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Loading... Kingdom Keepers: Disney After Dark (2005)by Ridley Pearson"In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more. This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed"--Publishers description. 17 alternates | English | Primary description for language | score: 120 In the near future, in the Epcot of Walt Disney's imagination, sixty thousand people live in a CommuniTree surrounding the forward-looking Walt Disney World theme park. Five unique families are among the residents-and some of the parents were once known as the Kingdom Keepers. Their identities are carefully guarded in order to raise their children without special treatment, most of the Kingdom Keepers work for the Walt Disney Company, and have settled into "ordinary" and rewarding lives.When a messenger carrying a secret communication from Villains Park in Hong Kong coincides with both a solar eclipse and Eli Whitman's thirteenth birthday-a few "ordinary" kids are thrust into a battle to save Epcot and find their friend who has mysteriously disappeared.With their friend missing and their parents acting strangely, the Kingdom Kids discover they are in possession of unusual powers as they forge a bond to rescue their friend and uncover the truth about how real magic has entered their lives. 27 alternates | English | score: 107 Fantasy.
Juvenile Fiction.
Mystery.
Mythology.
Five young teens tapped as models for theme park "guides" (using a new hologram technology developed by the Disney Imagineers) find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Featuring a new cover design and additional content!. 3 alternates | English | score: 84 Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more. 4 alternates | English | score: 76 Collecting books 1-3 of the New York Times best-selling series! When Disney Imagineers installed hologram guides for the Magic Kingdom using five teenage models, they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as a hologram. Soon the five young teens find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. As this fantastical thriller evolves, Finn and his friends must use their new skills to protect other Disney Parks, traveling to the Animal Kingdom, Hollywood Studios, Epcot, and more! This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Disney parks after hours or wondered what happens at night when the parks are closed. 1 alternate | English | score: 76 Thirteen-year-old Finn Whitman and four other young teens have been transformed into holgorams to be guides for visitors to Disney World. When Finn is unexpectedly transported to the Magic Kingdom in his hologram form, Wayne, an Imagineer, tells him that he and the other guides must save the park from the scheming witch Maleficent and the Overtakers. 7 alternates | English | score: 73 The Kingdom keepers discover they are in possession of unusual powers as they work together to rescue their friend and discover the truth about how this real magic has entered their lives. 3 alternates | English | score: 57 Fantasy.
Juvenile Fiction.
Mystery.
In this fantastical thriller, five young teens tapped as models for theme park 'guides' find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI—which stands for both Disney Host Interactive and Daylight Hologram Imaging—Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Includes a preview chapter from Kingdom Keepers II - Disney at Dawn!. 9 alternates | English | Description provided by Bowker | score: 52 Finn Whitman and his fellow DHIs, teenagers chosen to serve as actors for a new technology, investigate strange occurrences at Disney theme park attractions, racing to uncover a supernatural force that could destroy the world. 2 alternates | English | score: 49 The second book in this all new KINGDOM KEEPERS INHERITANCE trilogy follows our young heroes to parks around the world as they work to stop the most villainous villain of all-Ursula-from taking over for good! In this latest book in the series that has sold over a million copies worldwide, Ridley Pearson expands the Kingdom Keepers world in ways no reader-or Disney Parks fan-could have imagined. Home from their adventures abroad in book one, Eli and his friends are safe and sound at Epcot with their families-or are they? When Eli learns that the CEO of the Walt Disney Company has mysteriously done a 180 and ordered Villains Realms to be built in every park across the globe, he and his friends know something is amiss. It turns out that Ursula, the baddest of the big bads, has recruited an evil chemist to recreate Walt's magical ink, which would allow the Villains to travel between parks and end Disney magic as we know it. With the help of Cinderella's very own Fairy Godmother-the notorious FGM as she's known in this world-they set out to stop Ursula-jumping from Epcot to Disneyland to Disneyland Paris, where the ultimate battle between good and evil plays out. Will Eli and his friends prevail, or will the Villains finally have their way? 8 alternates | English | score: 48 "When suddenly Villains Realms are being built in every park across the globe, Eli and his friends, with the help of Fairy Godmother, must stop Ursula from ending Disney magic as we know it in an epic battle between good and evil"-- 5 alternates | English | score: 41 Thirteen-year-old Finn Whitman and four other young teens have been transformed into holograms to be guides for visitors to Disney World, but now they must do battle with the evil witch, Maleficent, and her Overtakers to save Walt Disney World. 