- Biting Snake
- Base: 11K
- Elite: 8K: After the attack. If this card is in 1st position when it comes into play, you gain 20 HP.
- Rare: 14K: After the attack. If this card is in 1st position when it comes into play, you gain 30 HP.
- Ray Hands
- Base: 10P
- Elite: 15P: After the attack. If this card is in 2nd position when it comes into play, you gain 20 HP.
- Rare: 16P: After the attack. If this card is in 2nd position when it comes into play, you gain 40 HP.
- Cutthroat
- Base: 8K
- Elite: 8K: After the attack. If this card is in 3rd position when it comes into play, you gain 20 HP.
- Rare: 14K: After the attack. If this card is in 3rd position when it comes into play, you gain 40 HP.
- Easy Prey
- Base: 10K
- Elite: 15K
- Rare: 20K
- Stiletto Heel
- Base: 10K
- Elite: 8K: After the attack. When this card comes into play, all your kick cards gain 8 Hit.
- Rare: 10K: After the attack. When this card comes into play, all your kick cards gain 15 Hit.
- Blonde Bomb
- Base: 14P
- Elite: 10P: After the attack. When this card comes into play, you gain 10 HP.
- Rare: 10P: After the attack. When this card comes into play, you gain 20 HP.
- Deadly Hunter
- Base: 12K
- Elite: 12K: After the attack. When this card comes into play, your opponent loses 5 HP.
- Rare: 50K: After the attack. When this card comes into play, you lose 20 HP.
- Backhand Combo
- Base: 8P
- Elite: 11P: After the attack. If your opponent has five cards, you draw one card and gain 10 HP.
- Rare: 13P: After the attack. If your opponent has five cards, you draw one card and gain 20 HP.
- Shut Up
- Base: 10P: After the attack. If you and your opponent played Focus, you gain 2 HP.
- Elite: 14P: After the attack. If you and your opponent played Focus, you gain 5 HP.
- Rare: 18P: After the attack. If you and your opponent played Focus, you gain 10 HP.
- Spiral Explosion
- Base: 8P
- Elite: 7P: After the attack. If this card hits your opponent, it gains Tenacity.
- Rare: 10P: After the attack. If this card hits your opponent, it gains Tenacity.
- Flashing Escape
- Base: 15K
- Elite: 25K: After the attack. If your opponent played Focus, you discard this card.
- Rare: 40K: After the attack. If your opponent played Focus, you discard this card.
- Fluttering Butterfly
- Base: 10P
- Elite: 10P: After the attack. If your opponent played Focus and you have only one card, you draw one card and gain 10 HP.
- Rare: 10P: After the attack. If your opponent played Focus and you have only one card, you draw one card and gain 25 HP.
- Helping Hand
- Base: 8P: After the attack. If your opponent played Focus, your opponent's 4th card loses its Effect.
- Elite: 12P: After the attack. If your opponent played Focus, your opponent's 2nd card loses its Effect.
- Rare: 15P: After the attack. If your opponent played Focus, your opponent's 1st and 2nd cards loses its Effect.
- Ice Pick
- Base: 10K: Before the attack. If you played Focus, you gain 5 Protection.
- Elite:16K: Before the attack. If you played Focus, you gain 10 Protection.
- Rare: 20K: Before the attack. If you played Focus, you gain 15 Protection.
- Spin Low Kick to Right Upper
- Base: 10P
- Elite: 10P: After the attack. If you played Strike, you draw one card.
- Rare: 10P: After the attack. If you played Strike, you draw one card and gain 4 HP.
- Left Backhand Body Blow
- Base: 11P
- Elite: 8P: Before the attack. If you played Strike, you gain 1 Kick Parry.
- Rare: 14P: Before the attack. If you played Strike, you gain 1 Kick Parry.
- Ivory Cutter (UNIQUE)
- Base: 8K: Before the attack. If you played Focus, all your opponent's Kick cards lose 2 Hit.
