Super Smash Bros. Ultimate (大乱闘スマッシュブラザーズ SPECIAL, Great Fray Smash Brothers Special), often shortened as "SSBU", "Smash Ultimate" or "Ultimate", is the sixth installment (fifth if the two versions of the previous game are counted as one title) in the Super Smash Bros. series, and it was released worldwide for Nintendo Switch on December 7th, 2018.
Intro
Characters
The game consists of 89 characters. All 65 fighters from the previous five games have returned for this installment. In turn, the development team stated that there would not be many newcomers in the base game, with there being a total of 12 newcomers. Including the DLC characters, there is a total of 24 newcomers.
Seven characters (Dark Samus, Daisy, Lucina, Chrom, Dark Pit, Ken, and Richter) are not given their own numbers among the roster due to being Echo Fighters; they instead have the number of the fighter they are based off of along with an epsilon symbol (ε) or apostrophe ('). The Pokémon Trainer counts as three characters, but only occupies one roster spot, with the selection of the starting Pokémon coming after you select them.
Additionally, the game has 12 DLC characters, beginning with Piranha Plant (a generic enemy from the Super Mario series). The DLC characters continued with the release of Fighters Pass Volume 1, which contained Joker (the protagonist of Atlus' Persona 5), Hero (consisting of four protagonists from Square Enix's Dragon Quest series), Banjo & Kazooie (the two protagonists from Microsoft's eponymous series), Terry (the protagonist from SNK's Fatal Fury series and a major supporting fighter from The King of Fighters series), and Byleth (the protagonist of Fire Emblem: Three Houses).
The DLC characters concluded with the release of Fighters Pass Volume 2 which contained Min Min (a fighter from ARMS), Steve (the protagonist of Mojang Studios' Minecraft series), Sephiroth (the antagonist of Square Enix's Final Fantasy VII), Pyra/Mythra (the two deuteragonists of Monolith Soft's Xenoblade Chronicles 2), Kazuya (the main antagonist of Bandai Namco's Tekken series), and Sora (the main protagonist of Disney's and Square Enix's Kingdom Hearts series).
The starting roster consists of the original 8 characters from Super Smash Bros. with the rest of the characters being unlockable or downloadable via Nintendo eShop purchase.[1]
Veterans | |||||
---|---|---|---|---|---|
1. Mario |
2. Donkey Kong |
3. Link |
4. Samus |
5. Yoshi |
6. Kirby |
7. Fox |
8. Pikachu |
9. Luigi |
10. Ness |
11. Captain Falcon |
12. Jigglypuff |
13. Peach |
14. Bowser |
15. Ice Climbers |
16. Sheik |
17. Zelda |
18. Dr. Mario |
19. Pichu |
20. Falco |
21. Marth |
21ε. Lucina |
22. Young Link |
23. Ganondorf |
24. Mewtwo |
25. Roy |
26. Mr. Game & Watch |
27. Meta Knight |
28. Pit |
28ε. Dark Pit |
29. Zero Suit Samus |
30. Wario |
31. Snake |
32. Ike |
33-35. Pokémon Trainer |
36. Diddy Kong |
37. Lucas |
38. Sonic |
39. King Dedede |
40. Olimar |
41. Lucario |
42. R.O.B. |
43. Toon Link |
44. Wolf |
45. Villager |
46. Mega Man |
47. Wii Fit Trainer |
48. Rosalina & Luma |
49. Little Mac |
50. Greninja |
51-53. Mii Fighters |
54. Palutena |
55. Pac-Man |
56. Robin |
57. Shulk |
58. Bowser Jr. |
59. Duck Hunt |
60. Ryu |
61. Cloud |
62. Corrin |
63. Bayonetta |
Bold denotes starter characters
Newcomers | |||||
---|---|---|---|---|---|
4ε. Dark Samus |
13ε. Daisy |
25ε. Chrom |
60ε. Ken |
64. Inkling |
65. Ridley |
66. Simon |
66ε. Richter |
67. King K. Rool |
68. Isabelle |
69. Incineroar |
DLC | |||||
---|---|---|---|---|---|
70. Piranha Plant |
71. Joker |
72. Hero |
73. Banjo & Kazooie |
74. Terry |
75. Byleth |
76. Min Min |
77. Steve |
78. Sephiroth |
79-80. Pyra/Mythra |
81. Kazuya |
82. Sora |
Pallete Swap Characters | |||
---|---|---|---|
Alph |
Larry |
Roy |
Wendy |
Iggy |
Morton |
Lemmy |
Ludwig |
Hero (Dragon Quest III) |
Hero (Dragon Quest IV) |
Hero (Dragon Quest VIII) |
Alex |
Zombie |
Enderman |
World of Light only | |||||
---|---|---|---|---|---|
Master Hand |
- Number indicates the order of appearance in the series.
- ε or ' indicates Echo Fighters, fighters that share the same movesets and traits as another.
Stages
There are currently 115 stages, 103 of which are in the base game and available from the start, with the remaining 10 being released as DLC. 96 stages from previous installments have returned for this installment. Omega forms returned for all stages alongside a new Battlefield form. Alongside the base game's 103 stages there are currently 12 DLC stages, 9 of which come bundled with characters who are a part of the 2 Fighters Passes, with the twelth being added as a part of V13.0.1. Three more stages are currently in development as a part of Fighters Pass Volume 2, which will bring the total number of stages to 115.