1 alternate | English | Description provided by Bowker | score: 34 Using cutting-edge technology called DHI (Disney Host Interactive), the Disney Imagineers capture the images and voices of Finn Whitman, a young Orlando teen, along with four other kids, then transform them into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are thrilling and scary when Finn finds himself transported into his DHI form at night. Is it a dream or reality? Finn and his four DHI friends must do battle with the evil witch, Maleficent, and her Overtakers in order to save Walt Disney World. English | score: 14 Five young teens hired as models for theme park guides find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world as a whole. 1 alternate | English | Description provided by Bowker | score: 13 In this new trilogy, the Kingdom Keepers head to an exclusive Imagineering school where they begin to discover that everything they've been through may have been all in preparation for a mission they could never have imagined. With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls. 2 alternates | English | score: 10 "Home from their adventures abroad in book one, Eli and his friends are safe and sound at Epcot with their families???or are they? When Eli learns that the CEO of the Walt Disney Company has mysteriously done a 180 and ordered Villains Realms to be built in every park across the globe, he and his friends know something is amiss. It turns out that Ursula, the baddest of the big bads, has recruited an evil chemist to recreate Walt's magical ink, which would allow the Villains to travel between parks and end Disney magic as we know it. With the help of Cinderella's very own Fairy Godmother???the notorious FGM as she's known in this world???they set out to stop Ursula???jumping from Epcot to Disneyland to Disneyland Paris, where the ultimate battle between good and evil plays out. Will Eli and his friends prevail, or will the Villains finally have their way?"--Provided by publisher. 6 alternates | English | score: 8 Finn Whitman and four other teenagers are hired to be guides at Walt Disney World in Florida. The theme park uses a new DHI technology to transform the teens into hologram projections that guide the guests around. However, DHI--which means both Disney Host Interactive and Daylight Hologram Imaging--leads Finn and his friends into the Magic Kingdom after hours where they learn that the park is in danger. As they try to save Disney World, the five teens encounter a series of Disney villains and witches. English | score: 8 When Disney comes looking for five teenagers to serve as actors for a new technology-Daylight Hologram Images, or DHIs-there is more to it than meets the eye. Strange things have been happening inside the Florida park: parts from one ride are found mysteriously moved to another; in the Fantasmic! show, the dragon unexplainably triumphs over Mickey; little blips in story lines and "offstage" antics by characters trouble managers. Finn Whitman, a middle-schooler, goes to sleep one night and has the dream of a lifetime: he "wakes up" inside Disney World as his DHI character, a glowing hologram. He meets an old man there, Wayne, who claims to be one of the original Imagineers and explains to Finn that he "and your friends" have a mission to save the park from forces that humans can neither see nor hear. Not believing his dream, but not totally discounting it, Finn, back in real life, sets out to find the four other kids who were chosen to be DHIs and in doing so he learns an eerie fact: he is not alone in this "dream." The others have had similar experiences. What if this is for real? 2 alternates | English | Description provided by Bowker | score: 7 A group of children living in Epcot, offspring of the original Kingdom Keepers, forge a bond as they try to rescue a missing friend and uncover how real magic has entered their lives. English | score: 5 Using a cutting-edge technology called DHI - both Disney Host Interactive and Daylight Hologram Imaging - Finn Whitman and four other kids are transformed into hologram projections that guide guests through