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Loading... Night of the Hunterby R. A. Salvatore
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Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. The first book in a trilogy that came out in early 2014, this features some old familiar characters. Fans of Drizzt will be happy with this set of characters. In a normal, non-gaming world book this would be ridiculous, or some strange time travel trip but that's not the case here. The gods are in upheaval again and have put all their pawns in play, so Drizzt and friends must once again face his evil Drow kin. This features the usual Salvatore mix of very strong battle action, familiar and loveable characters and hate-able enemies. Its a little confusing because some enemies are now friends, but that's been coming for a while if you've followed all of the books. This is set in the D&D world of the Forgotten Realms, but a Realms in upheaval once again with the release of D&D 5th edition. Originally posted on Tales to Tide You Over I started reading The Sundering Forgotten Realms novels, in part, because my son has loved this world forever, but the only one he gave me to read had been darker than I prefer for my adventure fantasy. The Sundering, though, introduced me to some of the characters he loved and gave me a different view of the world. Night of the Hunter has a huge cast with easily as many (if not more) villains than heroes, which isn’t even touching on the group of anti-heroes who have their heroic moments along with many not so heroic ones. Its strengths are in the complexity of the characters and the world, elegantly drawn with a skilled hand. The same can be said about the intertwining plots as the Spider Queen and Mielikki’s webs come into form through the actions of the full cast, in constant conflict with battles won and lost with each encounter. This book is dark, uncomfortably so, to the point of giving me nightmares. At times, I found it slow with so many actors to follow about different tasks and the interjection of monologues from Drizzt Do’Urden, but ultimately it comes together. Much to my surprise, rather than getting lost in the abundance of point-of-view characters as I was in the beginning, I started to track the various groups so I could recognize who and where I was at the beginning of each new scene. Drizzt’s first monologue ran long, but at the same time, it tells the reader just where this book falls in the overall timeline, and considering it had been almost two years since I read the previous book, I appreciated the effective catch-up. Once the catch-up finished and the action began, the story smoothed out for me, or perhaps that’s when I was sunk back into the world. And I enjoyed Drizzt’s philosophical sidebars as he tries to come to terms with what he’d been instrumental in bringing about. The same may be true for the overwhelming number of characters at the beginning. To someone completely seeped in the world, it most likely acted as a quick reminder of familiar characters. I appreciated how the heroes rewrote the meaning of the previous events to change the path of the world in ways that felt plausible. They know more now than they did then, and the change is driven by that knowledge rather than having someone outside the story make the world take a quick right turn that has no grounding in what came before. Ultimately, Night of the Hunter, while it’s darker than I expect or prefer in adventure fantasy, has some moments of light. There are fun innovations, and analysis and conniving abound. The writing and characters are solid, and though the rare moments of omniscience point of view disconcerted me practically every time, most of the book is a mix of close and distant third. This book is part of a continuing narrative that went on before and still has more to unfold, but it provides not one but many complete stories within its pages as the gods help to move their chosen into the right place and state of mind for the coming battle, an effort that allows for–no requires–character growth and change. P.S. I received this book from the publisher through NetGalley in return for an honest review. A nostalgia filled ride that highlights everything that has been great throughout the series. After the reboot in the last volume we are picking up from where we left off in the Hunters Blades Trilogy plus the resurgence of the Drow of Drizzt’s homeland to primary villain status is a welcome refocus. An ARC from NetGalley. R.A. Salvatore spins Lolth's webs himself in this new and 25th Drizzt novel. The Companions of the Hall are back together, yet with all the added complexity of their "new identities" from "The Companions". Salvatore never ceased to keep my attention throughout the whole novel and I would rank it as one of his best to date. Certainly, the future of Drizzt and friends is now set on a path that is so multi-faceted, the events of this book should keep them going for quite a while. I feel as if the new life breathed in to this series from "The Companions" has not only continued in "Night of the Hunter" but has helped generate excitement for these books that I have not felt for a while. no reviews | add a review
Dark elf Drizzt Do'Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor's loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do'Urden dead. No library descriptions found. |
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Google Books — Loading... GenresMelvil Decimal System (DDC)813.54Literature American literature in English American fiction in English 1900-1999 1945-1999LC ClassificationRatingAverage:
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Moving out of The Sundering, Salvatore masterfully builds the new world of Drizzt Do'Urden. While setting out to tie up loose ends from The Companions - finding rest for Pwent, helping the dwarves figure out what to do about the orcs - a whole new range of people (and problems) begins to emerge, setting the stage for an epic battle that will bring Drizzt up against his past and his people, perhaps for the final time?
I really enjoy Salvatore's writing style. The world-building is easy to follow (except sometimes there are so many names when the drow are involved that it can be more difficult to follow in general) and you don't need to have an extensive knowledge of Forgotten Realms to understand where things are coming from and where they might be going. Certainly recommend this for anyone interested in fantasy.
(eGalley provided by the publisher via NetGalley in exchange for an honest review.) ( )