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Tekken Card Tournament/Nina Cards

  • Biting Snake
    • Base: 11K
    • Elite: 8K: After the attack. If this card is in 1st position when it comes into play, you gain 20 HP.
    • Rare: 14K: After the attack. If this card is in 1st position when it comes into play, you gain 30 HP.
  • Ray Hands
    • Base: 10P
    • Elite: 15P: After the attack. If this card is in 2nd position when it comes into play, you gain 20 HP.
    • Rare: 16P: After the attack. If this card is in 2nd position when it comes into play, you gain 40 HP.
  • Cutthroat
    • Base: 8K
    • Elite: 8K: After the attack. If this card is in 3rd position when it comes into play, you gain 20 HP.
    • Rare: 14K: After the attack. If this card is in 3rd position when it comes into play, you gain 40 HP.
  • Easy Prey
    • Base: 10K
    • Elite: 15K
    • Rare: 20K
  • Stiletto Heel
    • Base: 10K
    • Elite: 8K: After the attack.  When this card comes into play, all your kick cards gain 8 Hit.
    • Rare: 10K: After the attack.  When this card comes into play, all your kick cards gain 15 Hit.
  • Blonde Bomb
    • Base: 14P
    • Elite: 10P: After the attack.  When this card comes into play, you gain 10 HP.
    • Rare: 10P: After the attack.  When this card comes into play, you gain 20 HP.
  • Deadly Hunter
    • Base: 12K
    • Elite: 12K: After the attack. When this card comes into play, your opponent loses 5 HP.
    • Rare: 50K: After the attack. When this card comes into play, you lose 20 HP.
  • Backhand Combo
    • Base: 8P
    • Elite: 11P: After the attack. If your opponent has five cards, you draw one card and gain 10 HP.
    • Rare: 13P: After the attack. If your opponent has five cards, you draw one card and gain 20 HP.
  • Shut Up
    • Base: 10P: After the attack. If you and your opponent played Focus, you gain 2 HP.
    • Elite: 14P: After the attack. If you and your opponent played Focus, you gain 5 HP.
    • Rare: 18P: After the attack. If you and your opponent played Focus, you gain 10 HP.
  • Spiral Explosion
    • Base: 8P
    • Elite: 7P: After the attack. If this card hits your opponent, it gains Tenacity.
    • Rare: 10P: After the attack. If this card hits your opponent, it gains Tenacity.
  • Flashing Escape
    • Base: 15K
    • Elite: 25K: After the attack. If your opponent played Focus, you discard this card.
    • Rare: 40K: After the attack. If your opponent played Focus, you discard this card.
  • Fluttering Butterfly
    • Base: 10P
    • Elite: 10P: After the attack. If your opponent played Focus and you have only one card, you draw one card and gain 10 HP.
    • Rare: 10P: After the attack. If your opponent played Focus and you have only one card, you draw one card and gain 25 HP.
  • Helping Hand
    • Base: 8P: After the attack. If your opponent played Focus, your opponent's 4th card loses its Effect.
    • Elite: 12P: After the attack. If your opponent played Focus, your opponent's 2nd card loses its Effect.
    • Rare: 15P: After the attack. If your opponent played Focus, your opponent's 1st and 2nd cards loses its Effect.
  • Ice Pick
    • Base: 10K: Before the attack. If you played Focus, you gain 5 Protection.
    • Elite:16K: Before the attack. If you played Focus, you gain 10 Protection.
    • Rare: 20K: Before the attack. If you played Focus, you gain 15 Protection.
  • Spin Low Kick to Right Upper
    • Base: 10P
    • Elite: 10P: After the attack. If you played Strike, you draw one card.
    • Rare: 10P: After the attack. If you played Strike, you draw one card and gain 4 HP.
  • Left Backhand Body Blow
    • Base: 11P
    • Elite: 8P: Before the attack. If you played Strike, you gain 1 Kick Parry.
    • Rare: 14P: Before the attack. If you played Strike, you gain 1 Kick Parry.
  • Ivory Cutter (UNIQUE)
    • Base: 8K: Before the attack. If you played Focus, all your opponent's Kick cards lose 2 Hit.