Items
Bold denotes new item
Image | Name | Description | Type | Heavy? | Series | Debut |
---|---|---|---|---|---|---|
Smash Ball | Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. | Other | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | |
Fake Smash Ball | Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode. | Other | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | |
Crate | Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. | Container | Yes | Super Smash Bros. | Super Smash Bros. (1999) | |
Rolling Crate | When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. | Container | Yes | Super Smash Bros. | Super Smash Bros. Brawl (2008) | |
Blast Box | Very poor throwing distance. Explodes upon taking 30% damage or a flame attack. | Other | Yes | Super Smash Bros. | Super Smash Bros. Brawl (2008) | |
Barrel | Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. | Container | Yes | Super Smash Bros. | Super Smash Bros. (1999) | |
Capsule | Contains a single item. Has a one-in-eight chance of exploding. | Container | No | Super Smash Bros. | Super Smash Bros. (1999) | |
Party Ball | Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. | Container | Yes | Super Smash Bros. | Super Smash Bros. Melee (2001) | |
Sandbag | When attacked, produces items. | Other | No | Super Smash Bros. | Super Smash Bros. Melee (2001) | |
Food | Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. | Recovery | No | Super Smash Bros. | Super Smash Bros. Melee (2001) | |
Gooey Bomb | When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. | Throwing | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | |
Motion-Sensor Bomb | Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. | Throwing | No | Super Smash Bros. | Super Smash Bros. (1999) | |
Home-Run Bat | An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. | Battering | No | Super Smash Bros. | Super Smash Bros. (1999) | |
Beam Sword | Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. | Battering | No | Super Smash Bros. | Super Smash Bros. (1999) | |
Ray Gun | Fires blasts of energy that have infinite horizontal range. | Shooting | No | Super Smash Bros. | Super Smash Bros. (1999) | |
Assist Trophy | When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. | Helping | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | |
Bumper | Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. | Throwing | No | Super Smash Bros. | Super Smash Bros. (1999) | |
Timer | Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. | Other | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | |
Smoke Ball | Once thrown, spews smoke around its immediate area. May stick to opponents. | Throwing | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | |
Drill | Allows the wearer to fire a large drill. | Shooting | No | Super Smash Bros. | Super Smash Bros. for Nintendo 3DS and Wii U (2014) | |
Black Hole | Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. | Throwing | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | |
Rage Blaster | Fires a blast of energy. The higher the percent a user has, the more damage it does. | Shooting | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | |
Healing Field | Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. | Recovery | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | |
Healing Sprout | Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb. | Recovery | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | |
Banana Gun | Ejects the banana out of the peel and the player is left with the banana peel after using it. | Shooting | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | |
Beastball | Reappears near an opponent after being thrown and _targets them, covered in flames. | Throwing | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | |
Super Mushroom | Slides across the stage. When touched, enlarges the character. | Transformation | No | Mario | Super Mario Bros. (1985) | |
Poison Mushroom | Slides across the stage. When touched, shrinks the character. | Transformation | No | Mario | Super Mario Bros.: The Lost Levels (1986) | |
Fire Flower | Produces a continuous stream of short-range fire. | Shooting | No | Mario | Super Mario Bros. (1985) | |
Super Star | Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. | Transformation | No | Mario | Super Mario Bros. (1985) | |
Super Leaf | Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. | Gear | No | Mario | Super Mario Bros. 3 (1988) | |
Metal Box | Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). | Transformation | No | Mario | Super Mario 64 (1996) | |
Green Shell | When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. | Throwing | No | Mario | Super Mario Bros. (1985) | |
Spiny Shell | Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended _target on descent. | Throwing | No | Mario | Mario Kart 64 (1996) | |
Lighting | When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. | Other | No | Mario | Super Mario Kart (1992) | |
Banana Peel | Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, Banana Peel, leading into deadly mindgames and combo/KO setups. | Throwing | No | Mario | Super Mario Kart (1992) | |
Bob-omb | Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. | Throwing | No | Mario | Super Mario Bros. 2 USA (1987) | |
Bullet Bill | Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected. | Other | No | Mario | Super Mario Bros. (1985) | |
Hothead | Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. | Throwing | No | Mario | Super Mario World (1990) | |
Freezie | Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. | Throwing | No | Mario | Mario Bros. (1983) | |
Fire Bar | Causes fire damage. Grows shorter with each successful attack. | Battering | No | Mario | Super Mario Bros. (1985) | |
POW Block | When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times. | Throwing | No | Mario | Mario Bros. (1983) | |
Boomerang | Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. | Throwing | No | Mario | Super Mario Advance 4: Super Mario Bros. 3 (2004) | |
Soccer Ball | Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. | Other | No | Mario | Super Mario Strikers (2005) | |
Super Launch Star | Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. | Throwing | No | Mario | Super Mario Galaxy (2007) | |
Grass | When picked up, another item appears in its place. | Container | No | Mario | Super Mario Bros. 2 USA (1987) | |
Hammer | One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. | Battering | No | Donkey Kong | Donkey Kong (1981) | |
Heart Container | Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). | Recovery | No | The Legend of Zelda | The Legend of Zelda (1986) | |
Bunny Hood | Increases the user's movement speed, jump height, and falling speed. | Gear | No | The Legend of Zelda | The Legend of Zelda: Ocarina of Time (1998) | |
Deku Nut | When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). Used in the Rathalos battle. | Throwing | No | The Legend of Zelda | The Legend of Zelda: Ocarina of Time (1998) | |
Fairy Bottle | Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. | Recovery | No | The Legend of Zelda | The Legend of Zelda (1986) | |
Cucco | Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. | Throwing | No | The Legend of Zelda | The Legend of Zelda: A Link to the Past (1991) | |
Beetle | Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. | Throwing | No | The Legend of Zelda | The Legend of Zelda: Skyward Sword (2011) | |
