrest Spirit Blast
Hold OK Taunt
Mr. Karate takes a stance, building his Super Meter.
Stylish Moves
Stylish Move 1
Neo Geo A Button Neo Geo A Button Neo Geo A Button Neo Geo A Button
Mr. Karate jabs his opponent twice with his left hand, then does a right elbow into a Kyokugen Spiral Smash.
Stylish Move 2
Neo Geo A Button Neo Geo A Button Neo Geo A Button Neo Geo C Button Forward Input + Neo Geo C Button Back Input + Neo Geo C Button
Mr. Karate jabs his opponent twice with his left hand, then does a right elbow, a body uppercut with his left hand, a body hook with his right, and finishes with a left hammer punch.
Stylish Move 3
Forward Input + Neo Geo A Button Neo Geo A Button Neo Geo A Button
Mr. Karate does an Ice Pillar Smash into a right shoulder charge, then does a Kyokugen Spiral Smash.
Stylish Move 4
Back Input + Neo Geo B Button Back Input + Neo Geo B Button Neo Geo A Button
Mr. Karate does 2 front kicks with alternating legs, then does a Kyokugen Spiral Smash.
Stylish Move 5
Back Input + Neo Geo B Button Back Input + Neo Geo B Button Back Input + Neo Geo B Button
Mr. Karate does 3 front kicks with alternating legs.
Stylish Move 6
Back Input + Neo Geo B Button Back Input + Neo Geo B Button Forward Input + Neo Geo C Button
Mr. Karate does 2 front kicks with alternating legs, then does a straight right punch.
Stylish Move 7
Back Input + Neo Geo B Button Neo Geo D Button Neo Geo D Button Down Input + Neo Geo D Button
Mr. Karate does a right front into 2 right back spin kicks, then does a low back spin-kick with his right leg.
Stylish Move 8
Neo Geo C Button Neo Geo A Button
Mr. Karate does a right straight punch into a Kyokugen Spiral Smash.
Stylish Move 9
Neo Geo C Button Neo Geo C Button Neo Geo A Button
Mr. Karate does 3 straight punches with alternating hands.
Stylish Move 10
Neo Geo C Button Neo Geo C Button Neo Geo C Button
Mr. Karate does 3 straight punches with alternating hands.
Stylish Move 11
Neo Geo C Button Forward Input + Neo Geo C Button
Mr. Karate does a right straight punch into a double body punch.
Stylish Move 12
Back Input + Neo Geo C Button Neo Geo C Button Neo Geo C Button Neo Geo C Button
Mr. Karate does 3 body blows with alternating hands, then does a right uppercut.
Stylish Move 13
Back Input + Neo Geo C Button Neo Geo C Button Neo Geo C Button Neo Geo A Button
Mr. Karate does 3 body blows with alternating hands, then does a Kyokugen Spiral Smash.
Stylish Move 14
Back Input + Neo Geo C Button Neo Geo C Button Neo Geo C Button Forward Input + Neo Geo C Button
Mr. Karate does 3 body blows with alternating hands, then does an Ice Pillar Smash, causing a floor bounce.
Stylish Move 15
Forward Input Back Input + Neo Geo C Button Neo Geo C Button
Mr. Karate steps forward for 2 spinning backhands.
Stylish Move 16
Neo Geo D Button Neo Geo D Button
Mr. Karate does a stepping side kick with his left leg, then does a high spinning back kick with his right leg.
Stylish Move 17
Forward Input + Neo Geo D Button Down Input + Neo Geo B Button Neo Geo D Button
Mr. Karate does a stepping high toe kick with his left leg, then does a right axe kick into a rolling overhead kick.
Stylish Move 18
Forward Input + Neo Geo D Button Down Input + Neo Geo B Button Down Input + Neo Geo D Button
Mr. Karate does a stepping high toe kick with his left leg, then does a right axe kick into a low sweep kick.
Stylish Move 19
Forward Input + Neo Geo D Button Down Input + Neo Geo D Button
Mr. Karate does a stepping high toe kick into a low sweep kick.
Special Moves
Tiger Flash Bash
QCB Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate throws out a ball of energy.
Demolition Upper
Z Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate does a jumping uppercut with his rear hand.
Shrike Gale
Charge Down Back Forward Input + Neo Geo B Button or Neo Geo D Button
Mr. Karate flies in the air with a spin kick; the Neo Geo B Button version hits once, and the Neo Geo D Button version hits twice.
