In Sonic Frontiers, Guarding will put Sonic in a defensive stance that, when hit, will make Sonic auto parry the attack. Depending on the enemy, Sonic will activate a slow-motion mode, allowing Sonic to freely attack unharmed within its time frame. In addition, when Super Sonic parries a Titan's attack, he will teleport and disappear in a flash of light upon contact and reappear in a small beam of light if an attack, another parry, or a dodge is performed immediately after he disappears.
Sonic is able to hold this stance up to ~15 seconds, simply by holding both of the shoulder buttons, and this can even be done in mid-air. Even after the duration, it can be used repeatedly in air. Using this exploit, the player can cheat their way through jump rope challenges found throughout the Open Zone areas.
Parry stance can also be used when the player got knocked airborne by an enemy attack. Since the damage received only applies when the player character falls onto the ground, if the player goes into this stance quick enough in mid-air, the damage will be cancelled out.
When Amy performs a Parry, she pulls out her Piko Piko Hammer. When Knuckles performs a Parry, he uses his fists. When Tails performs a Parry, he pulls out a yellow Spring. Unlike Sonic's parry, these parries have significantly shorter duration.
Perfect Parry
In The Final Horizon, Sonic learns how to perform a Perfect Parry from the Master King Koco. Despite this, Sonic cannot normally perform the technique and can only do so when learning it (in the Master King Koco's Trial) and when in Super Sonic 2. The Perfect Parry allows Sonic to repel any attack, including unblockable attacks, but to do so Sonic must perform a Parry right before the attack strikes.
Overview
In Sonic Frontiers, the player can hold on both // and // for up to around 15 seconds until an enemy hits the player, thus making the playable character doing a parry.
In The Final Horizon, it is a Skill, for Amy, Knuckles and Tails, that can be unlocked by using five Skill Points. However, the timing window is much shorter compared to Sonic's and difficulty dependent shown on the table:
Uniquely, Sonic is the only playable character whose parry window is not affected across all difficulties. Amy and Knuckles are the only playable characters whose parry windows remain the same between Easy and Normal difficulties. Tails is the only playable character whose parry window is affected across all difficulties.
Variants
Perfect Parry
Sonic can perform the Perfect Parry in Master King Koco's Trial and in the final fight against The End after transforming into Super Sonic 2. To execute a Perfect Parry, the player must input the Parry command right before Sonic is hit; if the input is given too early, the Parry will fail. The leniency of the timing window is dependent on difficulty. Initially in version 1.4.0, the leniency was shorter:
Easy Mode: lasts for 60 frames (1 second).
Normal Mode: lasts for 12 frames (0.2 seconds).
Hard Mode: lasts for 8 frames (~0.133 seconds).
Extreme Mode: lasts for 4 frames (~0.067 seconds).[3]
In version 1.4.1, however, the Perfect Parry's leniency was extended:
Easy Mode: lasts for 600 frames (10 seconds).
Normal Mode: lasts for 24 frames (0.4 seconds).
Hard Mode: lasts for 16 frames (~0.266 seconds).
Extreme Mode: lasts for 8 frames (~0.133 seconds).
Poison Parry
The Poison Parry is a Skill for Amy that can be unlocked by using 30 Skill Points. When performing a successful Parry after obtaining Poison Parry, the enemy will be afflicted with a Poison status effect that will slowly drain away its health for a short period of time.
Break Parry
The Break Parry is a Skill for Knuckles that can be unlocked by using 30 Skill Points. When performing a successful Parry after obtaining Break Parry, the enemy will be afflicted with a status effect that will reduce its defense for a short period of time, allowing Knuckles to deal more damage.
Debuff Parry
The Debuff Parry is a Skill for Tails that can be unlocked by using 30 Skill Points. When performing a successful Parry after obtaining Debuff Parry, the enemy will be afflicted with a status effect that will reduce its attack power for a short period of time, allowing Tails to take less damage from attacks. In Extreme difficulty however, Debuff Parry is completely ineffective as taking damage from an enemy attack will still instantly kill Tails anyway.
Other game appearances
Sonic Speed Simulator
Within Sonic Speed Simulator, the Parry is a move used primarily by Super Sonic and ESP Silver. Within this game, the aforementioned characters will automatically parry projectile attacks, such as those from Crabmeats found in Cyber Station. While a player is parrying, they are impervious to the typical knockback delt by a Badnik or its attack. A parry-esque animation can also be seen by using Neo Metal Sonic or the Roblox Avatar - specifically wearing the Series Knuckles hat UGC - when running into low-level Badniks such as the Moto Bugs found in Green Hill.
Trivia
Prior to Sonic Frontiers, Sonic could perform a parry in the SuperSmashBros. series, where it is named "Perfect Shield". Like the other characters in the series, it can be performed by shielding, then releasing the Shield button right as the foe's attack/projectile comes in contact with the player's shield.
*Appears in The Final Horizon exclusively V·T·E ·Category
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