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85+ Works 1,532 Members 2 Reviews

About the Author

Image credit: Photo by Kurzon

Series

Works by Rick Priestley

Warhammer Fantasy Roleplay (1st Edition) (1986) — Designer — 221 copies
Warhammer 40,000 3rd Edition Rulebook (1998) — Author — 122 copies
Warhammer 40,000: Rogue Trader (1987) 102 copies, 1 review
Warhammer 40,000 (5th Edition) (2008) — Author — 101 copies
Warhammer Rulebook (6th Edition) (2000) — Author — 76 copies
Warhammer 40,000 4th Edition Rulebook (2004) — Author — 62 copies
Mordheim Rulebook (1999) — Author — 42 copies
Codex: Eldar (2nd Edition) (1994) 32 copies
Warhammer Armies: Dogs of War (5th Edition) (1998) — Author — 25 copies
Warhammer: Ancient Battles (1992) 22 copies
Bolt Action: World War II Wargames Rules (2012) — Author — 22 copies
Codex Imperialis (1993) 22 copies
Necromunda (Necromunda) (1998) 22 copies
Warhammer Armies : Hordes of Chaos (6th Edition) (2002) — Author — 18 copies
Judge Dredd: The Role-Playing Game (1985) — Author — 15 copies, 1 review
Gorkamorka:Da Uvver Book (1997) — Author — 13 copies
Warmaster (2000) 13 copies
Index Astartes I (2002) — Author — 12 copies
'Ere We Go (1991) — Author — 10 copies
Warhammer Siege (1988) 10 copies
Necromunda: Underhive (2003) (2003) — Author — 9 copies
Warmaster Ancients (2005) — Author — 9 copies
Necromunda Sourcebook (1995) 7 copies
Gorkamorka: Da Roolz (1997) 7 copies
Warhammer 40,000: Compilation (1991) — Author — 6 copies
Renegades (1992) — Author — 4 copies
Warhammer: Battle Magic (1992) 3 copies
Terror of the Lichemaster (1986) — Author — 1 copy
Eldar Exarch (Warhammer Warriors) (1999) — Designer — 1 copy
The Citadel Journal 23 (1997) — Editor; Introduction — 1 copy
The Second Citadel Journal (1985) — Editor — 1 copy
The Citadel Journal Spring 86 (1986) — Editor — 1 copy
The Citadel Journal Spring 87 (1987) — Editor — 1 copy
Space Marine 2nd Edition rulebook (1991) — Author — 1 copy
Warhammer: Rulebook (1992) 1 copy
Tyranid Warrior (Warhammer Warriors) (1999) — Designer — 1 copy