Bombchu | Can move up walls and across floors and ceilings. Explodes on contact with opponent. | Throwing | No | The Legend of Zelda | The Legend of Zelda: Ocarina of Time (1998) | |
Gust Bellows | Blows gusts of wind at other players to push them away. | Shooting | No | The Legend of Zelda | The Legend of Zelda: Skyward Sword (2011) | |
Screw Attack | Turns the holder's jumps into Screw Attacks. Until the item wears off and does not need to be held in-hand once picked up. | Gear | No | Metroid | Metroid (1986) | |
Star Rod | Has a limited supply of long-range star shots produced on f-tilt or f-smash. | Battering | No | Kirby | Kirby's Adventure (1993) | |
Warp Star | Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. | Other | No | Kirby | Kirby's Dream Land (1992) | |
Maxim Tomato | The third most powerful recovery item, healing up to 50% damage. | Recovery | No | Kirby | Kirby's Dream Land (1992) | |
Superspicy Curry | Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. | Other | No | Kirby | Kirby's Dream Land (1992) | |
Dragoon | Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. | Combining | No | Kirby | Kirby Air Ride (2003) | |
Bomber | Explodes in the player's hand when used. Only affects enemies. | Other | No | Kirby | Kirby's Adventure (1993) | |
Smart Bomb | Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. | Throwing | No | Star Fox | Star Fox (1993) | |
Poké Ball | Once thrown and lands on the ground, unleashes a Pokémon to aid the user. | Helping | No | Pokémon | Pokémon Red and Green Versions (1996) | |
Master Ball | Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. | Helping | No | Pokémon | Pokémon Red and Green Versions (1996) | |
Mr. Saturn | Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. | Throwing | No | EarthBound | Earthbound (1994) | |
Franklin Badge | Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. | Gear | No | EarthBound | MOTHER (1989) | |
Ramblin' Evil Mushroom | A mushroom will grow on the opponent's head, reversing the left and right controls. | Shooting | No | EarthBound | Earthbound (1994) | |
Killing Edge | A sword that deals x2 more damage and knockback when glowing. | Battering | No | Fire Emblem | Fire Emblem: Shadow Dragon and The Blade of Light (1990) | |
Back Shield | Defends the wearer from attacks towards their back. | Gear | No | Kid Icarus | Kid Icarus: Uprising (2012) | |
Ore Club | An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash. | Battering | No | Kid Icarus | Kid Icarus: Uprising (2012) | |
X Bomb | Creates a cross-shaped explosion that spans most of the screen. | Throwing | No | Kid Icarus | Kid Icarus: Uprising (2012) | |
Killer Eye | When placed, can fire energy beams in the direction it faces. Hitting it flips it around. | Throwing | No | Kid Icarus | Kid Icarus: Uprising (2012) | |
Daybreak | Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits. | Combining | No | Kid Icarus | Kid Icarus: Uprising (2012) | |
Staff | Shoots a beam. The farther the opponent is, the more damage it deals. | Shooting | No | Kid Icarus | Kid Icarus: Uprising (2012) | |
Hocotate Bomb | A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time. | Throwing | No | Pikmin | Pikmin 2 (2004) | |
Pitfall | Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. | Throwing | No | Animal Crossing | Animal Forest (2001) | |
Beehive | Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. | Throwing | No | Animal Crossing | Animal Forest (2001) | |
Death's Scythe | Instantly KOs opponents at high percentages. | Battering | No | Castlevania | Castlevania (1986) | |
Golden Hammer | Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. | Battering | No | Wrecking Crew | Wrecking Crew (1985) | |
Rocket Belt | Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. | Gear | No | Pilotwings | Pilotwings (1990) | |
Unira | Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. | Throwing | No | Clu Clu Land | Clu Clu Land (1984) | |
Boss Galaga | Carries foes upward to the top of the screen. Can be destroyed by attacking it. | Throwing | No | Galaxian | Galaga (1981) | |
Super Scope | Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. | Shooting | No | Nintendo | Super Scope 6 (1992) | |
Lip's Stick | Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. | Battering | No | Panel de Pon | Panel de Pon (1995) | |
Special Flag | Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. | Other | No | Rally-X | Rally-X (1980) | |
Steel Diver | A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. | Shooting | No | Steel Diver | Steel Diver (2011) |
Pokémon
Bold denotes new Pokémon
Image | Name | Description | National Pokédex | Move |
---|---|---|---|---|
Raichu (Alolan) | Alolan Raichu _targets opponents as it flies around the stage dealing damage on contact, often hitting opponents multiple times. | 026 | indeterminate | |
Vulpix | Vulpix shoots fire similar to Ness' PK Fire, dealing minor but rapid damage. Will turn to face opponents if there is no one in front of it. | 037 | indeterminate | |
Vulpix (Alolan) | Alolan Vulpix shoots horizontal blasts of ice out in front of it, dealing lighter, rapid hits at the edge. Opponents hit by the ice will be frozen for a short period of time. Will turn to face opponents if there is no one in front of it. | 037 | indeterminate | |
Meowth | Meowth hurls numerous coins in various directions. | 052 | Pay Day | |
Abra | Abra doesn't cause any attacks that do damage, but it will approach the opponent and try to teleport them offstage. It will teleport them three times before disappearing. | 063 | Teleport | |
Electrode | Electrode self-destructs after three seconds and is capable of damaging its summoner. With good timing, a player can throw it last second. | 101 | Explosion | |
Exeggutor (Alolan) | Alolan Exeggutor does not attack; rather, it stands where it was thrown and its tall trunk/neck acts as a barrier, effectively splitting the stage in two. Fighters hoping to get around Exeggutor must go over its head or under whatever platform it is standing on. | 103 | N/A | |
Goldeen | Goldeen flops on the ground, causing no damage in the process. | 118 | Splash | |
Staryu | Staryu flies to the nearest opponent and shoots them with star-shaped rays. If successful the opponent is trapped until Staryu disappears. It is the successor of Starmie. | 120 | Swift | |
Ditto | Ditto will transform into the character that threw the Pokè Ball and will fight alongside them. However, similar to certain Assist Trophies, Ditto can be damaged like a regular fighter. It was originally planned to be in Melee, but was scrapped due to technical difficulties. | 132 | Transform | |
Eevee | Eevee slams its body into opponents. | 133 | Take Down | |
Snorlax | Snorlax leaps off the screen and returns larger. It descends with the force of its full body weight. | 143 | Body Slam | |
Moltres | Moltres will fly off the stage, damaging opponents it comes in contact with. Simple contact has OHKO power, except for the lower body which deals meteor smash instead. It previously appeared as an aesthetic cameo on Saffron City. | 146 | Fly | |
Mew | Mew gracefully flies off the stage. It is extremely rare and gifts the summoner with bonus points. | 151 | Fly | |
Togepi | Togepi will randomly use one of five moves: Night Shade, Magnitude, Powder Snow, Hypnosis, or Leech Seed. | 175 | Metronome | |
Bellossom | Bellossom causes opponents within its range to fall into a deep sleep. | 182 | Sweet Scent | |
Scizor | Scizor charges while flailing its claws, then performs a leaping kick as it jumps off the stage. | 212 | Metal Claw | |
