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Loading... Cyberpunk Literature: Skinner's Room, Hinterlands, Johnny Mnemonic, Red Star, Winter Orbit, the Winter Market, Burning Chromeby Books LLC
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 77. Chapters: Cyberpunk novels, Cyberpunk writers, Steampunk literature, Neal Stephenson, Neuromancer, William Gibson, The Diamond Age, Bruce Sterling, The Shockwave Rider, Snow Crash, Pat Cadigan, Labyrinth of Reflections, Cory Doctorow, Istvan Cs. Bartos, False Mirrors, Islands in the Net, Count Zero, Charles Stross, All Tomorrow's Parties, John Shirley, He, She and It, Skinner's Room, Rudy Rucker, Ware Tetralogy, Babylon Babies, When Gravity Fails, Virtual Light, Idoru, Hinterlands, Johnny Mnemonic, Lewis Shiner, Red Star, Winter Orbit, Dr. Adder, The Winter Market, Burning Chrome, Mona Lisa Overdrive, Shikari in Galveston, Steampunk Magazine, Wetware, Fran Ilich, Richard Kadrey, The Gernsback Continuum, Manna, Bruce Bethke, Futureland, Software, Transparent Stained-Glass Windows, True Names, New Rose Hotel, Budayeen Nights, The Exile Kiss, Signal to Noise, A Fire in the Sun, The Belonging Kind, Gaslight Grimoire, Tea from an Empty Cup, Dreaming Metal, Tom Maddox, Breakpoint, Ambient, Polymorph, Dogfight, Mindplayers, Night Sky Mine, Eclipse Trilogy, Voice of the Whirlwind, Lisa Mason, Fragments of a Hologram Rose, Mirrorshades, Jeu Azarru, Trouble and Her Friends, A Signal Shattered, The Enclaves. Excerpt: William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction novelist who has been called the "noir prophet" of the cyberpunk subgenre. Gibson coined the term "cyberspace" in his short story "Burning Chrome" (1982) and later popularized the concept in his debut novel, Neuromancer (1984). In envisaging cyberspace, Gibson created an iconography for the information age before the ubiquity of the Internet in the 1990s. He is also credited with predicting the rise of reality television and with establishing the conceptual foundations for the rapid growth of virtual environments such as video games and th... No library descriptions found. |
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