Associated Works

Dark Heresy: Core Rulebook (2008) — Contributor, some editions — 180 copies, 2 reviews
Warhammer Fantasy Roleplay (2nd Edition) (2005) — Contributor — 143 copies
Realm of Chaos: Slaves to Darkness (1988) — Contributor — 53 copies
Sigmar's Heirs (2005) — Contributor, some editions — 51 copies
Tome of Corruption (2006) — Designer, some editions — 47 copies
Codex: Eldar (3rd Edition) (1999) — Author — 42 copies
Warhammer: 8th Edition (2010) — Author — 36 copies
Warhammer Armies: Dwarfs (6th Edition) (2000) — Contributor — 25 copies
Warhammer Armies : The Empire (6th Edition) (2000) — Contributor — 17 copies
Collecting and Painting Wargames Armies (1998) — Contributor, some editions — 13 copies
Warhammer Armies (1991) — Contributor — 9 copies
Warhammer Annual 2002 (2001) — Contributor — 7 copies
White Dwarf 99 (1988) — Author — 6 copies
White Dwarf 104 (1988) — Contributor — 5 copies
Warhammer Dark Shadows (2001) — Contributor, some editions — 5 copies
Tamurkhan: The Throne of Chaos (2011) — Contributor — 5 copies
White Dwarf 178 (1994) — Contributor — 4 copies
White Dwarf 48 (1983) — Contributor — 4 copies
White Dwarf 98 (1988) — Author — 4 copies
White Dwarf 97 (1988) — Contributor — 4 copies
White Dwarf 115 (1989) — Designer — 4 copies
White Dwarf 94 (1987) — Contributor — 4 copies
White Dwarf 191 (1995) — Contributor — 3 copies
Index Chaotica: Apocrypha (2016) — Contributor — 3 copies, 1 review
White Dwarf 135 (1991) — Contributor — 3 copies, 1 review
White Dwarf 137 (1991) — Contributor — 3 copies, 1 review
White Dwarf 101 (1988) — Contributor — 3 copies
White Dwarf 93 (1987) — Contributor — 3 copies
White Dwarf 100 (1988) — Contributor — 3 copies, 1 review
White Dwarf 96 (1987) — Contributor — 3 copies
The First Citadel Compendium (1983) — Author — 2 copies
White Dwarf 119 (1989) — Contributor — 2 copies
White Dwarf 337 (2008) — Contributor, some editions — 2 copies
White Dwarf 257 (2001) — Contributor — 2 copies, 1 review
White Dwarf 173 (1994) — Contributor — 2 copies
White Dwarf 211 (1997) — Contributor — 2 copies
Warlock 6 (1985) — Contributor — 2 copies
White Dwarf 181 (1995) — Contributor — 2 copies
White Dwarf 250 (2000) — Contributor — 2 copies
White Dwarf 249 (2000) — Contributor — 2 copies
White Dwarf 185 (1995) — Contributor — 2 copies
White Dwarf 189 (1995) — Contributor — 2 copies
White Dwarf 190 (1995) — Contributor — 2 copies
White Dwarf 192 (1995) — Contributor — 2 copies
White Dwarf 216 (1997) — Contributor — 2 copies
White Dwarf 217 (1998) — Contributor — 2 copies, 1 review
White Dwarf 95 (1987) — Contributor — 2 copies
White Dwarf 146 (1992) — Contributor, some editions — 2 copies, 1 review
White Dwarf 133 (1991) — Contributor — 2 copies
White Dwarf 116 (1989) — Contributor — 2 copies, 1 review
White Dwarf 121 (1990) — Contributor — 2 copies, 1 review
White Dwarf 125 (1990) — Contributor — 2 copies
The Talisman Dungeon (1987) — Designer/developer — 2 copies
White Dwarf 108 (1988) — Contributor — 2 copies
White Dwarf 144 (1991) — Contributor, some editions — 2 copies, 1 review
White Dwarf 105 (1988) — Contributor — 2 copies
White Dwarf 106 (1988) — Contributor — 2 copies
White Dwarf 102 (1988) — Contributor — 2 copies
White Dwarf 140 (1991) — Contributor, some editions — 2 copies
White Dwarf 136 (1991) — Contributor — 2 copies
White Dwarf 141 (1991) — Contributor, some editions — 2 copies
White Dwarf 209 (1997) — Contributor — 2 copies
White Dwarf 138 (1991) — Contributor — 2 copies
The Third Citadel Compendium (1985) — Contributor — 1 copy
White Dwarf 243 (2000) — Contributor — 1 copy
White Dwarf 244 (2000) — Contributor — 1 copy, 1 review
White Dwarf 245 (2000) — Contributor — 1 copy
White Dwarf 246 (2000) — Contributor — 1 copy
White Dwarf 212 (1997) — Contributor — 1 copy
Warhammer Rulebook (7th edition; pocket version) (2006) — Contributor — 1 copy
Codicium imperialis VI : Los Lobos Espaciales (2000) — Contributor — 1 copy
White Dwarf 247 (2000) — Contributor — 1 copy
The Citadel Journal Spring 85 (1985) — Contributor — 1 copy
White Dwarf 338 (2008) — Contributor — 1 copy
White Dwarf 265 (2002) — Contributor — 1 copy
White Dwarf 251 (2000) — Contributor — 1 copy, 1 review
White Dwarf 252 (2000) — Contributor — 1 copy
White Dwarf 143 (1991) — Contributor — 1 copy, 1 review
White Dwarf 253 (2001) — Contributor — 1 copy
White Dwarf 254 (2001) — Contributor — 1 copy
White Dwarf 255 (2001) — Contributor — 1 copy
White Dwarf 256 (2001) — Contributor — 1 copy
White Dwarf 339 (2008) — Contributor, some editions — 1 copy
White Dwarf 258 (2001) — Contributor — 1 copy
White Dwarf 152 (1992) — Contributor — 1 copy
White Dwarf 177 (1994) — Contributor — 1 copy, 1 review
White Dwarf 207 (1997) — Contributor — 1 copy
White Dwarf 124 (1990) — Contributor — 1 copy
White Dwarf 150 (1992) — Contributor — 1 copy
White Dwarf 149 (1992) — Contributor, some editions — 1 copy
White Dwarf 148 (1992) — Contributor — 1 copy
White Dwarf 132 (1990) — Contributor — 1 copy
White Dwarf 131 (1990) — Contributor — 1 copy
White Dwarf 130 (1990) — Contributor — 1 copy
White Dwarf 129 (1990) — Contributor — 1 copy
White Dwarf 128 (1990) — Contributor — 1 copy
White Dwarf 127 (1990) — Contributor — 1 copy, 1 review
White Dwarf 122 (1990) — Contributor — 1 copy, 1 review
White Dwarf 154 (1992) — Contributor — 1 copy
White Dwarf 120 (1989) — Contributor — 1 copy
White Dwarf 118 (1989) — Contributor — 1 copy, 1 review
White Dwarf 117 (1989) — Contributor — 1 copy
White Dwarf 114 (1989) — Contributor — 1 copy
White Dwarf 113 (1989) — Contributor — 1 copy, 1 review
White Dwarf 112 (1989) — Contributor — 1 copy
White Dwarf 107 (1988) — Contributor — 1 copy
White Dwarf 103 (1988) — Contributor — 1 copy
White Dwarf 156 (1992) — Contributor — 1 copy, 1 review
White Dwarf 151 (1992) — Contributor, some editions — 1 copy
White Dwarf 159 (1993) — Contributor — 1 copy
White Dwarf 206 (1997) — Contributor — 1 copy
White Dwarf 182 (1995) — Contributor — 1 copy, 1 review
White Dwarf 205 (1997) — Contributor — 1 copy, 1 review
White Dwarf 204 (1996) — Contributor — 1 copy, 1 review
White Dwarf 202 (1996) — Contributor — 1 copy, 1 review
White Dwarf 198 (1996) — Contributor — 1 copy, 1 review
White Dwarf 195 (1996) — Contributor — 1 copy, 1 review
White Dwarf 194 (1996) — Contributor — 1 copy
White Dwarf 188 (1995) — Contributor — 1 copy
White Dwarf 184 (1995) — Contributor — 1 copy
White Dwarf 183 (1995) — Contributor — 1 copy
White Dwarf 180 (1994) — Contributor — 1 copy
White Dwarf 160 (1993) — Contributor — 1 copy
White Dwarf 175 (1994) — Contributor — 1 copy
White Dwarf 172 (1994) — Contributor — 1 copy
White Dwarf 171 (1994) — Contributor — 1 copy
White Dwarf 168 (1993) — Contributor — 1 copy, 1 review
White Dwarf 167 (1993) — Contributor — 1 copy
White Dwarf 166 (1993) — Contributor — 1 copy
White Dwarf 165 (1993) — Contributor — 1 copy, 1 review
White Dwarf 163 (1993) — Contributor — 1 copy
White Dwarf 162 (1993) — Contributor — 1 copy
White Dwarf 161 (1993) — Contributor — 1 copy
White Dwarf 222 (1998) — Contributor — 1 copy

