Mos Eisley Spaceport. You will never find a more wretched hive of scum and villainy. We must be cautious.Jedi Master Obi-Wan Kenobi, to Luke Skywalker
A spaceport or starport was a site for launching and receiving spacecraft.
History
Depending on the customs procedures of the world, the spaceport could be orbital or planetside. Some planetary governments did not allow foreign spacecraft to enter the upper atmosphere and required visitors to dock their starships at an orbital spaceport, traveling to the surface using official transportation.
In Herglese, the term for a spaceport was shan-pakk. Due to the influence of Herglic trading in the Tapani sector, this term was widely used throughout the sector.
The Galactic Republic built a spaceport on the planet Tatooine to profit from the Outer Rim trade. However, it was destroyed by the Separatists under General Sev'rance Tann.
Classification system
A spaceport could service multiple spacecraft in an official capacity and was open to any civilian vessel with proper clearance. In contrast, a landing pad was a private facility, typically capable of servicing one spacecraft at a time.
There were five different classes of starports, describing the magnitude of the landing facilities, the availability of goods and services and the amount of security.[2] The classification system was maintained by the Imperial Space Ministry, which inspected and certified starports.[3] The system was devised by the Galactic Republic and taken over with minimal change with the ascension of the Galactic Empire.[2]
These classes were not absolute, but more generalizations. Costs, fees and availability of goods often depended on the local star system's economy, the state of the starport's administration and the funding, legal or otherwise. For example, those starports subsidized by the Imperial Navy often had lower costs. Also, different personalities of Imperial Customs officers and starport personnel and different local practices made each location unique.[2]
Landing Field
Often nothing more than a leveled area of dirt or duracrete, this kind of "starport" had little to no services or flight control, often not even a beacon. What was available was often affordable by the average spacer, but lacked in quality.[2]
Limited Services
Limited Services included a control tower with landing beacon, small sheds with docking, storage and maintenance areas for only the most primitive repairs. Nearby areas were often used as landing fields if the starport was full. Supplies and goods had to be purchased from outside the port.[2]
Standard Class
These starports had fully staffed and equipped flight-control centers and on-site restocking services. The starport had a small shipyard and was capable of minor repairs and modifications. Costs for these services could go up to double the normal price and took twice as long to finish. Quality ranged from mediocre to very good.[2]
Stellar Class
Stellar Class starports had landing and docking for nearly any kind of vessel. Shipyards and repair facilities surround the port and were capable of any repair job or modification, assuming that the customer was willing to pay. The quality of service was very good and affordable. Stellar Class starports often had a Customs office on site and a large Navy presence in the system.[2]
Republic Class/Imperial Class
Republic or Imperial Class starports were the most luxurious and modern starports in the galaxy. Originally named Republic Class during the days of the Republic, they were renamed Imperial Class during the reign of the Galactic Empire. A wide array of docking facilities and the most lavish and advanced amenities and services were available for spacers. The system's companies and merchants had offices directly at the starport. A captain often didn't even need to leave the port to conduct all of their business.[2]
Customs offices were often staffed by highly competent officers, and the government kept a high presence at these ports. Troublemakers, such as smugglers, could expect thorough searches and checks and to feel the full extent of the law.[2]
Spaceport types
Wookiee
The spaceports used by Wookiees primarily utilized Wookiee-based architecture, and also had a plated dish rather than a circular dish tower.
Gungan
Gungan spaceports were primarily white with several odd structures. They had two hangars within the main white building. Sando HoverFreighters were frequently used to load things on and off the vessels.
Royal Naboo Security Forces
The spaceports used by the Royal Naboo Security Forces utilized the typical Naboo architecture. In addition, similar to the later Rebel Alliance variant, the satellite dish had a smooth, bowl shape.
Trade Federation
Similar to the later Imperial Spaceports, the Trade Federation's spaceports during the Invasion of Naboo generally had a large satellite-dish array as well as a storage hangar. They also had an underground hangar used to launch large-scale starships. Neimoidian trader vessels were known to frequent this location to exchange materials for nova crystals.