Entei | Entei produces a massive pillar of fire, trapping opponents within its vertical range. | 244 | Fire Spin | |
Suicune | Suicune shoots a powerful horizontal beam. It has a very high OHKO potential, due to its immense knockback. | 245 | Aurora Beam | |
Lugia | Lugia flies to the background of the stage and releases waves of energy over the portion of the stage in front of it. It is often an OHKO if most hits connect (can whiff on sides). | 249 | Aeroblast | |
Gardevoir | Gardevoir produces a reflective sphere around itself that the summoner can use to protect itself from projectile attacks. It is the most powerful Reflector, turning projectiles against the opponents and doubling their force. It can even OHKO if the projectile is strong enough. | 282 | Reflect | |
Metagross | Metagross causes the terrain beneath its feet to quake, trapping and damaging opponents in the process. It is the successor to Venusaur If midair players are meteor smashed or all hitboxes land, they could be OHKOed. | 376 | Earthquake | |
Latias & Latios | One of the two Eon Pokémon is summoned and flies off-screen. It will them shoot across the stage in tandem with the Eon Pokémon that was not summoned. All hits chaining can lead to an OHKO but it is very difficult to connect them all. Interestingly, Latios and Latias have a high frequency of being spawned despite being considered Legendary Pokémon in their own franchise. They are the successors to Unown. | 380 & 381 | Steel Wing | |
Kyogre | Kyogre homes-in on an opponent and releases a consistent stream of water that pushes them off the screen. It usually causes an OHKO. | 382 | Hydro Pump | |
Deoxys | Deoxys appears in its Attack form. It silently ascends to the top of the stage, where it will proceed to unleash a vertical beam of energy with very high OHKO power (both the initial blast and the multi-hitting beam). Simply touching Deoxys can deal OHKO knockback. | 386 | Hyper Beam | |
Abomasnow | Abomasnow creates powerful gusts of snow around its body. Those within its range are trapped. Abomasnow will launch trapped opponents with Ice Punch. | 460 | Blizzard, Ice Punch | |
Palkia | Palkia will use its signature move to flip the perception of the stage, similar to Skull Kid. It previously appeared on the Spear Pillar stage. | 484 | Spacial Rend | |
Giratina | Giratina will unleash a powerful whirlwind that will push opponents off-screen. | 487 | Dragon Breath | |
Darkrai | Darkrai causes nearby opponents to fall asleep. As they sleep, their damage percentage gradually increases as a result of Darkrai's Bad Dream ability. | 491 | Dark Void | |
Arceus | Arceus will launch mid-air opponents downward. If the stage is not below them, they will be meteor smashed in an OHKO. | 493 | Gravity | |
Victini | Victini will boost the attack power of its summoner as well as granting super armor. | 494 | Victory Star | |
Snivy | Snivy releases a flurry of leaves in a horizontal trajectory. It is the successor to Chikorita. | 495 | Razor Leaf | |
Oshawott | Oshawott slides across the stage in a jet of water. It will carry anyone caught in its stream off-screen, giving it the potential to OHKO opponents. It is the successor to Piplup. | 501 | Surf | |
Zoroark | Zoroark will dash back and forth, wildly slashing its claws. If it hits someone, it will take them to the top of the stage and rapidly slash them, and after a while, meteor smash them back down and disappear. Similar to Greninja's Final Smash. | 571 | Fury Swipes | |
Kyurem | Kyurem appears in its Neutral form. It will releases icy gusts from its sides that will freeze opponents within its range. | 646 | Icy Wind | |
Keldeo | Keldeo appears in its Resolute Form. It leaps and performs a large slash with its horn. | 647 | Secret Sword | |
Meloetta | Meloetta attacks with sound waves that bounce across the stage. | 648 | Echoed Voice | |
Genesect | Genesect fires a beam from the cannon on its back. The blast can break through walls. | 649 | Techno Blast | |
Chespin | Chespin releases a flurry of explosive seeds. | 650 | Seed Bomb | |
Fennekin | Fennekin releases a small fireball that bursts into a large pillar of flames upon impact. Opponents will take repeated damage. | 653 | Incinerate | |
Fletchling | Fletchling will hop across the stage, damaging opponents with its potent beak. | 661 | Peck | |
Spewpa | When attacked, Spewpa releases a flurry of spores that will cause temporarily stun opponents. Even if the summoner is the only character in the range of Spewpa's spores, they will not be affected. | 665 | Stun Spore | |
Gogoat | Gogoat charges across the stage, allowing the player who summoned it to ride it during its attack. | 673 | Take Down | |
Swirlix | When an opponent is caught by Cotton Spore, they move slower than normal. | 684 | Cotton Spore | |
Inkay | Inkay attacks the ground, causing grounded opponents to trip. | 686 | Topsy-Turvy | |
Dedenne | Dedenne radiates an x-shaped blast of discharged electricity. It slowly rotates counter-clockwise. | 702 | Discharge | |
Xerneas | Xerneas uses its signature move to boost the stats of every player in the battle. However, it will give the biggest boost to its summoner. | 716 | Geomancy | |
Bewear | Bewear will move around the stage and let out a devastating uppercut to a nearby opponent. | 760 | indeterminate | |
Pyukumuku | Pyukumuku will shoot out its hand as a counterattack, upon being attacked by the opponent. It can be thrown like a regular item by the character who summoned it, and it can even be bounced on to make it attack more frequently. | 771 | indeterminate | |
Togdemaru | Togedemaru will summon a thunderbolt to send out a large electric field, and then roll around to repeat the process. | 777 | indeterminate | |
MimikyuSM | Mimikyu will grab the opponent and drag them into its cloth, where it will damage the opponent. At the end of the attack, Mimikyu will instantly KO the opponent if they're at or over 90% damage. | 778 | indeterminate | |
Tapu Koko | Tapu Koko will let out a large net of electricity to deal multiple hits to opponents. It also releases multiple electrical beams while attacking. | 785 | indeterminate | |
Solgaleo | Solgaleo will teleport around the stage, while unleashing a powerful beam of flame. | 791 | Sunsteel Strike | |
Lunala | Lunala will teleport to the background of the stage upon being summoned. It will shoot out a large light beam that will drag towards the top of the screen. | 792 | Moongeist Beam | |
Marshadow | Marshadow will stun the opponent from its shadow, and then appear next to them and throw a powerful punch. | 802 | indeterminate |
Assist Trophies
Bold denotes new trophy
Image | Name | Description | KO'ed? | Series | Debut |
---|---|---|---|---|---|
Hammer Bro | Throws hammers at opponents. | Yes | Mario | Super Mario Bros. (1985) | |
Chain Chomp | Bounces around before _targeting an opponent and attacking them by lunging and biting them. Head can also damage opponents while bouncing. | Yes | Mario | Super Mario Bros. 3 (1988) | |
Thwomp | Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position. | No | Mario | Super Mario Bros. 3 (1988) | |
Waluigi | Repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. | Yes | Mario | Mario Tennis (2000) | |
Flies & Hand | A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. | Yes | Mario | Mario Paint (1992) | |
Klaptrap | Lunges across the screen and latches onto foes before launching them. | Yes | Donkey Kong | Donkey Kong Country (1994) | |