    • Elite: 10K: Before the attack. If you played Focus, all your opponent's Kick cards lose 4 Hit.
    • Rare: 10K: Before the attack. If you played Focus, all your opponent's Kick cards lose 10 Hit.
  • Catapult Kick
    • Base: 10K
    • Elite: 10K: After the attack. If this card hits your opponent, you draw one card and lose 3 HP.
    • Rare: 10K: After the attack. If this card hits your opponent, you draw one card.
  • Binding Whip
    • Base: 18P: After the attack: If you played Focus and have no more than 40HP, you lose 12 HP and draw a card
    • Elite: 20P: After the attack: If you played Focus and have no more than 50HP, you lose 12 HP and draw a card
    • Rare: 25P: After the attack: If you played Focus and have no more than 60HP, you lose 12 HP and draw a card
  • Spider Knee
    • Base: 8K: After the attack. If this card hits your opponent, you gain 6HP.
    • Elite: 10K: After the attack. If this card hits your opponent, you gain 8HP.
    • Rare: 15K: After the attack. If this card hits your opponent, you gain 12HP.
  • Right Backhand Body Blow
    • Base: 10P: After the attack. If you played Block, all your Punch cards gain 3 Hit.
    • Elite: 10P: After the attack. If you played Block, all your Punch cards gain 6 Hit.
    • Rare: 12P: After the attack. If you played Block, all your Punch cards gain 10 Hit.
  • Hellbringer
    • Base: 18P
    • Elite: 18P: After the attack: If you played Block and only have one card, you draw one card and gain 10 HP.
    • Rare: 20P: After the attack: If you played Block and only have one card, you draw one card and gain 20 HP.
  • Blonde to Right High Kick
    • Base: 7K
    • Elite: 8K: Before the attack. If you have five cards, you gain 1 Kick Parry and your opponent's 1st card gains 5 Hit.
    • Rare: 18K: Before the attack. If you have five cards, you gain 1 Kick Parry.
  • Geyser Cannon
    • Base: 40K: After the attack: When this card comes into play, you discard your 1st card.
    • Elite: 50K: After the attack: When this card comes into play, you discard your 1st card.
    • Rare: 55K: After the attack: When this card comes into play, you discard your 1st card.
  • Jab to Mid Kick (UNIQUE)
    • Base: 30K: After the attack: When this card comes into play, you discard your 2nd card and draw one new card.
    • Elite: 28K: After the attack: When this card comes into play, you discard your 3rd card and draw one new card.
    • Rare: 25K: After the attack: When this card comes into play, you discard your 4th card and draw one new card.
  • Twisted Mind (UNIQUE)
    • Base: 18K: After the attack. If you suffer a Focus Break, you gain 5 HP.
    • Elite: 18K: After the attack. If you suffer a Focus Break, you gain 10 HP.
    • Rare: 20K: After the attack. If you suffer a Focus Break, you gain 20 HP.
  • Jumping Flip
    • Base: 5P: After the attack. If this card is blocked, you draw one card.
    • Elite: 7P: After the attack. If this card is blocked, you draw one card.
    • Rare: 10P: After the attack. If this card is blocked, you draw one card.
  • Assault Bomb (UNIQUE)
    • Base: 25P: After the attack. If your opponent played Strike, you gain 5HP
    • Elite: 20P: After the attack. If your opponent played Strike, you draw one card.
    • Rare: 25P: After the attack. If your opponent played Strike, you draw one card and gain 5HP.
  • Spear Kick (UNIQUE)
    • Base: 17K: Before the attack. If you played Strike, you gain 2 HP.
    • Elite: 10K: Before the attack. If you played Strike, you gain 1 Parry.
    • Rare: 18K: Before the attack. If you played Strike, you gain 1 Parry.
  • Flash Kicks (UNIQUE)
    • Base: 10K: After the attack. If your opponent played Strike, all your Kick cards gain 4 Hit.
    • Elite: 12K: After the attack. If your opponent played Strike, all your Kick cards gain 6 Hit.
    • Rare: 15K: After the attack. If your opponent played Strike, all your Kick cards gain 10 Hit.
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COMMUNITY 6
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