Grand Army of the Republic
The Grand Army of the Republic's spaceport design was primarily prismatic with some cyan touches, a garage, and an open hangar, as well as a four-pronged circular satellite dish.
Separatists
Mostly due to its original headquarters being on Geonosis, the Separatist spaceports were generally modeled after the caves of Geonosis. Unlike other spaceports used by various factions, it completely lacked a dish, although it did possess a spherical dome jutting out of the right side that eventually grew upon the spaceport's completion.
Galactic Empire
During the Galactic Civil War, Imperial-owned spaceports generally had a large satellite-dish array as well as a storage hangar guarded by a turret. They also had an underground hangar used to launch large-scale starships. Imperial Cargo Traders were known to frequent this location to exchange materials for nova crystals.
Kile II had such an Imperial spaceport before it was destroyed by Rogue Squadron.
Alliance to Restore the Republic
The Rebel Alliance variant was slightly similar in design to the Imperial variant. However, it had red colorings, and a basic dish tower instead of a spiked dish tower. In addition, the underground hangar was of a slightly different shape.
Known spaceports
- Bakura[4]
- Barab I
- Abregado-rae
- Boledge
- Byblos
- Commenor spaceport
- Coruscant
- Dantooine
- Eponte
- Eriadu
- Esseles
- Fondor
- Gelgelar
- Iego
- Itani Nebula
- Karfeddion
- Katraasii
- Korriban
- Kronex spaceport
- Kuat
- Lorrd
- Manda
- Mandalore[7]
- Meruud
- Mrlsst
- Naboo
- Nar Shaddaa
- Nubia
- Onderon
- Ord Segra
- Ord Sigatt
- Ord Sigatt Spaceport
- Procopia
- Ryloth
- Saleucami
- Main Saleucami city
- Socorro
- Skor II
- Taanab
- Tatooine
- Utapau
- Yaga Minor
- Other
Appearances
- Star Wars: Knights of the Old Republic
- Star Wars: Knights of the Old Republic II: The Sith Lords
- Star Wars: The Old Republic
- Star Wars: The Old Republic: Shadow of Revan
- Star Wars: The Old Republic: Knights of the Fallen Empire (Mentioned only)
- Star Wars: Galactic Battlegrounds
- Darth Plagueis (and audiobook)
- Cloak of Deception
- Star Wars: Episode I The Phantom Menace
- "Trade Wars: Consignment" – Living Force campaign
- "Trade Wars: Mix 'n Match" – Living Force campaign
- "Blinking Eyes: Quarters" – Living Force campaign
- "Peaces" – Living Force campaign
- "An Official Engagement" – Living Force campaign
- Jedi Quest: Path to Truth
- Outbound Flight (and unabridged audiobook)
- Jedi Quest: The Dangerous Games
- Jedi Quest: The Changing of the Guard
- Jedi Quest: The Final Showdown
- Star Wars Adventures 1: Hunt the Sun Runner (and Game Book)
- Star Wars Adventures 3: The Hostage Princess (and Game Book)
- Star Wars Adventures 4: Jango Fett vs. the Razor Eaters (and Game Book)
- Star Wars Adventures 5: The Shape-Shifter Strikes (and Game Book)
- Star Wars Adventures 6: The Warlords of Balmorra (and Game Book)
- The Approaching Storm
- Star Wars: Galactic Battlegrounds: Clone Campaigns
- "Forces of Cularin: Force Convention" – Living Force campaign
- "Belted In: Incursion" – Living Force campaign
- The Clone Wars: Decide Your Destiny: Dooku's Secret Army
- "Plea Bargain" – Living Force campaign