Ghirahim | Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge. | Yes | The Legend of Zelda | The Legend of Zelda: Skyward Sword (2011) | |
Midna | Grabs opponents and throws them, while dealing darkness damage. | Yes | The Legend of Zelda | The Legend of Zelda: Twilight Princess (2006) | |
Skull Kid | Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible. | No | The Legend of Zelda | The Legend of Zelda: Ocarina of Time (1998) | |
Moon | Crashes into the stage, dealing massive damage with a very large area of impact. | No | The Legend of Zelda | The Legend of Zelda: Majora's Mask (2000) | |
Metroid | Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen. | Yes | Metroid | Metroid (1986) | |
Mother Brain | She uses her signature laser attack when summoned, and is guarded by Rinka enemies. | Yes | Metroid | Metroid (1986) | |
Knuckle Joe | Delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. | Yes | Kirby | Kirby Super Star (1996) | |
Chef Kawasaki | Captures players using his telescopic ladle and cooks them in a boiling pot, which produces food similar to Kirby's Final Smash in Brawl. If he fails to catch anyone in his ladle, he may throw plates or attempt to use his ladle again. | Yes | Kirby | Kirby Super Star (1996) | |
Nightmare | Obscures the stage and fighters in darkness. | No | Kirby | Kirby's Adventure (1993) | |
Andross | Spits out projectiles at players. | No | Star Fox | Star Fox (1993) | |
Krystal | Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. | Yes | Star Fox | Star Fox Adventures (2002) | |
Jeff | Shoots 5 rockets from his Multi Bottle Rocket at his opponents. | No | EarthBound | EarthBound (1994) | |
Starman | Teleports about the stage, shooting PK Beam out of its head at opponents. If defeated, the "SMAAASH!" effect from Earthbound is seen. | Yes | EarthBound | Mother (1989) | |
Samurai Goroh | Slashes his swords while chasing opponents. | Yes | F-Zero | F-Zero (1990) | |
Lyn | After a moment, appears next to an opponent and attacks with a single, strong sword swipe that has high launching power. | Yes | Fire Emblem | Fire Emblem: The Blazing Blade (2003) | |
Tiki | Transforms into a dragon, attacking with large flame breaths from the air. | Yes | Fire Emblem | Fire Emblem: Shadow Dragon and the Blade of Light (1990) | |
Black Knight | Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. | Yes | Fire Emblem | Fire Emblem: Path of Radiance (2005) | |
Phosphora | Teleports around while shooting lightning bolts and various other electric attacks. | Yes | Kid Icarus | Kid Icarus: Uprising (2012) | |
Ashley | Conjures a cloud which causes various adverse effects. | No | Wario | WarioWare: Touched! (2004) | |
Gray Fox | Runs around slashing opponents. Also reflects stray projectiles. | Yes | Metal Gear | Metal Gear (1987) | |
Shadow the Hedgehog | Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving. | No | Sonic the Hedgehog | Sonic Adventure 2 (2001) | |
Knuckles | Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's. | Yes | Sonic the Hedgehog | Sonic the Hedgehog 3 (1994) | |
Burrowing Snagret | Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. | Yes | Pikmin | Pikmin (2001) | |
Kapp'n | Drives a bus across the screen. Any fighter he contacts will be trapped, dragging them off-screen. | No | Animal Crossing | Animal Forest (2001) | |
Zero | Zero attacks by using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances. | Yes | Mega Man | Mega Man X (1993) | |
Wily Capsule | Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness. | Yes | Mega Man | Mega Man (1987) | |
Ghosts | They make their way around the stage, moving as if in a maze while damaging and pushing opponents around. | Yes | Pac-Man | Pac-Man (1980) | |
Riki | He uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. | No | Xenoblade Chronicles | Xenoblade Chronicles (2010) | |
Guile | Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. | Yes | Street Fighter | Street Fighter II: The World Warrior (1991) | |
Rodin | Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. | Yes | Bayonetta | Bayonetta (2009) | |
Squid Sisters | They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. | No | Splatoon | Splatoon (2015) | |
Alucard | Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage. | Yes | Castlevania | Castlevania III: Dracula's Curse (1989) | |
Spring Man | Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. | Yes | ARMS | ARMS (2017) | |
Nintendog | A toy poodle blocks the screen. | No | Nintendogs | Nintendogs (2005) | |
Vince | Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. The damage will be tripled if an opponent attacks. | No | Art Academy | Art Academy: First Semester (2009) | |
Bomberman | Drop bombs which create an cross shaped explosion similar to an X Bomb. It is possible for him to be affected by his own bombs. | Yes | Bomberman | Bomberman (1985) | |
Dr. Kawashima | Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. | No | Brain Age | Brain Age: Train Your Brain in Minutes a Day! (2005) | |
Color TV-Game 15 | Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. | Yes | Color TV-Game | Color TV-Game 15 (1977) | |
Devil | Points in various directions while moving the camera and stage boundaries. | No | Devil World | Devil World (1984) | |
Dillon | Attacks opponents by rolling at them. After a couple times, he charges up a very powerful rolling attack that does large knockback. | Yes | Dillon's Rolling Western | Dillon's Rolling Western (2012) | |
Yuri Kozukata | Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. | No | Fatal Frame | Fatal Frame: Maiden of Black Water (2014) | |
Isaac | Utilizes various abilities known as Psynergy. In addition to his original ability, Move, from Brawl, Isaac now can perform Pound as well as an original ability based off of Lift. | Yes | Golden Sun | Golden Sun (2001) | |
Sukapon | Moves around with his arms raised, launching heads at opponents (Tondeker), grabbing and tossing them (Sukapon Toss), or rolling forwards quickly to attack (Sukapon Roll). | Yes | Joy Mech Fight | Joy Mech Fight (1993) | |
Sablé Prince | Turns into either a frog or a snake. Can only be KO'd in his human form. | Yes | Kaeru no Tame ni Kane wa Naru | Kaeru no Tame ni Kane wa Naru (1992) | |
Rathalos | Rathalos unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. | Yes | Monster Hunter | Monster Hunter (2004) | |
Arcade Bunny | Operates a giant claw machine in order to grab opponents. | No | Nintendo Badge Arcade | Nintendo Badge Arcade (2014) | |
Sheriff | Sheriff walks around in the air, shooting at opponents with his pistol. | Yes | Sheriff | Sheriff (1979) | |
Shovel Knight | Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. | Yes | Shovel Knight | Shovel Knight (2014) | |
Dr. Wright | Summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. | Yes | SimCity | SimCity (1991) | |
Starfy | Wanders around and spin attacks opponents. | Yes | Starfy | Densetsu no Starfy (2002) | |
Nikki | Doodles various obstacles on the stage. | No | Swapnote | Swapnote (2011) | |
Takamaru | Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. | Yes | The Mysterious Murasame Castle | The Mysterious Murasame Castle (1986) | |
Akira | Runs around and attacks with various martial arts moves. | Yes | Virtua Fighter | Virtua Fighter (1993) |
New Features
Gameplay changes
- The rules and stage are now selected first before the characters. This is to prevent unfair stage advantages.
- Stage hazards can be toggled off.
