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Loading... Anime architecture : imagined worlds and endless megacities (edition 2020)by Stefan Riekeles
Work InformationAnime Architecture: Imagined Worlds and Endless Megacities by Stefan Riekeles
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Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. Seeing as public libraries in the area are opening up enough to allow for quick browsing, this was something of an impulse grab. While the book is nice, it's also a bit slighter than it looks, as the author basically looks behind the scenes of some of the last great productions of when anime was based on hand-produced art, as opposed to digital composition; I had been hoping for a somewhat broader slice of the history of the field. ( ) no reviews | add a review
Anime Architecture' presents the most breathtaking environments created by the most important and revered directors and illustrators of Japanese animated films. From futuristic cities of steel to romantic rural locales, the creators of anime have conjured memorable and painstakingly detailed worlds, the influences of which have been felt across cinema, literature, comic books and videogames for decades. 0This volume offers a peerless survey of these cinematic arenas - including materials from Akira, Ghost in the Shell, Patlabor, Neon Genesis Evangelion and Tekkonkinkreet - through original background paintings, storyboards, drafts, sources of inspiration and film excerpts. 0A celebration and resource produced in direct collaboration with the original Japanese production studios, Anime Architecture offers privileged views into the earliest conception stages of iconic scenes, through to their development into finished films. Anyone who has been touched by the beauty and imagination of classic anime will find page after page of revelation and inspiration. Containing the often secretive creative processes of the major anime studios, this enthusiast's treasure trove will have its significance for future generations of artists, illustrators, architects, designers, videogame makers and dreamers. No library descriptions found. |
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Google Books — Loading... GenresMelvil Decimal System (DDC)791.43340952Arts & recreation Sports, games & entertainment Public performances Motion pictures, radio, television, podcasting Motion pictures Types of presentation Animated filmsLC ClassificationRatingAverage:
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