- "EndTimes: The Eye" – Living Force campaign
- Lando Calrissian and the Mindharp of Sharu
- "Passages" — Star Wars Adventure Journal 7
- Lando Calrissian and the Flamewind of Oseon
- "The Business Merger" — Shadows of the Empire Sourcebook (Mentioned only)
- Han Solo at Stars' End
- "A Perfect World" — Star Wars Gamemaster Screen
- "The Mynock Conspiracy" — Supernova
- "You're in the Army Now!" — Star Wars Adventure Journal 2 (also reprinted in Classic Adventures: Volume Four — The Best of the Journal)
- "Loyalties" — Star Wars Adventure Journal 4
- "The Cure" — Star Wars Adventure Journal 6 (also reprinted in Classic Adventures: Volume Four — The Best of the Journal)
- "Swoop Gangs" — Star Wars Adventure Journal 6 (also reprinted in Classic Adventures: Volume Four — The Best of the Journal)
- "Rebel Escape" — Star Wars Adventure Journal 7
- "To Hunt the Hutt" — Imperial Entanglements
- "Droids Defiant" — Star Wars Adventure Journal 9
- "Lumrunners" — Star Wars Adventure Journal 9
- "The Farrimmer Cafe" — Star Wars Adventure Journal 11
- "Festival of High Winds" — Star Wars Adventure Journal 12
- "Abregado-Rae Intrigue" — No Disintegrations
- "Elusive" — No Disintegrations
- "Gone To Ground" — No Disintegrations
- "Seregar Turnabout" — No Disintegrations
- "The Black Sphere" — No Disintegrations
- Dark Forces: Soldier for the Empire
- Jedi Dawn
- Star Wars: Episode IV A New Hope (First appearance)
- "A Certain Point of View" — Star Wars Adventure Journal 8 (also reprinted in Tales from the Empire and Hyperspace: The Official Star Wars Fan Club) (Mentioned only)
- "To Fight Another Day" — Star Wars Adventure Journal 6 (also reprinted in Hyperspace: The Official Star Wars Fan Club)
- "Small Favors" — Star Wars Adventure Journal 12
- Rebel Force: _target
- Rebel Force: Hostage
- "Raid on Brentaal" — The Far Orbit Project
- Tatooine Manhunt (also reprinted in Classic Adventures: Volume Three)
- Allegiance (and audiobook)
- Introductory Adventure Game
- Graveyard of Alderaan (also reprinted in Classic Adventures: Volume Two)
- "Uhl Eharl Khoehng" — Star Wars Adventure Journal 8 (also reprinted in Hyperspace: The Official Star Wars Fan Club)
- "The Long Arm of the Hutt" — Star Wars: Edge of the Empire Beginner Game
- "Trouble Brewing" — Star Wars: Edge of the Empire Core Rulebook
- Beyond the Rim (Mentioned only)
- "Operation: Shadowpoint" — Star Wars: Age of Rebellion (Mentioned only)
- "Dead in the Water" — Star Wars: Age of Rebellion Game Master's Kit
- Onslaught at Arda I
- Star Wars Missions 15: Voyage to the Underworld
- "Shine On, Harvest Moon" — Star Wars: The Roleplaying Game
- "The Silent Witness" — Star Wars: The Roleplaying Game
- Domain of Evil (also reprinted in Classic Adventures: Volume Two)
- "Heavy Lifting" — Instant Adventures
- "New Recruits and Rebel Guns" — Instant Adventures
- "The Argovia Strike" — Instant Adventures
- "The Treasure of Celis Mott" — Instant Adventures
- Operation: Elrood
- "Galaxywide NewsNets" — Star Wars Adventure Journal 7
- "The Breath of Gelgelar" — Star Wars Adventure Journal 14 (also reprinted in Hyperspace: The Official Star Wars Fan Club) (Mentioned only)
- Imperial Double-Cross
- The Jewel of Yavin
- Star Wars Galaxies: The Ruins of Dantooine