Walt Disney World. The new technology however has some unexpected effects and Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed. English | Description provided by Bowker | score: 5 Transformed by a mysterious technology into hologram guides at Walt Disney World, five young teens are pitted against Disney villains before an elderly Imagineer informs them that the park and the world outside its walls are in grave danger. English | Description provided by Bowker | score: 4 Brodart's TOP Juvenile Titles:Publisher Annotation: In this final installment in the series that has sold over a million copies worldwide, Ridley Pearson concludes the Kingdom Keepers saga with spectacular magical flair. The Villains are about to make their ultimate stand in an effort to take over the Disney parks. Ursula, the baddest of the bad, has figured out how to animate every villain in every attraction, and has beckoned them to her side to form the most evil army of all time, leaving the parks without their stories. The result? The parks begin to fade and warp as the stories their attractions are based on cease to exist. Can Eli and his band of talented friends find a way to take down Ursula before her dastardly deeds ruin the Disney Parks for good? Kingdom keepers. Inheritance series, 320pp. 1 alternate | English | score: 4 Using a cutting-edge technology called DHI -- which stands for both Disney Host Interactive and Daylight Hologram Imaging -- Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more. 2 alternates | English | score: 3 Using cutting-edge technology, five Florida teens have been transformed into Holographic Hosts at Disney World. Their images appear throughout the Magic Kingdom, giving visitors information about the various attractions. It all seems to be going well, until the participants begin having disturbing dreams that start affecting their everyday lives. They sneak in after the park has closed, and Wayne, a retired Imagineer, directs them in their fight against the Dark Side, embodied by Maleficent from Sleeping Beauty. Audio-animatronic pirates from The Pirates of the Caribbean travel through the Magic Kingdom in the little cars from the Buzz Lightyear ride. The dolls from It's a Small World clamber into the boats and start biting the occupants. Cinderella's Castle is filled with an eye-popping array of staircases, ŕ la Escher. There's a certain coolness factor for the notion that people could be both human and hologram at the same time, and the illicit thrill of seeing all the things you don't normally get to see (both real and imaginary) makes this a must-read for serious Disney fans. However, readers never really get to know any of the characters well, except for Finn, the narrator, and the mystery is so convoluted that it's hard to follow, and even harder to care about. 1 alternate | English | score: 3 Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more.
For the five teens who modeled as Disney Hologram Imaging hosts, life is beginning to settle down when an intriguing video arrives to Philby's computer at school. It's a call for action: the Overtakers, a group of Disney villains, seem to be plotting to attempt a rescue of two of their leaders, both of whom the Disney Imagineers have hidden away somewhere following a violent encounter in Epcot. A staged attack by new Overtakers at Downtown Disney, startles the group. One of their own, Charlene, is acting strange of late. Has she tired of her role as a Kingdom Keeper or is there something more sinister at play? When caught sneaking into Epcot as her DHI, acting strictly against the group's rules, Finn and Philby take action. Has the 'impossible' occurred? Have the Overtakers created their own holograms? A dark cloud in the Kingdom Keeper era is unfolding, and with dissention in their own ranks, it's unclear if there's any chance of escape. English | Description provided by Bowker | score: 3 SERIES: KINGDOM KEEPERS INHERITANCE - BOOK 3 (SEQUEL TO: VILLAIN'S REALM, ISBN 9781484785584) In this final installment in the series that has sold over a million copies worldwide, Ridley Pearson concludes the 'Kingdom Keepers' saga with spectacular magical flair. Ages 8 to 12 English | score: 2 In near-future Epcot, sixty thousand people live in a CommuniTree surrounding the forward-looking Walt Disney World theme park - including parents who were once Kingdom Keepers, identities carefully-guarded. With the arrival of a communication from Villains Park in Hong Kong, a few 'ordinary' kids are thrust into a battle to save Epcot and find their friend who has mysteriously disappeared. The Kingdom Kids discover they are in possession of unusual powers as they forge a bond to rescue their friend and uncover the truth about how real magic has entered their lives. English | score: 2 The idea here is to help coordinate the pickers so you all