Glynn Stewart
Author of Starship's Mage
About the Author
Series
Works by Glynn Stewart
Mage-Queen's Thief 10 copies
Starship's Mage: Episode 4 8 copies
Starship's Mage: Episode 5 7 copies
Starship's Mage: Episode 3 7 copies
Starship's Mage: Episode 2 6 copies
Raven's Hope 4 copies
Raven's Hope (Peacekeepers of Sol) 2 copies
Blue Lancer: A Superhero Short 2 copies
Honor & Renown 1 copy
Associated Works
Tagged
Common Knowledge
- Birthdate
- N/A
- Gender
- male
- Nationality
- Canada
- Places of residence
- Kitchener, Ontario, Canada
Members
Reviews
You May Also Like
Associated Authors
Statistics
- Works
- 105
- Also by
- 1
- Members
- 2,998
- Popularity
- #8,509
- Rating
- 4.0
- Reviews
- 62
- ISBNs
- 157
- Favorited
- 2
This is a space opera with fantasy elements. We have space travel which is made possible by mages. These jump mages can instantly transport spaceships equiped with adequate magical runes across vast distances. However, there is a limit on how often and how far a mage can jump, which means that interstellar travel requires multiple jumps. Military vessels usually carry more than one mage, so that they can jump more often and therefore travel faster.
Mages belong to a guild, but they live independently and hire their talents to merchants, official military forces and so on. The Protectorate, led by the Mage-King of Mars, is a loose coalition of space systems that brings law and order to human civilization. However, apart from a few common laws, each planet is free to establish its own laws and system of government, and some of the worlds in the fringe of the Protectorate are quite lawless. There are powerful criminal organizations, pirates, slavers, wars between settlers and megacorporations...
To maintain the peace and enforce the laws of the Protectorate, the Mage-King employs agents, powerful mages in their own right, who are called the Hands.
The story is about a young mage who works for a trader vessel. Under attack by pirates, this mage manages to modify the magical runes of his ship to allow them to be used not only to jump, but also as a weapon. This is something extremely illegal and supposedly impossible, but he manages to pull it off. When the modification is detected in their next port of call, his ship is soon pursued by a criminal cartel and by one of the Mage-King's Hands.
This is the first book in a series, but it has enough resolution to work as a standalone. The book was a lot of fun, but it was not perfect. The writing is only functional. Don't expect great stylistic feats. Also, the focus was on the action and adventure more than on the depth of the characterization. Nevertheless, it is a quick read, and very enjoyable if you are in the mood for space battles, magic and adventure.… (more)