- Custom Moves are now limited to Mii Fighters only. Any previous Smash Bros. amiibo with custom moves will now revert to the normal moves in Ultimate. Due to the absence of custom-move fighters, Equipment has been removed too.
- Sudden Death now has a new mechanic. In addition to raining Bob-ombs, all characters are teleported to their starting positions with their damage set to 300%, then the camera slowly zooms into the center while the blast zones gradually decrease until a very small portion of the stage remains. During this process, cosmetic flames cover the edges of the screen and the crowd in the background goes wild. In addition, Super Sudden Death has been separated from Special Smash.
- Stamina Mode is now a separate game mode and can be used for Adventure Mode, Online Mode, etc. It also has an option to have stocks.
- Grabs can now clash with each other if they connect on the same frame.
- Damage percentages can now contain decimal numbers (in tenths) (35.7%, 102.3%, etc.).
- Fully charged Smash Attacks can be held down for a couple of seconds before they are released.
- During timed matches, the fighter in the lead will sometimes flash brightly.
- Most Assist Trophies can now be attacked and KO'd, earning the player points in timed battles. The player who summoned it can also KO them once they've taken enough damage.
- More than one Assist Trophy can be on the screen and can attack each other if they are summoned by two different players/teams.
- Dark Pit and Lucina, who were previously considered clone characters in Super Smash Bros. for Nintendo 3DS and Wii U, are now considered Echo Fighters. In addition, Chrom, Daisy, Dark Samus, Richter, and Ken appear as Echo Fighters of Roy, Peach, Samus, Simon, and Ryu respectively.
- A small map is shown on the screen when a character is knocked out of the field of view. The map's size can be made big or small or not appear at all.
- There is a damage increase in 1-on-1 matches as opposed to matches with more players to ensure faster matches.
- Smash Balls will sometimes roll on the ground instead of floating in the air.
- Mobility during air dodge has improved, functioning similarly to Super Smash Bros. Melee, being able to be used only once before landing but doesn't make the user helpless permanently. In addition, excessive dodging will increase dodge lag the more it is done (similar to Stale-Move Negation).
- A specific command input for short hop attacks has been added, making it easier to perform attacks during short hops.
- Perfect Shields happen when the player releases the shield at the same time an attack connects to the character's hitbox. This technique now comes with an increased risk.
- Final Smashes are "straight to the punch" i.e. each Final Smash is quick. Transformation Final Smashes have been removed and replaced with different types of Final Smashes.
- Dramatic slow-motion effects occur when strong attacks connect with other fighters during 1-on-1 fights, such as Captain Falcon's Falcon Punch or Little Mac's KO Uppercut. This applies to some stage hazards as well, such as the Klaptraps in Jungle Japes. There are a few instances where the slow-motion and zoom effect can occur in matches with 3 or more players, such as Hero's Whack and Thwack spells.
- The hit that would potentially take out the last player's last stock also has a dramatic slow-motion zoom in effect, which is more intense and has a red effect instead of blue.
- The animation for Star KOs is different than previous games and Screen KOs are much shorter than they were in the previous game. This is to prevent slower KOs from giving a doomed player extra time that could give them an advantage, especially if at the end of a Time game or if the other player is about to get KO'd as well.
- A traditional fighting game meter gaining-based mechanic known as the Final Smash Meter has been added. This allows the obtaining of Final Smashes to be more fair.
- Wily Castle now includes all stage hazards from both the Wii U and Nintendo 3DS version of Super Smash Bros..
- While Classic Mode will feature the usual 6-7 fights before a showdown with a final boss, each character has their own "route" meaning that each character will face a different set of opponents that all fit under one theme. For example, Jigglypuff's route is called "All Original, All 64", and involves characters from the original Smash Bros.[2]
- Master Hand and Crazy Hand will only be the final bosses for certain fighters in Classic Mode. Some fighters will have other final bosses such as Galleom and Giga Bowser.
- Some bosses can get "knocked out", similarly to fighters getting stunned.
- Collectible trophies (and to a lesser extent equipment) have been replaced with "spirits", which can be applied to fighters to make them stronger or give passive abilities.
Character-specific changes
- Pokémon Trainer can now change between Squirtle, Ivysaur, and Charizard freely during battle. Stamina has been removed entirely, allowing players to not be forced to be dependent on other Pokémon. Type effectiveness has also been removed, meaning the Pokémon no longer take less or extra damage from element based attacks.
- Pokémon Change is faster, can be used mid-air, and can be used to dodge attacks.
- Marth's, Roy's, and Lucina's Dancing Blade attack is now faster.
- Sonic's, Pac-Man's, and Pikachu's Final Smashes are now faster and can no longer be manually controlled.
- Fox, Falco, and Wolf no longer use Landmaster as their Final Smash. Instead, they call upon the Star Fox team (the Star Wolf team in Wolf's case) to unleash a barrage of Arwing (or Wolfen) lasers.
- Wolf's moves have received a major overhaul.
- In 1-on-1 fights, Ryu will always face the opposing fighter, unless he's running or in mid-air. This allows him to input commands more effectively.
- Robin's spell and sword now have a usage meter that appears near his/her character icon. If the meter is depleted, he/she cannot use those moves again until they recharge. In the sword's case, it loses a great deal of power but is still usable.
- Cloud's Limit Charge now shows the amount of charge above his character icon. His limit will now completely deplete after 15 seconds if Cloud doesn't use it in the specified time.
- Any item that Villager Pockets now appears next to their character icon.
- Charging moves, such as Samus' Charge Shot can now be charged in midair. Canceling it in midair can leave the user vulnerable.
- Giga Bowser is no longer a controllable transformation. Instead, Giga Bowser will appear in the background of the stage and attack using his fist, which causes instant KOs or major damage if the victims have low damage.
- Shulk's Monado Arts can now be easily selected by holding down the B button (special attack) and selecting which art to use with the control stick.
- Ganondorf's Smash Attacks now use his sword. His Final Smash was also changed, in which he now transforms into Ganon, the Demon King instead of Beast Ganon.
- Pit's new Final Smash, The Lightning Chariot, has replaced Three Sacred Treasures.
- Zero Suit Samus' Final Smash has changed to her firing a powerful beam in her power suit on her gunship from the background.
- Wario's Final Smash, Wario-Man, has been overhauled. He no longer uses regular attacks, but instead unleashes a flurry of comical punches, finishing with a Wario Waft.
- Donkey Kong no longer uses his drums as a Final Smash, but instead uses rapid-fire punches, ending with a strong uppercut.