have solos to play and they can be played in the same key. What a concept - a Band in the Book. Within these pages you will find solos for the entire band: lead guitar, rhythm guitar, banjo, mandolin, fiddle and bass. The mandolin and fiddle share the same tunings so their solos are just written once for both. If you are just starting out and you are having difficulty-finding solos for your level - look no more. These solos are written for the beginner level student assuming you can already play a few simple solos or lead breaks. This series will help you to learn solos on multiple instruments, help organize ensemble play, help develop a steady sense of timing and give you hours of enjoyment as well. English | score: 2 Ridley Pearson is the award-winning co-author, along with Dave Barry, of Peter and the Starcatchers, Peter and the Shadow Thieves, Peter and the Secret of Rundoon, Peter and the Sword of Mercy, Escape From the Carnivale, Cave of the Dark Wind, Blood Tide, and Science Fair. In addition to Kingdom Keepers: Disney After Dark, Kingdom Keepers: Disney at Dawn, Kingdom Keepers: Disney in Shadow, and Kingdom Keepers: Power Play, he is also the author of the young adult thrillers Steel Trapp: The Challenge and Steel Trapp: The Academy. He has written more than twenty best-selling crime novels including Killer View and Killer Weekend. He was the first American to be awarded the Raymond Chandler/Fulbright Fellowship in Detective Fiction at Oxford University. English | Description provided by Bowker | score: 2 A high-tech tale of after hours at Walt Disney World when the park is closed. English | Description provided by Bowker | score: 2 When Disney Imagineers installed hologram guides for the Magic Kingdom using teenage models, they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as a hologram. The first three books in the Kingdom Keepers series--Disney After Dark, Disney At Dawn, and Disney In Shadow follow the adventures of Finn, Willa, Philby, Maybeck, and Charlene as they find themselves up against the Overtakers--the Disney villains are out to conquer the world. As the Kingdom Keepers attempt to stop Maleficent, they not only decipher deeper meanings to each clue, but discover new truths about themselves and their ever growing friendships. English | score: 2 Thirteen-year-old Finn Whitman and four other young teens have been transformed into holograms to be guides for visitors to Disney World. When Finn is unexpectedly transported to the Magic Kingdom in his hologram form, Wayne, an Imagineer, tells him that he and the other guides must save the park from the scheming witch Maleficent and the Overtakers.
Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more.
Finn Whitman and his fellow DHIs, teenagers chosen to serve as actors for a new technology, must investigate strange occurrences at Disney theme park attractions, racing to uncover a supernatural force that could destroy the world. English | score: 1 Five teenagers working as models for hologram projections that guide visitors through Magic Kingdom at Walt Disney World find themselves pitted against Overtakers that threaten to destroy the park. English | score: 1 Using a cutting-edge technology called DHI - which stands for both Disney Host Interactive and Daylight Hologram Imaging - Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. English | score: 1 Thirteen-year-old Finn and his friends find themselves as holograms at the Disney World theme park in Florida. They are pulled into an adventure to save the park from an evil witch who is out to destroy the Disney mystique English | Description provided by Bowker | score: 1 Five teenagers who have been used as models for hologram "guides" at the Walt Disney theme park find themselves pitted against Disney villains who threaten to destroy the park. English | Description provided by Bowker | score: 1 "In this fantastical novel, Disney's Magic Kingdom suddenly becomes a bit eerie. Finn Whitman and four other teens have been hired as Disney World guides, but with an odd twist: With cutting-edge technology, they have been transformed into hologram projections capable of leading guests around the park. What begins as an exciting theme park job turns into a virtual nightmare as Finn and his pals attempt to thwart an uprising by a menacing group of Disney villains." -- English | score: 1 In the near future, sixty thousand people live in a CommuniTree surrounding the forward-looking Walt Disney World theme park. Five unique families are among the residents. When a messenger carrying a secret communication from Villains Park in Hong Kong coincides with both a solar eclipse and Eli Whitman's thirteenth birthday--a few "ordinary" kids are thrust into a battle to save Epcot and find their friend who has mysteriously disappeared. English | score: 1 Fantasy.
Juvenile Fiction.