- Elite: 10K: Before the attack. If you played Focus, all your opponent's Kick cards lose 4 Hit.
- Rare: 10K: Before the attack. If you played Focus, all your opponent's Kick cards lose 10 Hit.
- Catapult Kick
- Base: 10K
- Elite: 10K: After the attack. If this card hits your opponent, you draw one card and lose 3 HP.
- Rare: 10K: After the attack. If this card hits your opponent, you draw one card.
- Binding Whip
- Base: 18P: After the attack: If you played Focus and have no more than 40HP, you lose 12 HP and draw a card
- Elite: 20P: After the attack: If you played Focus and have no more than 50HP, you lose 12 HP and draw a card
- Rare: 25P: After the attack: If you played Focus and have no more than 60HP, you lose 12 HP and draw a card
- Spider Knee
- Base: 8K: After the attack. If this card hits your opponent, you gain 6HP.
- Elite: 10K: After the attack. If this card hits your opponent, you gain 8HP.
- Rare: 15K: After the attack. If this card hits your opponent, you gain 12HP.
- Right Backhand Body Blow
- Base: 10P: After the attack. If you played Block, all your Punch cards gain 3 Hit.
- Elite: 10P: After the attack. If you played Block, all your Punch cards gain 6 Hit.
- Rare: 12P: After the attack. If you played Block, all your Punch cards gain 10 Hit.
- Hellbringer
- Base: 18P
- Elite: 18P: After the attack: If you played Block and only have one card, you draw one card and gain 10 HP.
- Rare: 20P: After the attack: If you played Block and only have one card, you draw one card and gain 20 HP.
- Blonde to Right High Kick
- Base: 7K
- Elite: 8K: Before the attack. If you have five cards, you gain 1 Kick Parry and your opponent's 1st card gains 5 Hit.
- Rare: 18K: Before the attack. If you have five cards, you gain 1 Kick Parry.
- Geyser Cannon
- Base: 40K: After the attack: When this card comes into play, you discard your 1st card.
- Elite: 50K: After the attack: When this card comes into play, you discard your 1st card.
- Rare: 55K: After the attack: When this card comes into play, you discard your 1st card.
- Jab to Mid Kick (UNIQUE)
- Base: 30K: After the attack: When this card comes into play, you discard your 2nd card and draw one new card.
- Elite: 28K: After the attack: When this card comes into play, you discard your 3rd card and draw one new card.
- Rare: 25K: After the attack: When this card comes into play, you discard your 4th card and draw one new card.
- Twisted Mind (UNIQUE)
- Base: 18K: After the attack. If you suffer a Focus Break, you gain 5 HP.
- Elite: 18K: After the attack. If you suffer a Focus Break, you gain 10 HP.
- Rare: 20K: After the attack. If you suffer a Focus Break, you gain 20 HP.
- Jumping Flip
- Base: 5P: After the attack. If this card is blocked, you draw one card.
- Elite: 7P: After the attack. If this card is blocked, you draw one card.
- Rare: 10P: After the attack. If this card is blocked, you draw one card.
- Assault Bomb (UNIQUE)
- Base: 25P: After the attack. If your opponent played Strike, you gain 5HP
- Elite: 20P: After the attack. If your opponent played Strike, you draw one card.
- Rare: 25P: After the attack. If your opponent played Strike, you draw one card and gain 5HP.
- Spear Kick (UNIQUE)
- Base: 17K: Before the attack. If you played Strike, you gain 2 HP.
- Elite: 10K: Before the attack. If you played Strike, you gain 1 Parry.
- Rare: 18K: Before the attack. If you played Strike, you gain 1 Parry.
- Flash Kicks (UNIQUE)
- Base: 10K: After the attack. If your opponent played Strike, all your Kick cards gain 4 Hit.
- Elite: 12K: After the attack. If your opponent played Strike, all your Kick cards gain 6 Hit.
- Rare: 15K: After the attack. If your opponent played Strike, all your Kick cards gain 10 Hit.