- Little Mac's Final Smash still transforms him into Giga Mac, but he now unleashes a devastating combination of punches ending with an uppercut, simmilarly to Donkey Kong.
- Mii Fighters now have fixed proportions, meaning the Mii's size and height no longer affect their speed, weight, or hitboxes.
- Palutena's side special has been changed to Explosive Flame. Her down special is now both a counter and a reflector.
- Mr. Game & Watch's Final Smash no longer causes damage on contact; instead, his tentacles will pick up fighters and carry them off the stage. The grabbed fighters can mash out of the tentacles.
- Oil Panic can now reflect non-energy based projectiles.
- Lucario's Final Smash has been reverted to Aura Storm, but still transforms into Mega Lucario and keeps the "Max Aura!" voice clip.
- Yoshi's Final Smash has been changed completely: anyone who is hit by his Final Smash will be launched to an area where a stampede of Yoshis charge and run over the opponents, which is a reference to the Super Smash Bros. Melee intro.
- Diddy Kong's Final Smash now has him flying with his rocket barrels at high speed, hitting any opponent in his way and crashing into the player that was hit most at the end.
- Dr. Mario's down air attack is now a meteor smash and has a new animation. His back throw and side special also have new animations.
- Kirby can inhale projectiles for healing a bit of damage. Moreover, he can also spit the projectile or item as a star to cause a bit of damage to an opponent.
- King Dedede can also inhale projectiles for healing a bit of damage but he will spit the projectile or item out as it is.
Aesthetic changes
- The game now has more dynamic shadows. Platforms and uneven stage structures will have shadows too. The same also applies to all items, assist trophies and Pokémon.
- All characters, items, and stages have a subdued color scheme, making the game look less saturated than Super Smash Bros. for Nintendo 3DS and Wii U.
- All attack effects are cel-shaded to make the game look more cartoonish.
- All explosions now look more cartoonish than realistic.
- All knockback effects are now present as smoke trails.
- A lot of stages have been retextured. While the stages from Super Smash Bros. keep their classic models, the graphics have been updated.
- When a fighter uses their Final Smash, a closeup of their artwork briefly appears.
- Some characters have more expressive facial animations, more so than any other installment.
- Mario's hat can turn into Cappy from Super Mario Odyssey in his up special. He also appears in his new side taunt.
- Marth and Roy are now fully voiced in English.
- Ike's voice tone will be different depending on which costumes he is in between both of his younger Path of Radiance and older Radiant Dawn incarnations. He also has a new voice actor.
- A female Pokémon Trainer has been added, taking up half the Trainers palette swaps.
- Mr. Game & Watch's move-set closely resembles his original appearances from the Game and Watch series.
- Fox, Falco, and Wolf's designs are based on Star Fox Zero.
- Falco has green eyes unlike the previous Smash Bros games where he physically appears, where his eyes are blue.
- Kirby has a new appearance during his Stone, which resembles the Sheikah treasure chests from The Legend of Zelda: Breath of the Wild.
- Shulk's Final Smash now includes Fiora.
- Ganondorf's design is based on his appearance in The Legend of Zelda: Ocarina of Time.
- Mii Fighters now have 12 voice options to choose from, with the pitch being able to be set to low, normal, or high.
- When damaged, Olimar's helmet cracks, but repairs itself shortly afterward.
- Ness' Final Smash now calls upon the help of Paula and Poo.
- Likewise, Lucas' Final Smash now calls upon the help of Kumatora and Boney.
- Lucas' normal PSI is now cyan and yellow rather than pink and yellow like in the previous game, as to better resemble Lucas' signature attack in Mother 3, PK Love.
- Wii Fit Trainer's face has received a cosmetic update.
- Mega Man's Final Smash now includes Proto Man and Bass.
- R.O.B. has a new gauge on his chassis which shows how much fuel he has left for his hover ability.
- Link's design is based on his appearance in The Legend of Zelda: Breath of the Wild.
- Zelda's design is based on her appearance in The Legend of Zelda: A Link Between Worlds. This is due to Zelda being more interested in research than fighting in The Legend of Zelda: Breath of the Wild.
- Sheik's design is based on the Sheikah armor set in The Legend of Zelda: Breath of the Wild.
- A timer bar will appear while aiming Dragoon to show its time limit.
Development
- The game was first revealed on March 8th, 2018, at the end of a Nintendo Direct with no word from Masahiro Sakurai or anybody else linked to the Super Smash Bros. series.[3]
- The teaser trailer released during the Nintendo Direct introduced the Inklings and showed Mario and Link's renders in the shadowy flares, along with a group of several other unidentified characters.
- On March 8th, 2018, Masahiro Sakurai tweeted that he was working on Super Smash Bros. Ultimate silently every day and that more info would be released soon.[5]
- On June 12th, 2018, during E3 2018, Nintendo held a Nintendo Direct that included more information on the game.[6]
- In addition, a Super Smash Bros. Invitational tournament for this game was held on the same day, following the Splatoon 2 World Championship finals.[7]
- On August 8th, 2018, Nintendo held a Nintendo Direct that included more information on the game.
- On September 13th, 2018, at the end of a Nintendo Direct, a new character was revealed.[8]
- On November 1st, 2018, Nintendo held the last Nintendo Direct related to the game before its release. It was hosted by Masahiro Sakurai and included more information on the game as well as the final fighter reveals.[9]
- Towards the end of November 2018, copies of Super Smash Bros. Ultimate were sold early from a Mexican retailer. People that bought the game began uploading content including music and cutscenes to YouTube. This caused Nintendo to take action by claiming copyrights on all related properties and some YouTubers had their videos taken down and their accounts terminated.[10]
- On December 7th, 2018, the game was released and the second DLC character was revealed.
- On January 29th, 2019, the first DLC character was released.
- On April 17th, 2019, in a new update, the second DLC character was released.
- On June 11th, 2019, during E3 2019, Nintendo held a Nintendo Direct that included the reveals of the third and fourth DLC characters.[11]
- On July 30th, 2019, in a new update, the third DLC character was released.
- On September 4th, 2019, Nintendo held a Nintendo Direct that included the reveal of the fifth DLC character.[12] That same day, the fourth DLC character was released.
- On November 6th, 2019, in a new update, the fifth DLC character was released.
- On January 16th, 2020, the sixth DLC character was revealed.
- On January 28th, 2020, in a new update, the sixth DLC character was released.
- On June 22th, 2020, the seventh DLC character was revealed.
- On June 29th, 2020, in a new update, the seventh DLC character was released.
- On October 1st, 2020, the eighth DLC character was revealed.