Whiplash Bash
FBF Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate rapidly barrages his opponent with punches, then blasts them away with a final punch.
Initiate's Chiseling
QCB Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate takes a stance, then does a straight punch to his opponent's solar plexus. The Neo Geo C Button version can be delayed by holding the button down.
Initiate's Chaos Kick
HCB Input + Neo Geo B Button or Neo Geo D Button
Mr. Karate runs at his opponent, climbs up to their torso and stomps on their chest repeatedly.
Fists of the Ascetic Serpent
Hold OK (>2 secs) Release OK + Neo Geo C Button
Mr. Karate rears back, then thrusts both hands into his opponent's midsection.
Level 1 Super Special Move
Ultimate Conquering Crunch
FHCF Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate charges up, then throws out a large energy ball.
Level 2 Super Special Moves
Ryuuko Ranbu
QCF Input Back Forward Input + Neo Geo C Button
Mr. Karate jumps at the opponent and rushes them down with a long kata, ending with a Demolition Upper.
Shin Kijingeki
Close Only 2QCF Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate strikes his opponent three times in their midsection.
Level 3 Super Special Move
Kosatsujin
BZ Input + Neo Geo A Button Neo Geo C Button
Mr. Karate takes a defensive stance. If he's hit while holding it, he chops his opponent to the floor with his rear arm.

Neo Geo Battle Coliseum

Name
Command Input
Description
Command Moves
Hyouchuu Wari NGBC
Hyouchuu Wari
Forward Input + Neo Geo A Button
Mr. Karate does an overhead karate chop.
Joudan Uke NGBC
Joudan Uke
Forward Input + Neo Geo B Button
Mr. Karate steps forward with a parry for high and mid-level attacks. It also parries incoming projectiles, whether ones that travel in the air or near the ground.
Gedan Uke
Down Forward Input + Neo Geo B Button
Mr. Karate crouches down for a parry against low-level attacks. It too parries incoming projectiles, particularly ones that travel near the ground.
Special Moves
Ko-Ou Ken NGBC
Ko-Ou Ken
QCF Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate throws out a short-ranged burst of energy.
Mouko Raijin Setsu NGBC
Mouko Raijin Setsu
QCF Input + Neo Geo B Button or Neo Geo D Button
Mr. Karate jumps forward for a chop.
Kohou NGBC
Kohou
Z Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate does a jumping uppercut with his rear fist.
Kohou Shippuu Ken
HCB Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate winds back, then punches forwards; the Neo Geo A Button version is fast enough to combo from heavies but doesn't knock down, while the Neo Geo C Button version has guardpoint. Can follow up with Hien Shippuu Kyaku II but it has to be same strength.
Hien Shippuu Kyaku I
HCB Input + Neo Geo B Button or Neo Geo D Button
Mr. Karate kicks forward while standing in place.
Hien Shippuu Kyaku II
Down Back Forward Input + Neo Geo B Button or Neo Geo D Button
Mr. Karate flies in the air with a spin kick; the Neo Geo B Button version kicks once, while the Neo Geo D Button version does two kicks.
Zanretsuken NGBC
Zanretsuken
FBF Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate rapidly barrages his opponent with punches, then uppercuts them away.
Super Special Moves
Haoh Shoukou Ken NGBC
Haoh Shoukou Ken
FHCF Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate charges up, then throws out a large energy ball.
Tenchi Haoh Ken NGBC
Tenchi Haoh Ken
2QCF Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate performs a strong front punch that blasts the opponent to the back wall.
Tenchi no Joge Kamae
QCFHCB Input + Neo Geo B Button or Neo Geo D Button
Mr. Karate enters his KOF '96-XI stance., then he can only do Buryoko Ranbu or cancel the stance, effectively wasting a bar.
Buryoko Ranbu NGBC
Buryoko Ranbu
Forward Input Up Forward Input Forward Input Forward Input Down Forward Input Up Forward Input Up Forward Input during Tenchi no Joge Kamae
???
Suburuou Shou Kabushi NGBC
Suburuou Shou Kabushi
Forward Input during Buryoko Ranbu
???
Ryuuko Ranbu NGBC
Ryuuko Ranbu
QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Mr. Karate jumps at the opponent and rushes them down with a long kata, ending with a Kohou.
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