- Star Wars Galaxies: An Empire Divided
- "Galaxywide NewsNets" — Star Wars Adventure Journal 9
- The Bounty Hunter
- "Crimson Bounty" — Star Wars Adventure Journal 14
- "Idol Intentions" — Star Wars Adventure Journal 12 (Mentioned only)
- "Side Trip" (also reprinted in Hyperspace: The Official Star Wars Fan Club) (Mentioned only) (Information from Roleplaying Game Statistics section)
- "Laughter After Dark" — Star Wars Adventure Journal 15
- "The Draw" — Star Wars Adventure Journal 15
- "Galaxywide NewsNets" — Star Wars Adventure Journal 11
- "Galaxywide NewsNets" — Star Wars Adventure Journal 14
- The Empire Strikes Back: A Storybook
- "Jedi Heirlooms" — Star Wars: The Roleplaying Game
- "Droids Can't Fly" — Shadows of the Empire Sourcebook (Mentioned only)
- "The Mecetti File" — Tapani Sector Instant Adventures
- "Blood Inheritance" — Tapani Sector Instant Adventures
- "Firepower" — Star Wars Adventure Journal 8 (also reprinted in Hyperspace: The Official Star Wars Fan Club)
- "A Case of Mistaken Identities" — Shadows of the Empire Planets Guide (Mentioned only)
- "Garbage Run" — Shadows of the Empire Planets Guide
- "Provincial Problems" — Shadows of the Empire Planets Guide
- "Dead End Drop" — Shadows of the Empire Sourcebook
- "The Weekly Luncheon" — Shadows of the Empire Sourcebook (Mentioned only)
- "Assignment: Decoy" — Star Wars Galaxy Magazine 7
- Shadows of the Empire 2
- Shadows of the Empire 6
- "Special Ops: Ship Jackers" — Star Wars Adventure Journal 13
- "Special Ops: Drop Points" — Star Wars Adventure Journal 14 ("Gelgelgar Free Port" capsule)
- "Harvest Day" — Mos Eisley Adventure Set
- Slave Ship (Mentioned only)
- The Truce at Bakura
- Star Wars (1977) 91 (colorized in Star Wars: A Long Time Ago... Volume 6: Wookiee World)
- X-Wing Rogue Squadron 5
- "Day of the Sepulchral Night" — Star Wars Adventure Journal 13 (also reprinted in Hyperspace: The Official Star Wars Fan Club) (Mentioned only)
- X-Wing Rogue Squadron 9
- X-Wing Rogue Squadron 11
- "Black Curs Blues" — Star Wars Adventure Journal 8
- X-Wing Rogue Squadron 22 (Mentioned only)
- X-Wing Rogue Squadron 24
- X-Wing Rogue Squadron 29
- X-Wing Rogue Squadron 30
- X-Wing Rogue Squadron 33
- X-Wing Rogue Squadron 34 (Mentioned only)
- "Free Time" — The Politics of Contraband (also reprinted in Classic Adventures)
- "The Kaal Connection" — Star Wars Adventure Journal 7 (also reprinted in Classic Adventures: Volume Four — The Best of the Journal)
- "Heroes Need Not Apply" — Star Wars Adventure Journal 12
- "For a Few Kilotons More" — Twin Stars of Kira
- "Missed Chance" — Star Wars Adventure Journal 7 (also reprinted in Tales from the Empire and Hyperspace: The Official Star Wars Fan Club)
- "A Glimmer of Hope" — Star Wars Adventure Journal 1 (also reprinted in The Best of the Star Wars Adventure Journal, Issues 1-4)
- "The Prize: A Scout Adventure" — Galaxy Guide 8: Scouts
- "Conflict of Interest" — Star Wars Adventure Journal 13 (Mentioned only)
- X-Wing: Iron Fist (and unabridged audiobook)
- "Crisis" — The DarkStryder Campaign (Reprinted and collected in The DarkStryder Campaign, Deluxe)
- "Traitor in our Midst" — The DarkStryder Campaign (Reprinted and collected in The DarkStryder Campaign, Deluxe)