Tagged

Common Knowledge

Birthdate
1959-03-29
Gender
male
Nationality
UK
Relationships
Priestley, Lindsey (spouse)
Organizations
Games Workshop
Warlord Games

Members

Reviews

Warhammer 40,000
Games Workshop / Black Library

Warhammer 40,000 (hereafter Warhammer 40K) is epic space fantasy at its most nightmarishly dystopian. As in many other science fiction and fantasy scenarios, humanity must be defended at all costs. A military roleplaying game developed in the UK in the 1980s by Games Workshop, Warhammer 40K evolved into a multifaceted setting. The RPG presents many examples that could answer the question, “What does it mean to be human?” On this occasion, I’m choosing to focus on the Space Marines.

In the far future, the human race has many enemies. These range from political dissidents to religious heretics on one end to ravenous aliens like the Tyranids, the corrupting influences of Chaos daemons, and the ever-present Orks. (Unlike Tolkien’s creations, Games Workshop based their Ork design on soccer hooligans.) How is humanity even to stand a chance amidst all the daemons, heretics, and aliens? I don’t play the game, but I am an avid reader of Black Library’s countless novels associated with Warhammer 40K. It’s Guilty Pleasure reading I discovered while a grad student. While writing quality varies with the writer, the game setting is wonderfully complex and the set-piece battle scenes are enjoyable to read.