Mystery.
no_soprano - When the Disney theme parks installed the holographic hosts, which are known as DHIs (Dayling Hologram Imagining) and (Disney Host Interactive), they had no idea what was in store. Finn, Maybeck, Willa, Charlene, and Philby are the five DHIs, and they are also high schoolers. Sometimes when the kids go to sleep, they wake up in one of the Disney parks, as their holograms. In book 1 they wake up in WDW. When they go on these visits, there is trouble brewing caused by the Overtakers, also known as the Disney villains. The Overtakers are trying to take over the Disney parks. With the help of an old imagineer, who personally knew Walt Disney, two powerful sisters, and the help of each other, they try to overcome the Overtakers. I highly recommend all seven books in the series.
HTML: October 10, 2005 English | score: 1 Finn Whitman and his fellow DHIs, teenagers chosen to serve as actors for a new technology, must investigate strange occurrences at Disney theme park attractions, racing to uncover a supernatural force that could destroy the world.
Thirteen-year-old Finn Whitman and four other young teens have been transformed into holograms to be guides for visitors to Disney World. When Finn is unexpectedly transported to the Magic Kingdom in his hologram form, Wayne, an Imagineer, tells him that he and the other guides must save the park from the scheming witch Maleficent and the Overtakers.
Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more. English | Description provided by Bowker | score: 1 In book one, five young teens tapped as holographic models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? In book two, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas-permanently. In book three, Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, who has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the five kids pick up a major clue from their close friend whose nightmares often accurately predict the future. Clues from a dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for survival. English | score: 1 In the near future, in the Epcot of Walt Disney’s imagination, sixty thousand people live in a CommuniTree surrounding the forward-looking Walt Disney World theme park. Among those are families whose parents were once known as the Kingdom Keepers. When Eli Whitman disappears on his thirteenth birthday, a new generation of Kingdom Keepers discover they are in possession of unusual powers as they forge a bond to rescue their friend and uncover the truth about how real magic has entered their lives. English | score: 1 Thirteen-year-old Finn Whitman and four other young teens have been transformed into holgorams to be guides for visitors to Disney World. When Finn is unexpectedly transported to the Magic Kingdom in his hologram form, Wayne, an Imagineer, tells him that he and the other guides must save the park from the scheming witch Maleficent and the Overtakers.
Five young teens hired as models for theme park guides find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world as a whole. English | score: 1 Five teens are thrust into a battle to save Walt Disney World from the Overtakers, a group of evil Disney characters bent on destruction and led by the witch Maleficent. English | Description provided by Bowker | score: 1 Eli Whitman lives with this family and friends among the many workers who keep Walt Disney World running smoothly. While playing a holographic "Aladdin" game on his thirteenth birthday, he is kidnapped into an alternate dimension populated with the descendants of original Disney movie characters and villains. Unbeknownst to Eli and his friends, their parents are Kingdom Keepers who have kept the amusement park safe from Disney villains for years. With Eli accidentally ripping a hole in the space-time continuum, the Kingdom Keepers and their children must follow Eli into a dangerous world, where Jafar's descendant is plotting a takeover of the human world. English | score: 1 Eli and his friends are safe and sound at Epcot with their families--or are they? When Eli learns that the CEO of the Walt Disney Company has mysteriously done a 180 and ordered Villains Realms to be built in every park across the globe, he and his friends know something is amiss. It turns out that Ursula, the baddest of the big bads, has recruited an evil chemist to recreate Walt's magical ink, which would allow the Villains to travel between parks and end Disney magic as we know it. English | score: 1 "In the near future, Epcot has changed. It is now the park of Walt Disney's imagination. Sixty thousand people live, work, and play there. Several families keep their pasts a secret, because they were once known as the Kingdom Keepers. During a solar eclipse on Eli Whitman's thirteenth birthday, a messenger magically appears in a video game. Within minutes, Eli goes missing. With their parents panicking and acting strangely, Eli's friends decide to search for him."-- Front jacket flap. English | score: 1
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Google Books — Loading... GenresMelvil Decimal System (DDC)813.54Literature American literature in English American fiction in English 1900-1999 1945-1999LC ClassificationRatingAverage:
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