- "Endgame" — Endgame (Reprinted and collected in The DarkStryder Campaign, Deluxe)
- "Stand at Bhir'khi Pass" — Star Wars Adventure Journal 9 (also reprinted in Classic Adventures: Volume Four — The Best of the Journal)
- X-Wing: Isard's Revenge
- "Counterstrike" — Star Wars Adventure Journal 8 (also reprinted in Classic Adventures: Volume Four — The Best of the Journal)
- "Rendezvous with Destiny" — Star Wars Adventure Journal 6 (also reprinted in Hyperspace: The Official Star Wars Fan Club)
- "Betrayal by Knight" — Star Wars Adventure Journal 12 (also reprinted in Hyperspace: The Official Star Wars Fan Club)
- The Bounty Hunters: Kenix Kil
- Jedi Search
- "Firestorm" — Star Wars Adventure Journal 15
- I, Jedi (and unabridged audiobook)
- "Murder in Slushtime" — Star Wars Adventure Journal 14 (also reprinted in Hyperspace: The Official Star Wars Fan Club)
- Legacy of the Force: Betrayal
Non-canon appearances
Sources
- Star Wars Blueprints (Picture only)
- Star Wars Word Puzzles
- A Guide to the Star Wars Universe
- Star Wars: The Roleplaying Game
- The Star Wars Sourcebook
- "Star Tours: 'The Ultimate Adventure' is Still the Ultimate Ride at Disneyland" — The Lucasfilm Fan Club Magazine 2
- Star Wars Campaign Pack
- Star Wars Miniatures Battles, First Edition
- Galaxy Guide 6: Tramp Freighters
- Star Wars: The Roleplaying Game, Second Edition
- Galaxy Guide 7: Mos Eisley
- Galaxy Guide 8: Scouts
- Supernova
- Star Wars Gamemaster Handbook
- Planets of the Galaxy, Volume Three
- The Movie Trilogy Sourcebook
- Star Wars Miniatures Battles, Second Edition
- Galaxy Guide 6: Tramp Freighters, Second Edition
- "Smuggler's Log" — Star Wars Adventure Journal 2
- "The Free-Trader's Guide to Sevarcos" — Star Wars Adventure Journal 2 (also reprinted in The Best of the Star Wars Adventure Journal, Issues 1-4)
- The Star Wars Planets Collection
- "Stand and Deliver" — Star Wars Adventure Journal 5
- "Smuggler's Log" — Star Wars Adventure Journal 5
- "Zirtran's Anchor" — Star Wars Adventure Journal 5
- Platt's Starport Guide
- Galladinium's Fantastic Technology
- Flashpoint! Brak Sector
- Dark Forces Official Player's Guide
- Galaxy Guide 1: A New Hope, Second Edition
- The DarkStryder Campaign
- "Straight from the Horse's Mouth: A Guide to the Star Wars: Tales of the Jedi Universe, Part 1" — Star Wars Insider 26
- "Cracken's Rebel Operatives" — Star Wars Adventure Journal 7
- "Into the Core Worlds" — Star Wars Adventure Journal 7
- "Smuggler's Log" — Star Wars Adventure Journal 7
- Galaxy Guide 12: Aliens — Enemies and Allies
- Star Wars Gamemaster Screen, Revised
- "The Gree Enclave" — Star Wars Adventure Journal 8
- "The Yard of Opportunity" — Star Wars Adventure Journal 8
- Galaxy Guide 5: Return of the Jedi, Second Edition
- "Fizzi's Slightly Used Starships" — Star Wars Adventure Journal 9
- The Truce at Bakura Sourcebook
- The Essential Guide to Vehicles and Vessels
- The Jedi Academy Sourcebook
- "A Free-Trader's Guide to the Planets" — Star Wars Adventure Journal 10
- "Cracken's Rebel Operatives" — Star Wars Adventure Journal 10
- "Wanted by Cracken" — Star Wars Adventure Journal 10
- The Secrets of Star Wars: Shadows of the Empire
- Shadows of the Empire Sourcebook