The Imperium of Man operates as the bulwark against these various enemies. Aiding in its perpetual struggle, the Imperium possesses Inquisitors, Commissars, the Imperial Guard, and the Space Marines. Wasn’t expecting the Inquisition? To those who don’t, they have harsh punishments. This dystopia is utterly lacking in comfy chairs, soft pillows, and two, no three! three last chances. Commissars are styled after the ones in the Soviet Union and their uniform design is reminiscent of the Nazis. The Imperial Guard is the Imperium’s vast Redshirt Army (the trope name taken from Tvtropes.com) of the untold billions who were recruited or volunteered. But the cream of the crop are the Space Marines, humanity’s last best hope for salvation.

Space Marines are nothing like their human counterparts in the Imperial Guard. Standing at nine feet, genetically modified, with redundant internal organs, and, on occasion, other specific superpowers, the Space Marines push the envelope of humanity. Herein lay the internal paradox of Warhammer 40K. The Imperium of Man is, by necessity, hierarchical, absolutist, dictatorial, religiously tyrannical, and racist. But not racist in the narrow sense like with Nazi ideology or the KKK, but in a broader sense, one that sees humanity as the Superior Race. Does that make Space Marines superior to humans? Some, like the traitorous Warmaster Horus, seem to think so. He rebelled against the Emperor, sided with Chaos, and set about tearing the Imperium asunder in a galaxy-spanning civil war.

The paradox of the Space Marines would never be voiced in-game by a character, since he or she would be crushed or annihilated for spreading such foul thoughts of sedition. But how can one defend the genetic purity of the human race with genetically modified superwarriors? It’s an inescapable conundrum, because without the Space Marines, humanity would face immediate obliteration. Space Marines do not reproduce like humans either, with dead Space Marines having their gene-seeds harvested by Space Marine medics. They are closer to clones, albeit with the exceptional actual human recruited into the fold. Unlike humans, Space Marines do not die from old age, although they definitely can get killed. The immortality and clone-like nature set them further apart from humanity. In addition, a legion like the Space Wolves have non-human superpowers. Space Wolves, when given to a certain warfare-induced madness, unsheathe a set of wolf fangs and behave like Viking werewolves. (Yes, these are the good guys.) Except for being bipedal and having opposable thumbs, the Space Marine has very few similarities with the humans they are sworn to defend. (A more realistic example would be France’s Foreign Legion, sworn to defend France yet comprised of foreign and colonial volunteers.)

During the Great Crusade that occurred in the 30,000s, prior to the Horus Heresy, the Space Marines fanned out from Earth to reclaim the millions of inhabited worlds for the greater glory of the Emperor. In these campaigns, the Space Marines committed countless acts of genocide. The genocides came in various forms — against alien species, humans under daemonic possession, and political dissidents. In one story, the Space Marines slaughter several thousand humans, not because they worshiped the Emperor as a god, but because they were worshiping him in the wrong manner.

Over the last couple years, the Black Library, the publishing arm of Games Workshop, has published an ongoing series chronicling the Horus Heresy. Unlike Warhammer 40K with its decrepit Emperor, crumbling galactic infrastructure, and perpetual threat of human extinction, readers of the Horus series enjoy seeing the Imperium of War in its nascent glory. Amidst the countless conquests and victories, we see the Emperor in his youthful vigor. Put another way, the Space Marine is superhuman, the Primarchs who run the Space Marine legions are superior Space Marines, the Warmaster Horus stands superior above all the Primarchs, and the Emperor of Mankind stands above Horus like a living god.

In the dark dystopian vision of Warhammer 40K, being human means life in the most Hobbesian sense: cold, nasty, brutish, and short. Yet the preciousness of humanity means creating an arrayed internal and external defense system to preserve this weak little species. Coming to the human’s aid is the Space Marine; and while not human in the pure genetic sense, the Space Marine will die to save the human species from any foe foolish enough to cross his path. Chainsword optional.

https://driftlessareareview.com/2012/04/06/cclap-fridays-on-being-human-warhamme...
… (more)
 
Flagged
kswolff | Sep 20, 2020 |
Ever wanted to enforce the laws in Mega-City One? Ride your department-issued warbike and use a Lawgiver in the name of the Law? Well, probably not; but if you did, this would be the game to play. Based on the popular UK comic book, the Judge Dredd game is long on action and gear, and rather short on characterization (just like the source material). It's a good simulation of the source material.
½
 
Flagged
BruceCoulson | Jan 22, 2014 |

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Statistics

Works
85
Also by
135
Members
1,532
Popularity
#16,795
Rating
3.8
Reviews
2
ISBNs
111
Languages
6

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