- On October 13th, 2020, in a new update, the eighth DLC character was released.
- On December 10th, 2020, during The Game Awards 2020, the ninth DLC character was revealed.
- On December 22nd, 2020, in a new update, the ninth DLC character was released.
- On February 17th, 2021, Nintendo held a Nintendo Direct that included the reveal of the tenth DLC character.[13]
- On March 4th, 2021, in a new update, the tenth DLC character was released.
- On June 15th, 2021, during E3 2021, Nintendo held a Nintendo Direct that included the reveal of the eleventh DLC character.[14]
- On June 29th, 2021, in a new update, the eleventh DLC character was released.
- On October 5th, 2021, the twelfth and final DLC character was revealed.[15]
- On October 18th, 2021, in a new update, the twelfth and final DLC character was released.
Trailers
Gallery
Trivia
- Super Smash Bros. Ultimate is the second game in the Super Smash Bros. (series) to not receive any character cuts from a previous installment, with Super Smash Bros. Melee being the first.
- Super Smash Bros. Ultimate is the third game in the Super Smash Bros. series to have an Adventure Mode, with Super Smash Bros. Melee and Super Smash Bros. Brawl being the first two respectively.
- However, Super Smash Bros. Ultimate is the first Super Smash Bros. game with an Adventure Mode to have voice-overs for characters in both English and Japanese.
- This is the first Super Smash Bros. game to not feature the involvement of Satoru Iwata, as he passed away in July 2015.
- Certain characters previously referred to as clones by fans have received the official title of "Echo Fighters". Dark Pit, Lucina, Daisy, Richter, Chrom, Dark Samus, and Ken are regarded as such.
- Super Smash Bros. Ultimate has the largest roster of any game in the Super Smash Bros. series with a total of 89 playable characters (82 if excluding Echo Fighters).
- Super Smash Bros. Ultimate has the largest selection of music of any game in the Super Smash Bros. series with over 900 tracks which is more than 28 hours worth of music.
- As Super Smash Bros. Ultimate focused more on bringing back all of the fighters from the previous Smash Bros. games, this game did not bring back all of the stages from the previous Smash Bros. games.
- Even so, Super Smash Bros. Ultimate has the largest selection of stages of any game in the series with 113 stages.
- Super Smash Bros. Ultimate has 59 assist trophies which outnumber the number of Pokémon.
- Super Smash Bros. Ultimate is the first game in the Super Smash Bros. series where all of the newcomers are either unlockable or available as DLC.
- Super Smash Bros. Ultimate is the first game in the Super Smash Bros. series where every non-DLC stage is available from the start.
- Super Smash Bros. Ultimate is the first game in the Super Smash Bros. series to introduce playable characters originating from non-Japanese franchises (Banjo & Kazooie and Steve).
- Super Smash Bros. Ultimate is the second game in the Super Smash Bros. series to introduce playable characters originating from other fighting games (Terry, Min Min, and Kazuya), with Super Smash Bros. for Nintendo 3DS and Wii U being the first as Ryu debuted in that game.
- Super Smash Bros. Ultimate has broken many records:
- On November 23rd, 2018, Super Smash Bros. Ultimate became the top pre-selling title on the Nintendo Switch as well as the top pre-selling game in the Super Smash Bros. franchise.[16]
- Over its three-day launch period in Japan, it became the best selling release in the Super Smash Bros. franchise, the fastest-selling Nintendo Switch game of all time[17], and the first non-Pokémon Nintendo title to ever surpass 1 million units sold at launch.[18]
- Over its three-day launch period in Europe, it became the fastest-selling game in the Super Smash Bros. franchise and the fastest-selling Nintendo Switch game of all time.[19]
- On December 18th, 2018, it became the fastest-selling Nintendo home console game of all time in Europe.[20]
- On that same day, it became the fastest-selling game in the Super Smash Bros. franchise and for the Nintendo Switch in America.[21]
- It became the best performing game in its first month on the market than any other platform-exclusive in video game history in America.[22]
- After 5 weeks, it became the best selling game in the Super Smash Bros. franchise in Japan.[23]
- In less than 2 months, it became Nintendo's fastest-selling game of all time in America.[24]
- Decidueye was almost chosen for the new Pokémon spot on the roster before being replaced by Incineroar.[25]
References
- ↑ Sakurai stating the starter characters
- ↑ Sakurai Elaborates On Smash Ultimate's Singleplayer Modes At Nintendo Live 2018
- ↑ Nintendo Direct 3.8.2018
- ↑ A clearer look at the silhouettes from the Smash Bros. Switch trailer
- ↑ Masahiro Sakurai On Twitter
- ↑ Nintendo Direct - 06.12.2018
- ↑ Nintendo hosts Super Smash Bros. Invitational 2018, Splatoon 2 World Championship tournaments
- ↑ Nintendo Direct - 09.13.2018
- ↑ Nintendo Direct - 11.01.2018
- ↑ Nintendo Gets Super Smash Bros. Ultimate Pirates Banned from YouTube
- ↑ Nintendo Direct - 06.11.2019
- ↑ Nintendo Direct - 09.04.2019
- ↑ Nintendo Direct - 02.17.2021
- ↑ Nintendo Direct 06.15.2021
- ↑ Super Smash Bros.™ Ultimate – Battling with Sora – Nintendo Switch
- ↑ 'Super Smash Bros. Ultimate' Top Pre-Selling Title on Switch and in Franchise History
- ↑ Super Smash Bros. Ultimate sells over 1.2 million copies in Japan in only three days smashing the record for series sales and Switch launches
- ↑ 'Super Smash Bros. Ultimate' Smashes Sales Records in Japan
- ↑ UK Charts: Super Smash Bros Ultimate is the fastest-selling Smash Bros of all time
- ↑ Thank you for making Super #SmashBrosUltimate the fastest-selling Nintendo home console game of all time in Europe!
- ↑ Thanks to all the fans for making #NintendoSwitch the fastest-selling video game system of this hardware generation! You've also made #SmashBrosUltimate the fastest-selling Super Smash Bros. game in the series & for the system to date! It's a great time to own Nintendo Switch!
- ↑ Smash Ultimate Just Broke HALO's Sales Record From 2010
- ↑ Smash Bros. Ultimate Has Already Outsold Smash 3DS In Japan After Just Five Weeks
- ↑ 'Super Smash Bros. Ultimate' is now the fastest-selling Nintendo game of all time, with 12 million copies sold in less than 2 months
- ↑ Sakurai confirms in an interview: Decidueye was almost chosen for the new Pokémon spot
External Links
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