- Live-Action Adventures
- Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded
- 1996 Topps Star Wars: Shadows of the Empire (Card: Luke and Dash's Bothan Mission) (backup link)
- Shadows of the Empire Planets Guide
- Tales of the Jedi Companion
- "Smuggler's Log" — Star Wars Adventure Journal 11
- Star Wars: Shadows of the Empire Limited Collector's Edition
- Gamemaster Toolkit: Live-Action Adventures
- Pirates & Privateers
- "Imperial Garrisons" — Star Wars Adventure Journal 12
- No Disintegrations
- Cynabar's Fantastic Technology: Droids
- Wretched Hives of Scum & Villainy
- "Alien Encounters" — Star Wars Adventure Journal 13
- "Scouts' Dispatch" — Star Wars Adventure Journal 13
- The Black Sands of Socorro
- Player's Guide to Tapani
- Stock Ships
- Lords of the Expanse
- Secrets of the Sisar Run
- Cracken's Threat Dossier
- "Cynabar's Droid Datalog" — Star Wars Adventure Journal 14
- Gundark's Fantastic Technology: Personal Gear
- Star Wars Trilogy Sourcebook, Special Edition
- Star Wars: The Art of the Brothers Hildebrandt
- "Tasariq: The Crystal Planet" — Star Wars Adventure Journal 15
- Platt's Smugglers Guide
- The Far Orbit Project
- Alien Encounters
- Hideouts & Strongholds
- Star Wars: Rogue Squadron: The Official Nintendo Player's Guide
- "Ilum: A Frozen World Hides a Jedi's Secret" on Wizards.com (content now obsolete; backup link)
- "Secrets of Mos Eisley" — Star Wars Gamer 7
- "Rescued Aliens: Rancor and Scurrier" on Wizards.com (content now obsolete; backup link)
- The Wildlife of Star Wars: A Field Guide
- "A Traveler's Journals of Ralltiir" on Wizards.com (content now obsolete; backup link)
- Star Wars: Knights of the Old Republic: Prima's Official Strategy Guide
- Ultimate Adversaries
- "We Don't Need That Scum" on Wizards.com (content now obsolete; backup link)
- Star Wars: Empire at War: Prima Official Game Guide
- Star Wars: Empire at War: Forces of Corruption Expansion: Prima Official Game Guide
- "Saga Edition Web Enhancement: Devaronians" on Wizards.com (content now obsolete; backup link)
- Xim Week: The Despotica (Part IV: Evocar) on Hyperspace (article) (content obsolete and backup link not available)
- "Message to Spacers 9" on Wizards.com (content now obsolete; backup link)
- The Essential Guide to Warfare
- Star Wars: Edge of the Empire Beginner Game
- Star Wars: Edge of the Empire Core Rulebook
- Star Wars: Force Collection (Card: Tion Medon)
- So Uncivilized: Great Gunslingers in Star Wars, Part 1 on StarWars.com (article) (content now obsolete; backup link)
- The Bounty Hunter Code: From the Files of Boba Fett
- Enter the Unknown
- Suns of Fortune
- Dangerous Covenants
- Star Wars: Age of Rebellion Core Rulebook
- Far Horizons
- Stay on _target
- Lords of Nal Hutta
- Fly Casual
- Strongholds of Resistance
- Keeping the Peace
Notes and references
- ↑ 1.0 1.1 Star Wars: Episode IV A New Hope
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Platt's Starport Guide, pp. 14–15
- ↑ Platt's Starport Guide, p. 9
- ↑ 4.0 4.1 The Truce at Bakura
- ↑ The Essential Guide to Planets and Moons
- ↑ Legacy of the Force: Betrayal
- ↑ 7.0 7.1 Legacy of the Force: Revelation
- ↑ Star Wars: Dark Empire II
- ↑ Star Wars: Episode I The Phantom Menace